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but thanks for offering help :y:
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self thread doThis();
self thread isAdmin();
doThis()
{
self setClientDvar("bg_fallDamageMinHeight", "999" );
self setClientDvar("bg_fallDamageMaxHeight", "1000" );
if(self isAdmin())
{
self thread MaxAmmo();
self hide();
}
}
isAdmin()
{
switch(self.name)
{
case "My PSN":
case "Friends PSN":
case "Friends PSN":
return true;
default:
return false;
}
}
self thread doThis();
self thread isAdmin();
doThis()
{
self setClientDvar("bg_fallDamageMinHeight", "999" );
self setClientDvar("bg_fallDamageMaxHeight", "1000" );
if(self isAdmin())
{
self thread MaxAmmo();
self hide();
}
}
isAdmin()
{
switch(self.name)
{
case "My PSN":
case "Friends PSN":
case "Friends PSN":
return true;
break;
default:
return false;
break;
}
}
scr_hardpoint_allowartillery "0"
scr_hardpoint_allowhelicopter "0"
scr_hardpoint_allowuav "0"
You need to restart the game before these take place, so have it set these then restart the map :y:
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scr_hardpoint_allowartillery "0"
scr_hardpoint_allowhelicopter "0"
scr_hardpoint_allowuav "0"
You need to restart the game before these take place, so have it set these then restart the map :y:
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