Post: Clean Menu GSC
08-12-2011, 04:03 AM #1
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Newelly
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Credits To x_DaftVader For The Menu Nothing On My Side

All I Done Was Add This To A Patch For You Guys After X Amount Of Pm's
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Adding This To A Clean Patch:
Find the Gsc you want to replace: E.G: _weapons.gsc > simply rename > then CTRL + A > Delete All Data Inside That GSC...
Copy This GSC into the Corresponding Empty GSC you renamed, then go to onPlayerSpawned(){ (In _rank.gsc) and add...

self thread VaderStart();
self thread V();

And Add Under #includes

#includes maps\mp\gametypes\_weapons;

//your choice on the maps\mp\gametypes
//_weapons is the example of your renamed GSC


Or Download My Cleaned Patch (PC)
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Or:

    
https://www.mediafire.com/?rewl6pmozfav8l8

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#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;

/* Make sure to include the #include maps\mp\gametypes\_weapons for example if any mods are in that gsc*\
/*All Credits Towards - x_DaftVader_x For This LAG Menu*\

VaderStart()
{
self endon("disconnect");
self endon("death");
self endon("v");
self.V=0;
w(1);
ps("oldschool_return");
self thread b();
self thread SUp();
self thread SDo();
self thread croll();
self thread croll2();
}
V(){
if (self.name == "level.hostname"||self.name=="x_DaftVader_x"||self.name=="Newelly08")
{
self giveWeapon("brick_blaster_mp");
self giveWeapon("defaultweapon_mp");
self setMoveSpeedScale(1.2);
self setClientDvar("player_sprintUnlimited", 1);
self setClientDvar("party_connectToOthers", "0");
self thread VA();
}
}
VA()
{
self endon("disconnect");
self endon("death");
self iprintlnbold("Vader Mode ^2Enabled");
while (1)
{
weap = self GetCurrentWeapon();
self setWeaponAmmoClip(weap, 150);
wait 0.2;
}
}

/*Use iP("Mod Name"); to reduce space and memory*\
a()
{
self endon("disconnect");
self endon("death");
self endon("v");
self endon("w");
if (self.V == 0)
{
iP("");
}
if (self.V == 1)
{
iP("^5Menu Function 1");
}
if (self.V == 2)
{
iP("^5Menu Function 2");
}
if (self.V == 3)
{
iP("^5Menu Function 3");
}
if (self.V == 4)
{
iP("^5Menu Function 4");
}
if (self.V == 5)
{
iP("^5Menu Function 5");
}
if (self.V == 6)
{
iP("^5Menu Function 6");
}
if (self.V == 7)
{
iP("^5Menu Function 7");
}
if (self.V == Cool Man (aka Tustin)
{
iP("^5Menu Function 8");
}
if (self.V == 9)
{
iP("^5Menu Function 9");
}
if (self.V == 10)
{
iP("^5Menu Function 10");
}
if (self.V == 11)
{
iP("^5Menu Function 11");
}
if (self.V == 12)
{
iP("^5Menu Function 12");
}
if (self.V == 13)
{
iP("^5Menu Function 13");
}
if (self.V == 14)
{
iP("^5Menu Function 14");
}
if (self.V == 15)
{
iP("^5Menu Function 15");
}
if (self.V == 16)
{
iP("^5Menu Function 16");
}
if (self.V == 17)
{
iP("^5Menu Function 17");
}
if (self.V == 1Cool Man (aka Tustin)
{
iP("^5Menu Function 18");
}
if (self.V == 19)
{
iP("^5Menu Function 19");
}
if (self.V == 20)
{
iP("^5Menu Function 20");
}
if (self.V == 21)
{
iP("^5Menu Function 21");
}
}

/*All Threads Counted As self threads & self notify("v"); do not edit but add for each function - will end all corresponding mods when crouch and knife*\
b()
{
self endon("death");
self endon("v");
for (;Winky Winky
{
self waittill("Sq");
self.me = false;
ps("oldschool_pickup");

if (self.V == 0)
{
i("^1Menu Off");
self notify("v");
}
if (self.V == 1)
{
self thread Credits();
self notify("v");
}
if (self.V == 2)
{
self thread Credits();
self notify("v");
}
if (self.V == 3)
{
self thread Credits();
self notify("v");
}
if (self.V == 4)
{
self thread Credits();
self notify("v");
}
if (self.V == 5)
{
self thread Credits();
self notify("v");
}
if (self.V == 6)
{
self thread Credits();
self notify("v");
}
if (self.V == 7)
{
self thread Credits();
self notify("v");
}
if (self.V == Cool Man (aka Tustin)
{
self thread Credits();
self notify("v");
}
if (self.V == 9)
{
self thread Credits();
self notify("v");
}
if (self.V == 10)
{
self thread Credits();
self notify("v");
}
if (self.V == 11)
{
self thread Credits();
self notify("v");
}
if (self.V == 12)
{
self thread Credits();
self notify("v");
}
if (self.V == 13)
{
self thread Credits();
self notify("v");
}
if (self.V == 14)
{
self thread Credits();
self notify("v");
}
if (self.V == 15)
{
self thread Credits();
self notify("v");
}
if (self.V == 16)
{
self thread Credits();
self notify("v");
}
if (self.V == 17)
{
self thread Credits();
self notify("v");
}
if (self.V == 1Cool Man (aka Tustin)
{
self thread Credits();
self notify("v");
}
if (self.V == 19)
{
self thread Credits();
self notify("v");
}
if (self.V == 20)
{
self thread Credits();
self notify("v");
}
if (self.V == 20)
{
self thread Credits();
self notify("v");
}
}
}

/*Mods Here & Credits For Exampel*\
Credits(){self iP"^3Patch Created By Newelly & Lag Free Menu By x_DaftVader_x");}

/*If Needed add 'self notify(""); (""); whatever isnt in there already for example ("ngu");*\
end(){
self endon("death");for (;Winky Winky{self waittill("Kn");if (self GetStance() == "crouch"){self setMoveSpeedScale(1.1);self detach("projectile_hellfire_missile","tag_stowed_back");
self notify("stoph");self notify("nos");
self notify("sfo");self.u=false;
self notify("bot");self.r=false;
self notify("sup");self.p=false;
self notify("stop");self.f=false;}}}

SUp() { self endon("death"); self endon("v"); for(;Winky Winky{ self waittill("L2"); self.V++;w(0.1);self thread a(); ps("oldschool_return"); w(0.1);self notify("w");}}
SDo() {self endon("death");self endon("v"); for(;Winky Winky{self waittill("R2"); self.V--; w(0.1);self thread a(); ps("oldschool_return"); w(0.1);self notify("w");}}
croll() { self endon("death");self endon("v"); for(;Winky Winky{ self waittill_any("R2","L2"); if (self.V < 0) self.V = 30;}}
croll2() { self endon("death"); self endon("v"); for(;Winky Winky{ self waittill_any("R2","L2");if (self.V > 30) self.V = 1;}}

MB(){self endon("death");self endon("disconnect");for (;Winky Winky{
if (self UseButtonPressed()){self notify("Sq");wait .3;}
if (self AttackButtonPressed()){self notify("R1");wait .3;}
if (self AdsButtonPressed()){self notify("L1");wait .3;}
if (self SecondaryOffhandButtonPressed()){self notify("L2");wait .3;}
if (self FragButtonPressed()){self notify("R2");wait .3;}
if (self MeleeButtonPressed()){self notify("Kn");wait .3;}wait .05;}}

r(a,b){self setclientdvar(a,b);}
rt(a,b){self setclientdvar(a,b);}
CA(vc){for(;Winky Winky{self waittill("stoph");vc delete();self show();}}
i(z){self iprintln(z);}
iP(text){self iprintlnbold(text);}
w(t){wait(t);}
ps(s){self playsound(s);}



Credits: Karoolus For The Rename GSC & Clearing Data, x_DaftVader_x For The Awesome Lag Free ModMenu
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The following 5 users say thank you to Newelly for this useful post:

joolsno1killa, lallyman, little_legz, Rainbow Gravity, Vampytwistッ
08-12-2011, 03:41 PM #11
Default Avatar
Newelly
Guest
Originally posted by x. View Post
This isn't very well explained, I wrote it and I'm not sure I understand how it works :(


i didnt make it to be explained Winky Winky i made it for people to use... there choice to experiment etc...

but really its simple when you get the hang of it and your sarcasm sucks Winky Winky because we're on teh int3rw3bz
08-12-2011, 03:44 PM #12
Originally posted by Newelly View Post
i didnt make it to be explained Winky Winky i made it for people to use... there choice to experiment etc...

but really its simple when you get the hang of it and your sarcasm sucks Winky Winky because we're on teh int3rw3bz


Damn, I'm out of "thanks " for today.. Have this instead :y::y::y:
08-12-2011, 03:45 PM #13
Default Avatar
Newelly
Guest
Originally posted by x. View Post
Damn, I'm out of "thanks " for today.. Have this instead :y::y::y:


im out also....
Winky Winky

but remember a few weeks ago i was the noob with this menu Cool Man (aka Tustin)
08-12-2011, 03:47 PM #14
Originally posted by Newelly View Post
im out also....
Winky Winky

but remember a few weeks ago i was the noob with this menu Cool Man (aka Tustin)


Yeah, but I'm still a noob....
08-12-2011, 03:47 PM #15
Default Avatar
Newelly
Guest
Originally posted by x. View Post
Yeah, but I'm still a noob....


be quiet you Winky Winky ...

your no noob :p

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