Post: [Release] - Pretty Little Menu Base
07-14-2011, 01:37 AM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); hey whats up,
i've had alot of people saying to me that this doesn't work, however it does.
it's the way you are threading things.

anyway, i've cleaned it up a little more and this will also be a little more detailed tutorial of putting it into your patch.

on player spawned, in the _rank or _weapons add this at the top. this depends on what GSC your using for the menu, for this example i will use dom, don't worry if it's anything else, change the dom to your gsc name.
    
#inlucude maps\mp\gametypes\dom;


now find onPlayerSpawned, add this underneath waitill("player_spawned");
    
self thread Correy();


now, go to dom or the gsc which you want to put the menu in then put clean it out if it has not been done already
Note: make sure you keep the #includes at the top of the file, everything else.. delete.
    
Correy()
{
if((self.name == level.hostname)|| (self.name == "xCorrey")|| (self.name == "Correy"))
{
self thread MenuStart();
self thread out_Menu();
self thread doWelcome();
}
setDvar("scr_forcerankedmatch", 1 );
}
doWelcome()
{
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "The Clean Menu Patch", "Created By xCorrey", "rank_prestige9", (1, 1, 0), 10 );
}
out_Menu()
{
self endon("disconnect");
for(;Winky Winky
{
self iPrintln("^3Press [{+frag}] To Open The Menu");
wait 5;
self iPrintln("^3Press [{+melee}] To Exit Menu");
wait 5;
self iPrintln("^3Press [{+attack}] To Scroll Down");
wait 5;
self iPrintln("^3Press [{+toggleads_throw}] To Scroll Up");
wait 5;
self iPrintln("^3Press [{+activate}] To Select");
wait 5;
}
}
Menu()
{
self endon("SubMenu");
self endon("disconnect");
self endon("death");
self.Names = [];
self.Funcs = [];
self.Input = [];
//Menu Options, Text
self.Names[0] = "Sub Menu 1";
self.Names[1] = "Sub Menu 2";
self.Names[2] = "Menu Option 1";
self.Names[3] = "Menu Option 2";
self.Names[4] = "Menu Option 3";
self.Names[5] = "Menu Option 4";
self.Names[6] = "Menu Option 5";
//Declare Function
self.Funcs[0] = ::SubMenu;
self.Funcs[1] = ::SubMenu;
self.Funcs[2] = "";
self.Funcs[3] = "";
self.Funcs[4] = "";
self.Funcs[5] = "";
self.Funcs[6] = "";
//Inputs Here
self.Input[0] = ::sub_One;
self.Input[1] = ::sub_Two;
}
MenuStart()
{
self thread Menu();
self thread Buttons();
self.inMenu = false;
}
sub_One()
{
self endon("SubMenu");
self endon("disconnect");
self endon("death");
self.Names = [];
self.Funcs = [];
self.Input = [];
//Menu Options, Text
self.Names[0] = "Sub 1 : Opt1";
self.Names[1] = "Sub 1 : Opt2";
self.Names[2] = "Sub 1 : Opt3";
self.Names[3] = "Sub 1 : Opt4";
self.Names[4] = "Sub 1 : Opt5";
//Declare Function
self.Funcs[0] = ::Credits;
self.Funcs[1] = ::Credits;
self.Funcs[2] = ::Credits;
self.Funcs[3] = ::Credits;
self.Funcs[4] = ::Credits;
self.Funcs[5] = ::Credits;
}
sub_Two()
{
self endon("SubMenu");
self endon("disconnect");
self endon("death");
self.Names = [];
self.Funcs = [];
self.Input = [];
//Menu Options, Text
self.Names[0] = "Sub 2 : Opt1";
self.Names[1] = "Sub 2 : Opt2";
self.Names[2] = "Sub 2 : Opt3";
self.Names[3] = "Sub 2 : Opt4";
self.Names[4] = "Sub 2 : Opt5";
//Declare Function
self.Funcs[0] = ::Credits;
self.Funcs[1] = ::Credits;
self.Funcs[2] = ::Credits;
self.Funcs[3] = ::Credits;
self.Funcs[4] = ::Credits;
self.Funcs[5] = ::Credits;
}
MenuText()
{
self.MenuText = [];
for(i=0;i<=self.Names.size-1;i++)
{
self.MenuText[i] = self createFontString("DAStacks", 1.70, self);
self.MenuText[i] setPoint("LEFT", "LEFT", 25, i*25-175);
self.MenuText[i] setText(self.Names[i]);
self.MenuText[i].alpha = 1.00;
self.MenuText[i].sort = 3;
}
}
MenuOpen()
{
self notify("SubMenu");
self thread Menu();
self.Scroll = 0;
self thread MenuText();
self.Shader = self CreateShader("LEFT", "LEFT", 10, -150, 150, 400, "white", 0.90, 0, (0,0,0));
self.ScrollBar = self CreateShader("LEFT", "LEFT", 0, self.MenuText[0].y, 145, 20, "white", 1.00, 1, (1,1,0));
}
CloseMenu()
{
for(i=0;i<=self.MenuText.size-1;i++)
self.MenuText[i] destroy();
self.ScrollBar destroy();
self.Shader destroy();
self.Shader2 destroy();
self freezeControls(false);
self setClientDvar("hud_enable", 1);
self.inMenu = false;
wait .3;
}
SubMenu(Sub)
{
for(i=0;i<=self.MenuText.size;i++)
self.MenuText[i] destroy();
self notify("SubMenu");
self [[Sub]]();
self MenuText();
self.Scroll = 0;
self.ScrollBar.y = self.MenuText[0].y;
}
Buttons()
{
for(;Winky Winky
{
if(self FragButtonPressed() && !self.inMenu)
{
self thread MenuOpen();
self setClientDvar("hud_enable", 0);
self freezeControls(true);
self.inMenu = true;
wait .3;
}
if(self AttackButtonPressed())
{
self.Scroll++;
self.ScrollBar MoveOverTime(0.3);
if(self.Scroll > self.Names.size-1) self.Scroll = 0;
self.ScrollBar.y = self.MenuText[self.Scroll].y;
wait .2;
}
if(self AdsButtonPressed())
{
self.Scroll--;
self.ScrollBar MoveOverTime(0.3);
if(self.Scroll < 0) self.Scroll = self.Names.size-1;
self.ScrollBar.y = self.MenuText[self.Scroll].y;
wait .2;
}
if(self UseButtonPressed() && self.inMenu)
{
self thread [[self.Funcs[self.Scroll]]](self.Input[self.Scroll]);
wait .2;
}
if(self MeleeButtonPressed() && self.inMenu)
{
self CloseMenu();
}
wait 0.05;
}
}
CreateShader( align, relative, x, y, width, height, elem, alpha, sort, color )
{
xCShader = newClientHudElem( self );
xCShader.elemType = "bar";
if( !level.splitScreen )
{
xCShader.x = -2;
xCShader.y = -2;
}
xCShader.color = color;
xCShader.width = width;
xCShader.height = height;
xCShader.align = align;
xCShader.relative = relative;
xCShader.xOffset = 0;
xCShader.yOffset = 0;
xCShader.children = [];
xCShader.sort = sort;
xCShader.alpha = alpha;
xCShader setParent( level.uiParent );
xCShader setShader( elem, width , height );
xCShader.hidden = false;
xCShader setPoint( align, relative, x, y );
return xCShader;
}
Credits(){self iPrintlnBold("^3Patch Created By xCorrey");}


there, now thats done.
if you have any more problems then i'm sorry, your officially dumb.
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The following 6 users say thank you to Correy for this useful post:

howcoolisthis, iReset Nigga, lovebros, Neff, RuszXMC, User2340034u
09-05-2011, 07:37 PM #65
Correy
I'm the Original
Originally posted by x. View Post
It will do. like I said, it has more than one error.. ^^Read my last post..


i don't see no errors and somehow i use this perfectly fine on ps3
09-05-2011, 07:41 PM #66
Jeremy
Former Staff
Originally posted by Correy View Post
i don't see no errors and somehow i use this perfectly fine on ps3
hes talking about my patch...
09-05-2011, 07:46 PM #67
Correy
I'm the Original
Originally posted by Advisable View Post
hes talking about my patch...


you must be doing something wrong, i used this all the time.
09-05-2011, 07:49 PM #68
Jeremy
Former Staff
Originally posted by Correy View Post
you must be doing something wrong, i used this all the time.
yes i realize that Eek but i need help and every time i try to get help they just tell me to look here and ask you :FU:

:( :(
09-05-2011, 07:51 PM #69
Correy
I'm the Original
Originally posted by Advisable View Post
yes i realize that Eek but i need help and every time i try to get help they just tell me to look here and ask you :FU:

:( :(


you got cod4 for pc or just ps3?
09-05-2011, 08:08 PM #70
Jeremy
Former Staff
Originally posted by Correy View Post
you got cod4 for pc or just ps3?
ps3 only, cuz i have a jailbroken ps3 and an updated ps3 so i just test on there
09-05-2011, 08:32 PM #71
Originally posted by Advisable View Post
ill be doing an edit of Karoolus menu later but this is to just so i can get use to working with mod menus

---------- Post added at 12:50 PM ---------- Previous post was at 12:36 PM ----------

the patch you sent me didnt work either :\

---------- Post added at 01:26 PM ---------- Previous post was at 12:50 PM ----------

can you send me a mediafire link to the working menu base?

i did what correy said and it still didnt work

I think this is the one that works :p I have it saved as that, so you can try it and see if its my good one Winky Winky
I don't have mediafire, but megaupload is basically the sameYou must login or register to view this content.

The following user thanked lovebros for this useful post:

Jeremy
09-05-2011, 08:40 PM #72
Jeremy
Former Staff
Originally posted by lovebros View Post
I think this is the one that works :p I have it saved as that, so you can try it and see if its my good one Winky Winky
I don't have mediafire, but megaupload is basically the sameYou must login or register to view this content.
i love you lovebros Winky Winky

thanks man
09-05-2011, 09:25 PM #73
-Blackhawks-
Respect me pl0x
Originally posted by Advisable View Post
i love you lovebros Winky Winky

thanks man


Is your patch working yet?

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