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Title says enough, i've been working on a patch for the last 2 days, i used my WAW menu base, shortened it a little by using a new system to built my menu (which also makes it easier to edit ).
^ Video Thanks To FourZeroTwoFails
^ Video Thanks To rhys0065
^ Video Thanks to andykid103
all 3 videos are v1.2
uptodate videos are always welcome.. i challenge anyone to try & keep up with me
What's in it:
Menu Lobby:
Host gets mod menu
3 levels of verification:
- Verified
- Vip
- Cohost
(& of course Host has his own level )
menu has the most common options, check them out for yourself
oh yeah, it also has juddylovespizza's infectable mod menu
once infected, back out, start lan party match without changing any of the game settings & press SELECT when spawned
Promod Lobby
Took Eddydiep's Promod Patch & edited most of it.. works okay i think (need testers to confirm this)
Hawkin's Zombieland v4
//Still Importing...
Gun Game
Fully Working Gun Game with 20 levels (can easily be changed + i still have to add a function to end the game or notify the players in any way when someone has won )
fixed menu timing for less lag
added menu sounds
fixed promod spawning/freezing (i think)
menu open = weapons frozen, you can run around, jump etc, but your weapon is unavailable.. this makes it so you don't shoot everytime you go down in the menu
fixed verification & player options menu, should work now
fixed more bugs i experienced myself
added some nice sounds ^^
hold melee = close menu no matter in what submenu you are
-Added "Monster" heart Element when the menu is open.(not sure if it displays it for just the user or everyone) This will cause more lag, but is easy to remove
v1.7
verification worked before, but player SHOULD (haven't tested) be able to open the menu now :p
-Added flash-bang resistance when opening the menu
v1.8
added some features to promod:
get ammo on killstreaks
custom killstreaks (for now it's just ammo & grenades)
quickscopes only, you can't hardscope with the remington700
can't remember if i changed anything else :p
report bugs, i'm sure there's MANY !!! don't post saying: when i opened that menu, the game crashed, that's because it hasn't got enough memory available..
NEED SOMEONE WITH THEIR OWN CUSTOM FIRMWARE PS3 TO RECORD PLS !!!!
yeah but why count the amount of times it set the vision?
came home an hour ago from a 14h day at work.. give me some time..
hell yea where you work and im about to go to college ill be home later hit me up if you update your stuff and add me on ps3 karoolus im warfrat on psn
The following user thanked XwarfratX for this useful post:
yeah but why count the amount of times it set the vision?
Because it over rides any other vision change in the game, like respawning, taking damage etc.. TheUnkn0wn wrote it into his juggy zombies to keep the vision as night and I used it in Ninjas v Terminators. It is the only way to stop the vision going back to default without using a constant (while) loop...