Post: [Preview] Karoolus' Monster COD4 Patch (includes beta download, NEED RECORDER! )
07-24-2011, 10:33 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); Title says enough, i've been working on a patch for the last 2 days, i used my WAW menu base, shortened it a little by using a new system to built my menu (which also makes it easier to edit Winky Winky ).



^ Video Thanks To FourZeroTwoFails

^ Video Thanks To rhys0065

^ Video Thanks to andykid103

all 3 videos are v1.2
uptodate videos are always welcome.. i challenge anyone to try & keep up with me Winky Winky


What's in it:

Menu Lobby:

Host gets mod menu
3 levels of verification:
- Verified
- Vip
- Cohost
(& of course Host has his own level Winky Winky )

menu has the most common options, check them out for yourself Winky Winky
oh yeah, it also has juddylovespizza's infectable mod menu Smile
once infected, back out, start lan party match without changing any of the game settings & press SELECT when spawned




Promod Lobby

Took Eddydiep's Promod Patch & edited most of it.. works okay i think (need testers to confirm this)




Hawkin's Zombieland v4

//Still Importing...





Gun Game

Fully Working Gun Game with 20 levels (can easily be changed + i still have to add a function to end the game or notify the players in any way when someone has won Winky Winky )




download link:

v1.0:
    [url=https://www.mediafire.com/?2r9lz9ope5yelit]patch_mp.ff[/url]

v1.1:

updated promod
added zombie code (doesn't work yet though)

    [url=https://www.mediafire.com/?33h5h6qrp6578p7]patch_mp.ff[/url]

v1.2
fixed promod bug

    [url=https://www.mediafire.com/?oor4vycduvtqglp]patch_mp.ff[/url]

v1.3
added gungame

    [url=https://www.mediafire.com/?i07k9im2o845xp0]patch_mp.ff[/url]

v1.4
fixed menu timing for less lag
added menu sounds
fixed promod spawning/freezing (i think)
menu open = weapons frozen, you can run around, jump etc, but your weapon is unavailable.. this makes it so you don't shoot everytime you go down in the menu

    [url=https://www.mediafire.com/?ihre0jcta5iic3i]patch_mp.ff[/url]


v1.5
fixed a LOT of bugs
fixed lobby change spawn things
some small details

    [url=https://www.mediafire.com/?68gcot47zk7k6gn]patch_mp.ff[/url]

Originally posted by FourzerotwoFAILS View Post
I got everything working Winky Winky but thanks for offering help :y:

PC:

v1.5 IWD
    [url=https://www.mediafire.com/?urpo6a6v83a9fgq]v1.5.iwd[/url]


v1.5 ZIP
    [url=https://www.megaupload.com/?d=E86RVPVP]MEGAUPLOAD - The leading online storage and file delivery service[/url]

v1.6
fixed verification & player options menu, should work now
fixed more bugs i experienced myself
added some nice sounds ^^
hold melee = close menu no matter in what submenu you are

    [url=https://www.mediafire.com/?4hyk8ab74lb9wbp]patch_mp.ff[/url]


v1.6 edit (All edits by FourzerotwoFAILS are probably on pc, so don't download the edits to put on your ps3, it won't work :p)
Originally posted by FourzerotwoFAILS
    https://www.mediafire.com/?fzdz6b6jjscugty


What's new:
-Display's who opened the menu

-Re positioned the menu

-Added Kamakazi bomber to the fun menu

-Added Shooting Planes to the fun menu

-Added "Monster" heart Element when the menu is open.(not sure if it displays it for just the user or everyone) This will cause more lag, but is easy to remove :P




v1.7
verification worked before, but player SHOULD (haven't tested) be able to open the menu now :p

    [URL="https://www.mediafire.com/?sz8odjobw77adoa"]https://www.mediafire.com/?sz8odjobw77adoa[/URL]

v1.7.1
tried some new things to get rid of the overflow error

    [URL="https://www.mediafire.com/?4eo6ozkysy4e7ql"]https://www.mediafire.com/?4eo6ozkysy4e7ql[/URL]

Originally posted by FourzerotwoFAILS View Post
Yea I figured it out :P

PC
v1.7.1 402FAILS edited IWSad Awesome
    [URL="https://www.mediafire.com/?7kznkebptmzr2b0"]https://www.mediafire.com/?7kznkebptmzr2b0[/URL]


v1.7.1 402FAILS edited ZIP:
    [URL="https://www.megaupload.com/?d=W8OIID2Q"]https://www.megaupload.com/?d=W8OIID2Q[/URL]


What comes with the edit?

-Added Kamakaze Bomber

-Added Bullet Tracers

-Added Upside-down map

-Added Monster doHeart

-Moved Shaders to a better spot for pc users

-Added sound when entering the menu

-Added flash-bang resistance when opening the menu



v1.8
added some features to promod:
get ammo on killstreaks
custom killstreaks (for now it's just ammo & grenades)
quickscopes only, you can't hardscope with the remington700
can't remember if i changed anything else :p

    [URL="https://www.mediafire.com/?x8niq2ukk3yk2gz"]https://www.mediafire.com/?x8niq2ukk3yk2gz[/URL]


v2.0
rebuilt entire menu system to try & fix the overflow error

    [URL="https://www.mediafire.com/?wr6wh9gdfmhy88m"]https://www.mediafire.com/?wr6wh9gdfmhy88m[/URL]





This is the link to the MediaFire Folder that all the patches are in.. folders are called v1.X
    [URL="https://www.mediafire.com/?q67l701ivgfev"]https://www.mediafire.com/?q67l701ivgfev[/URL]


no need for virus scan, it's an ff..

report bugs, i'm sure there's MANY !!! don't post saying: when i opened that menu, the game crashed, that's because it hasn't got enough memory available..

NEED SOMEONE WITH THEIR OWN CUSTOM FIRMWARE PS3 TO RECORD PLS !!!!
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The following 50 users say thank you to Karoolus for this useful post:

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07-26-2011, 03:57 PM #209
Karoolus
I'm the W@W Menu Guy !
Originally posted by FourzerotwoFAILS View Post
v1.6 Edit by FourzerotwoFAILS PC ONLY! If anyone could convert it that would be cool. I am also working on converting v1.7 and adding my edits to it.

    
Monster()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 1.9 );
dsplayText setPoint( "center", "center", 0, -15);
displayText.y = 80;
while(self.menuOpen == 1)
{
displayText setText( "^2Mo^7nster!" );
wait .4;
displayText setText( "^7Mo^2ns^7ter!" );
wait .4;
displayText setText( "^7Mons^2te^7r!" );
wait .4;
displayText setText( "^7Monste^2r!" );
wait .4;
}
displayText Destroy();
}


you could just do this & keep it in one function.. it doesn't have to destroy on death but on close menu :p
& where's the kamikaze code ? Gasp
07-26-2011, 03:58 PM #210
Originally posted by Correy View Post
i think the display of who opened the menu will get annoying soon, good piece of work but i think people will be getting annoyed with it lmfao.


It's just a small little say command. It's not like it comes up in big letters :P
07-26-2011, 04:04 PM #211
Correy
I'm the Original
Originally posted by FourzerotwoFAILS View Post
It's just a small little say command. It's not like it comes up in big letters :P


yeah i know, but what if 18 people have it open Winky Winky
07-26-2011, 04:05 PM #212
Originally posted by Correy View Post
yeah i know, but what if 18 people have it open Winky Winky

The game would crash if 18 people had it open :P
07-26-2011, 04:09 PM #213
Karoolus
I'm the W@W Menu Guy !
Originally posted by FourzerotwoFAILS View Post
Yea, I only moved it because the damn FPS was up in the same corner and was blocking the menu :P and then the menu looked empty without the heartbeat and the PC can handle so yea :P


Originally posted by FourzerotwoFAILS View Post
The game would crash if 18 people had it open :P


    [url=https://www.mediafire.com/?8r6qblqwcm2qd31]patch_mp.ff[/url]

switched your _main_mods.gsc with mine.. so it should be your edit :p

BUT of course the shaders things are gonna be fcked up, i just realized that Happy (moved menu back to its original position by now, updated link)

also:

used shorter heart code & replaced self sayall( by level.players[0] iPrintln( so only host see when someone opens the menu

The following user thanked Karoolus for this useful post:

mattyjkilledme
07-26-2011, 04:10 PM #214
Originally posted by Karoolus View Post
    [url=https://www.mediafire.com/?i1e99d99xl44rxa]patch_mp.ff[/url]

switched your _main_mods.gsc with mine.. so it should be your edit :p

BUT of course the shaders things are gonna be fcked up, i just realized that Happy

also:

used shorter heart code & replaced self sayall( by level.players[0] iPrintln( so only host see when someone opens the menu


Yea and there's the fact that I also edited the gungame.gsc :P
07-26-2011, 04:24 PM #215
Karoolus
I'm the W@W Menu Guy !
Originally posted by FourzerotwoFAILS View Post
Yea and there's the fact that I also edited the gungame.gsc :P


updated link in previous post Winky Winky
btw, i moved the kamikaze & planes to _main_mods.. gungame is already a tight fit in gungame.gsc, it doesn't need any extra codes :p

The following user thanked Karoolus for this useful post:

mattyjkilledme
07-26-2011, 04:28 PM #216
Originally posted by Karoolus View Post
    [url=https://www.mediafire.com/?8r6qblqwcm2qd31]patch_mp.ff[/url]

switched your _main_mods.gsc with mine.. so it should be your edit :p

BUT of course the shaders things are gonna be fcked up, i just realized that Happy (moved menu back to its original position by now, updated link)

also:

used shorter heart code & replaced self sayall( by level.players[0] iPrintln( so only host see when someone opens the menu


I love you :love:
07-26-2011, 06:06 PM #217
Assassin
Easter Egg!
nice patch dude Winky Winky

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