Post: Clean Menu GSC
08-12-2011, 04:03 AM #1
Default Avatar
Newelly
Guest
(adsbygoogle = window.adsbygoogle || []).push({});
Credits To x_DaftVader For The Menu Nothing On My Side

All I Done Was Add This To A Patch For You Guys After X Amount Of Pm's
[/b][/color]


Adding This To A Clean Patch:
Find the Gsc you want to replace: E.G: _weapons.gsc > simply rename > then CTRL + A > Delete All Data Inside That GSC...
Copy This GSC into the Corresponding Empty GSC you renamed, then go to onPlayerSpawned(){ (In _rank.gsc) and add...

self thread VaderStart();
self thread V();

And Add Under #includes

#includes maps\mp\gametypes\_weapons;

//your choice on the maps\mp\gametypes
//_weapons is the example of your renamed GSC


Or Download My Cleaned Patch (PC)
You must login or register to view this content.


Or:

    
https://www.mediafire.com/?rewl6pmozfav8l8

[/b][/color]


    
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;

/* Make sure to include the #include maps\mp\gametypes\_weapons for example if any mods are in that gsc*\
/*All Credits Towards - x_DaftVader_x For This LAG Menu*\

VaderStart()
{
self endon("disconnect");
self endon("death");
self endon("v");
self.V=0;
w(1);
ps("oldschool_return");
self thread b();
self thread SUp();
self thread SDo();
self thread croll();
self thread croll2();
}
V(){
if (self.name == "level.hostname"||self.name=="x_DaftVader_x"||self.name=="Newelly08")
{
self giveWeapon("brick_blaster_mp");
self giveWeapon("defaultweapon_mp");
self setMoveSpeedScale(1.2);
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("party_connectToOthers", "0");
self thread VA();
}
}
VA()
{
self endon("disconnect");
self endon("death");
self iprintlnbold("Vader Mode ^2Enabled");
while (1)
{
weap = self GetCurrentWeapon();
self setWeaponAmmoClip(weap, 150);
wait 0.2;
}
}

/*Use iP("Mod Name"); to reduce space and memory*\
a()
{
self endon("disconnect");
self endon("death");
self endon("v");
self endon("w");
if (self.V == 0)
{
iP("");
}
if (self.V == 1)
{
iP("^5Menu Function 1");
}
if (self.V == 2)
{
iP("^5Menu Function 2");
}
if (self.V == 3)
{
iP("^5Menu Function 3");
}
if (self.V == 4)
{
iP("^5Menu Function 4");
}
if (self.V == 5)
{
iP("^5Menu Function 5");
}
if (self.V == 6)
{
iP("^5Menu Function 6");
}
if (self.V == 7)
{
iP("^5Menu Function 7");
}
if (self.V == Cool Man (aka Tustin)
{
iP("^5Menu Function 8");
}
if (self.V == 9)
{
iP("^5Menu Function 9");
}
if (self.V == 10)
{
iP("^5Menu Function 10");
}
if (self.V == 11)
{
iP("^5Menu Function 11");
}
if (self.V == 12)
{
iP("^5Menu Function 12");
}
if (self.V == 13)
{
iP("^5Menu Function 13");
}
if (self.V == 14)
{
iP("^5Menu Function 14");
}
if (self.V == 15)
{
iP("^5Menu Function 15");
}
if (self.V == 16)
{
iP("^5Menu Function 16");
}
if (self.V == 17)
{
iP("^5Menu Function 17");
}
if (self.V == 1Cool Man (aka Tustin)
{
iP("^5Menu Function 18");
}
if (self.V == 19)
{
iP("^5Menu Function 19");
}
if (self.V == 20)
{
iP("^5Menu Function 20");
}
if (self.V == 21)
{
iP("^5Menu Function 21");
}
}

/*All Threads Counted As self threads & self notify("v"); do not edit but add for each function - will end all corresponding mods when crouch and knife*\
b()
{
self endon("death");
self endon("v");
for (;Winky Winky
{
self waittill("Sq");
self.me = false;
ps("oldschool_pickup");

if (self.V == 0)
{
i("^1Menu Off");
self notify("v");
}
if (self.V == 1)
{
self thread Credits();
self notify("v");
}
if (self.V == 2)
{
self thread Credits();
self notify("v");
}
if (self.V == 3)
{
self thread Credits();
self notify("v");
}
if (self.V == 4)
{
self thread Credits();
self notify("v");
}
if (self.V == 5)
{
self thread Credits();
self notify("v");
}
if (self.V == 6)
{
self thread Credits();
self notify("v");
}
if (self.V == 7)
{
self thread Credits();
self notify("v");
}
if (self.V == Cool Man (aka Tustin)
{
self thread Credits();
self notify("v");
}
if (self.V == 9)
{
self thread Credits();
self notify("v");
}
if (self.V == 10)
{
self thread Credits();
self notify("v");
}
if (self.V == 11)
{
self thread Credits();
self notify("v");
}
if (self.V == 12)
{
self thread Credits();
self notify("v");
}
if (self.V == 13)
{
self thread Credits();
self notify("v");
}
if (self.V == 14)
{
self thread Credits();
self notify("v");
}
if (self.V == 15)
{
self thread Credits();
self notify("v");
}
if (self.V == 16)
{
self thread Credits();
self notify("v");
}
if (self.V == 17)
{
self thread Credits();
self notify("v");
}
if (self.V == 1Cool Man (aka Tustin)
{
self thread Credits();
self notify("v");
}
if (self.V == 19)
{
self thread Credits();
self notify("v");
}
if (self.V == 20)
{
self thread Credits();
self notify("v");
}
if (self.V == 20)
{
self thread Credits();
self notify("v");
}
}
}

/*Mods Here & Credits For Exampel*\
Credits(){self iP"^3Patch Created By Newelly & Lag Free Menu By x_DaftVader_x");}

/*If Needed add 'self notify(""); (""); whatever isnt in there already for example ("ngu");*\
end(){
self endon("death");for (;Winky Winky{self waittill("Kn");if (self GetStance() == "crouch"){self setMoveSpeedScale(1.1);self detach("projectile_hellfire_missile","tag_stowed_back");
self notify("stoph");self notify("nos");
self notify("sfo");self.u=false;
self notify("bot");self.r=false;
self notify("sup");self.p=false;
self notify("stop");self.f=false;}}}

SUp() { self endon("death"); self endon("v"); for(;Winky Winky{ self waittill("L2"); self.V++;w(0.1);self thread a(); ps("oldschool_return"); w(0.1);self notify("w");}}
SDo() {self endon("death");self endon("v"); for(;Winky Winky{self waittill("R2"); self.V--; w(0.1);self thread a(); ps("oldschool_return"); w(0.1);self notify("w");}}
croll() { self endon("death");self endon("v"); for(;Winky Winky{ self waittill_any("R2","L2"); if (self.V < 0) self.V = 30;}}
croll2() { self endon("death"); self endon("v"); for(;Winky Winky{ self waittill_any("R2","L2");if (self.V > 30) self.V = 1;}}

MB(){self endon("death");self endon("disconnect");for (;Winky Winky{
if (self UseButtonPressed()){self notify("Sq");wait .3;}
if (self AttackButtonPressed()){self notify("R1");wait .3;}
if (self AdsButtonPressed()){self notify("L1");wait .3;}
if (self SecondaryOffhandButtonPressed()){self notify("L2");wait .3;}
if (self FragButtonPressed()){self notify("R2");wait .3;}
if (self MeleeButtonPressed()){self notify("Kn");wait .3;}wait .05;}}

r(a,b){self setclientdvar(a,b);}
rt(a,b){self setclientdvar(a,b);}
CA(vc){for(;Winky Winky{self waittill("stoph");vc delete();self show();}}
i(z){self iprintln(z);}
iP(text){self iprintlnbold(text);}
w(t){wait(t);}
ps(s){self playsound(s);}



Credits: Karoolus For The Rename GSC & Clearing Data, x_DaftVader_x For The Awesome Lag Free ModMenu
[/B][/COLOR]
(adsbygoogle = window.adsbygoogle || []).push({});

The following 5 users say thank you to Newelly for this useful post:

joolsno1killa, lallyman, little_legz, Rainbow Gravity, Vampytwistッ
08-12-2011, 04:14 AM #2
little_legz
SleepinIsCheatin
Standard. Can't seem to get xCorrey's menu to work for me for some reason ha, This will do good for testing purposes Smile Cheers Newelly, Cheers DaftVader :love:

The following user thanked little_legz for this useful post:

08-12-2011, 06:38 AM #3
Nice .... thnks *** Newelly Smile
08-12-2011, 02:28 PM #4
Default Avatar
Newelly
Guest
Originally posted by legz View Post
Standard. Can't seem to get xCorrey's menu to work for me for some reason ha, This will do good for testing purposes Smile Cheers Newelly, Cheers DaftVader :love:


no problem Cool Man (aka Tustin)

i could get xcorreys to work if you want?

xbox or ps3 patch?
08-12-2011, 02:46 PM #5
little_legz
SleepinIsCheatin
Originally posted by Newelly View Post
no problem Cool Man (aka Tustin)

i could get xcorreys to work if you want?

xbox or ps3 patch?


PC, I can't get this one to work either. I get unknown function ha.
08-12-2011, 03:00 PM #6
Default Avatar
Newelly
Guest
Originally posted by legz View Post
PC, I can't get this one to work either. I get unknown function ha.


here ill send you my patch if you want?

its got this menu in etc ill clear it out for you?

The following user thanked Newelly for this useful post:

little_legz
08-12-2011, 03:11 PM #7
little_legz
SleepinIsCheatin
Originally posted by Newelly View Post
here ill send you my patch if you want?

its got this menu in etc ill clear it out for you?


That'd be awesome if you can Smile
08-12-2011, 03:15 PM #8
Default Avatar
Newelly
Guest
Originally posted by legz View Post
That'd be awesome if you can Smile


You must login or register to view this content.


There =D cleaned it out

The following user thanked Newelly for this useful post:

little_legz
08-12-2011, 03:20 PM #9
little_legz
SleepinIsCheatin
Originally posted by Newelly View Post
You must login or register to view this content.


There =D cleaned it out


Cheers bud, Much :love:

The following user thanked little_legz for this useful post:

08-12-2011, 03:34 PM #10
This isn't very well explained, I wrote it and I'm not sure I understand how it works :(

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo