Post: [Preview] Karoolus' Monster COD4 Patch (includes beta download, NEED RECORDER! )
07-24-2011, 10:33 AM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); Title says enough, i've been working on a patch for the last 2 days, i used my WAW menu base, shortened it a little by using a new system to built my menu (which also makes it easier to edit Winky Winky ).



^ Video Thanks To FourZeroTwoFails

^ Video Thanks To rhys0065

^ Video Thanks to andykid103

all 3 videos are v1.2
uptodate videos are always welcome.. i challenge anyone to try & keep up with me Winky Winky


What's in it:

Menu Lobby:

Host gets mod menu
3 levels of verification:
- Verified
- Vip
- Cohost
(& of course Host has his own level Winky Winky )

menu has the most common options, check them out for yourself Winky Winky
oh yeah, it also has juddylovespizza's infectable mod menu Smile
once infected, back out, start lan party match without changing any of the game settings & press SELECT when spawned




Promod Lobby

Took Eddydiep's Promod Patch & edited most of it.. works okay i think (need testers to confirm this)




Hawkin's Zombieland v4

//Still Importing...





Gun Game

Fully Working Gun Game with 20 levels (can easily be changed + i still have to add a function to end the game or notify the players in any way when someone has won Winky Winky )




download link:

v1.0:
    [url=https://www.mediafire.com/?2r9lz9ope5yelit]patch_mp.ff[/url]

v1.1:

updated promod
added zombie code (doesn't work yet though)

    [url=https://www.mediafire.com/?33h5h6qrp6578p7]patch_mp.ff[/url]

v1.2
fixed promod bug

    [url=https://www.mediafire.com/?oor4vycduvtqglp]patch_mp.ff[/url]

v1.3
added gungame

    [url=https://www.mediafire.com/?i07k9im2o845xp0]patch_mp.ff[/url]

v1.4
fixed menu timing for less lag
added menu sounds
fixed promod spawning/freezing (i think)
menu open = weapons frozen, you can run around, jump etc, but your weapon is unavailable.. this makes it so you don't shoot everytime you go down in the menu

    [url=https://www.mediafire.com/?ihre0jcta5iic3i]patch_mp.ff[/url]


v1.5
fixed a LOT of bugs
fixed lobby change spawn things
some small details

    [url=https://www.mediafire.com/?68gcot47zk7k6gn]patch_mp.ff[/url]

Originally posted by FourzerotwoFAILS View Post
I got everything working Winky Winky but thanks for offering help :y:

PC:

v1.5 IWD
    [url=https://www.mediafire.com/?urpo6a6v83a9fgq]v1.5.iwd[/url]


v1.5 ZIP
    [url=https://www.megaupload.com/?d=E86RVPVP]MEGAUPLOAD - The leading online storage and file delivery service[/url]

v1.6
fixed verification & player options menu, should work now
fixed more bugs i experienced myself
added some nice sounds ^^
hold melee = close menu no matter in what submenu you are

    [url=https://www.mediafire.com/?4hyk8ab74lb9wbp]patch_mp.ff[/url]


v1.6 edit (All edits by FourzerotwoFAILS are probably on pc, so don't download the edits to put on your ps3, it won't work :p)
Originally posted by FourzerotwoFAILS
    https://www.mediafire.com/?fzdz6b6jjscugty


What's new:
-Display's who opened the menu

-Re positioned the menu

-Added Kamakazi bomber to the fun menu

-Added Shooting Planes to the fun menu

-Added "Monster" heart Element when the menu is open.(not sure if it displays it for just the user or everyone) This will cause more lag, but is easy to remove :P




v1.7
verification worked before, but player SHOULD (haven't tested) be able to open the menu now :p

    [URL="https://www.mediafire.com/?sz8odjobw77adoa"]https://www.mediafire.com/?sz8odjobw77adoa[/URL]

v1.7.1
tried some new things to get rid of the overflow error

    [URL="https://www.mediafire.com/?4eo6ozkysy4e7ql"]https://www.mediafire.com/?4eo6ozkysy4e7ql[/URL]

Originally posted by FourzerotwoFAILS View Post
Yea I figured it out :P

PC
v1.7.1 402FAILS edited IWSad Awesome
    [URL="https://www.mediafire.com/?7kznkebptmzr2b0"]https://www.mediafire.com/?7kznkebptmzr2b0[/URL]


v1.7.1 402FAILS edited ZIP:
    [URL="https://www.megaupload.com/?d=W8OIID2Q"]https://www.megaupload.com/?d=W8OIID2Q[/URL]


What comes with the edit?

-Added Kamakaze Bomber

-Added Bullet Tracers

-Added Upside-down map

-Added Monster doHeart

-Moved Shaders to a better spot for pc users

-Added sound when entering the menu

-Added flash-bang resistance when opening the menu



v1.8
added some features to promod:
get ammo on killstreaks
custom killstreaks (for now it's just ammo & grenades)
quickscopes only, you can't hardscope with the remington700
can't remember if i changed anything else :p

    [URL="https://www.mediafire.com/?x8niq2ukk3yk2gz"]https://www.mediafire.com/?x8niq2ukk3yk2gz[/URL]


v2.0
rebuilt entire menu system to try & fix the overflow error

    [URL="https://www.mediafire.com/?wr6wh9gdfmhy88m"]https://www.mediafire.com/?wr6wh9gdfmhy88m[/URL]





This is the link to the MediaFire Folder that all the patches are in.. folders are called v1.X
    [URL="https://www.mediafire.com/?q67l701ivgfev"]https://www.mediafire.com/?q67l701ivgfev[/URL]


no need for virus scan, it's an ff..

report bugs, i'm sure there's MANY !!! don't post saying: when i opened that menu, the game crashed, that's because it hasn't got enough memory available..

NEED SOMEONE WITH THEIR OWN CUSTOM FIRMWARE PS3 TO RECORD PLS !!!!
Last edited by Karoolus ; 08-07-2011 at 11:42 AM.

The following 50 users say thank you to Karoolus for this useful post:

--Ben-, .Andy, .NINK., Okami, aerosoul94, MeowDev, Assassin, Baby-panama, Correy, Diddles2Fresshh, donsta3000, Dope., Dr. Dre, drive4567, FAKA_ELITE, FourzerotwoFAILS, gola, iReset Nigga, IVI40A3Fusionz, JKLAZ, JonoEfthy, JOT, kempson87, lovebros, User23434, mattyjkilledme, Mr.Hannu, Neff, PsYcHoSiS, ReX-05, s70con, Skyl1n3, Solid Snake, Vampytwistッ, Vici, w8t4it, Woe, Wolf07x, x-Roniie-x., xBRz_fri3dL, Xr3v0 HD, xR4G3x, xShowtime32x, xX_UmP45_Xx, xxshredgnarxx, YouRecognizeMe, User2340034u
07-24-2011, 05:00 PM #38
Karoolus
I'm the W@W Menu Guy !
Originally posted by addiction
ceeb ill wait for the video


lol Happy

i hope it didn't fail too much.. i'm still working on it.. it IS a beta version Winky Winky
07-24-2011, 05:38 PM #39
nay1995
The Master
you can tell you used buc-shots ff viewer because the file is 10mb bigger... are you shure it works (just asking because the file is bigger)
07-24-2011, 05:39 PM #40
Karoolus
I'm the W@W Menu Guy !
Originally posted by nay View Post
you can tell you used buc-shots ff viewer because the file is 10mb bigger... are you shure it works (just asking because the file is bigger)


i've been testing on ps3 all this time..
either my ps3 can do extraordinary things, or it works for everyone Winky Winky
07-24-2011, 05:41 PM #41
nay1995
The Master
lol and (not shure "sure") i spelt it wrong lol
07-24-2011, 05:44 PM #42
Karoolus
I'm the W@W Menu Guy !
Originally posted by nay View Post
lol and (not shure "sure") i spelt it wrong lol


it's really annoying that COD4 has so low memory :(
you could do so many cool things but it would lag out everytime.. :(
07-24-2011, 05:45 PM #43
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Karoolus View Post
uploaded newer version, sorry Smile
i'm trying to reduce the lag as much as possible, which is kinda hard, considering the tiny amount of memory COD4 has to it's disposal :p


to reduce the lag and make it so you dont get kicked out the game when you keep going into menus (its because you have to much text on the screen) make it so when you go into a submenu it destroys the text from the previous menu if you know what im trying to say and make it so when you close the menu it destroys all the menu text :/ thats what coolbunny done i think with his patch thats why you can have so many mods in his menu as once.

thats what i think anyway you can try it if you want im just trying to help Smile

for example (i think this is it) coolbunny uses:

Update( elem3)
{
self waittill("update");
elem3 elemMoveX(.4, -490);
elem3 destroy();
}

and he threads it from the submenu and the submenu is threaded from MenuStart MenuClose MenuExit MenuOpen etc.
Last edited by IVI40A3Fusionz ; 07-24-2011 at 05:48 PM.
07-24-2011, 05:46 PM #44
Originally posted by Karoolus View Post
Title says enough, i've been working on a patch for the last 2 days, i used my WAW menu base, shortened it a little by using a new system to built my menu (which also makes it easier to edit Winky Winky ).

update: now on v1.1: updated promod & added zombie code (doesn't work yet though)
v1.2: fixed promod bug

What's in it:

Menu Lobby:

Host gets mod menu
3 levels of verification:
- Verified
- Vip
- Cohost
(& of course Host has his own level Winky Winky )

menu has the most common options, check them out for yourself Winky Winky
oh yeah, it also has juddylovespizza's infectable mod menu Smile




Promod Lobby

I took the liberty of searching around through some promod patches & compiled a code of my own (more or less :p )
this still needs work though !!




Hawkin's Zombieland v4

//Still Importing...



download link:
    https://www.mediafire.com/?oor4vycduvtqglp


no need for virus scan, it's an ff..

report bugs, i'm sure there's MANY !!! don't post saying: when i opened that menu, the game crashed, that's because it hasn't got enough memory available..




NEED SOMEONE WITH THEIR OWN CUSTOM FIRMWARE PS3 TO RECORD PLS !!!!


I'm going to make it a pc patch and record it for you :y:
07-24-2011, 05:53 PM #45
Karoolus
I'm the W@W Menu Guy !
Originally posted by IVI40A3Fusionz View Post
to reduce the lag and make it so you dont get kicked out the game when you keep going into menus (its because you have to much text on the screen) make it so when you go into a submenu it destroys the text from the previous menu if you know what im trying to say and make it so when you close the menu it destroys all the menu text :/ thats what coolbunny done i think with his patch thats why you can have so many mods in his menu as once.

thats what i think anyway you can try it if you want im just trying to help Smile

for example (i think this is it) coolbunny uses:

Update( elem3)
{
self waittill("update");
elem3 elemMoveX(.4, -490);
elem3 destroy();
}

and he threads it from the submenu and the submenu is threaded from MenuStart MenuClose MenuExit MenuOpen etc.


destroying & recreating the menu every time i opened or closed it was what lagged me out at first..
now what it does is this:

once you get verified it creates the menu but makes it invisible..
the moment you would've created the menu in my first patch, it now only makes the options & background/scroller visible.. this improved the lag a LOT Winky Winky
creating/destroying takes too much time/memory, i've tried it Winky Winky

i've found that having the menu go invisible when closed makes things a lot smoother Smile

Originally posted by FourzerotwoFAILS View Post
I'm going to make it a pc patch and record it for you :y:


would be awesome thx Smile
when you have it converted for pc, could you send me the iwd/files ? either one's okay :p
07-24-2011, 05:59 PM #46
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Karoolus View Post
destroying & recreating the menu every time i opened or closed it was what lagged me out at first..
now what it does is this:

once you get verified it creates the menu but makes it invisible..
the moment you would've created the menu in my first patch, it now only makes the options & background/scroller visible.. this improved the lag a LOT Winky Winky
creating/destroying takes too much time/memory, i've tried it Winky Winky

i've found that having the menu go invisible when closed makes things a lot smoother Smile



would be awesome thx Smile
when you have it converted for pc, could you send me the iwd/files ? either one's okay :p


lol ok like i said i was only trying to help :p any ive used your menu looks pretty sick compared to other patches mite have to edit it and make the shader bigger so i can have more options etc. look confusing inside the gsc where your menu is placed lol im use to ones like your cod5 one

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