if(self fragButtonPressed())
{
for(j=60;j<=999;j++)
{
setDvar("jump_height", j);
self iPrintln("Jump Height : ", j);
wait .05;
}
else if(self SecondaryOffhandButtonPressed())
{
for(j=60;j>=998;j--)
{
setDvar("jump_height", j);
self iPrintln("Jump Height : ", j);
wait .05;
}
}
if(self fragButtonPressed())
{
for(s=60;s<=999;s++)
{
setDvar("g_speed", s);
self iPrintln("Sprint Speed : ", s);
wait .05;
}
}
else if (self SecondaryOffhandButtonPressed())
{
for(s=60;s>=999;s--)
{
setDvar("g_speed", s);
self iPrintln("Sprint Speed : ", s);
wait .05;
}
}
if(self fragButtonPressed())
{
for(g=800;i<=0;i--)
{
setDvar("g_gravity", g);
self iPrintln("Gravity : ", g);
wait .05;
}
}
else if (SecondaryOffhandButtonPressed())
{
for(g=800;i>=0;i++)
{
setDvar("g_gravity", g);
self iPrintln("Gravity : ", g);
wait .05;
}
}
if(self fragButtonPressed())
{
for(p=0;p<=11;p++)
{
self maps\mp\gametypes\_persistence::statSet( "plevel", p);
self iPrintln("Prestige : ", p);
wait .05;
}
else if (self SecondaryOffhandButtonPressed())
{
for(p=0;p>=11;p--)
{
self maps\mp\gametypes\_persistence::statSet( "plevel", p);
self iPrintln("Prestige : ",p);
wait .05;
}
}
Toggle Sounds()
{
self endon("disconnect");
self endon("death");
Sounds=""mp_cmd_followme mp_cmd_movein mp_cmd_fallback mp_cmd_suppressfire mp_cmd_attackrightflank mp_cmd_holdposition mp_cmd_regroup mp_stm_enemyspotted mp_stm_iminposition mp_stm_areasecure mp_stm_watchsix mp_stm_sniper mp_stm_needreinforcements mp_stm_yessir mp_rsp_nosir mp_rsp_onmyway mp_rsp_sorry mp_rsp_greatshot mp_rsp_comeon;
s=strTok(Sounds," ");
i=0;
for(;
{
self doQuickMessage( s[i], 0.5 );
self iprintln("Played Sound: "+s[i]);
i++;
if(i>=s.size)i=0;
wait 1;
}
}


Toggle_Dvar( dvar )
{
cur = GetDvarInt( dvar );
self.setting_dvar = true;
self thread MonitorChoice();
while(self.setting_dvar)
{
self waittill("change_value");
cur = cur + self.increment;
SetDvar( dvar, cur);
self iPrintln("");
self iPrintln("");
self iPrintln("");
self iPrintln("");
self iPrintln("" + dvar + ": ^3" + cur + "");
}
SetDvar(dvar, cur);
self notify("stop_dvar_monitor");
}
MonitorChoice()
{
self endon("stop_dvar_monitor");
for(;
{
if(self UseButtonPressed())
{
self.setting_dvar = false;
wait .5;
}
if(self AttackButtonPressed())
{
self.increment = 1;
self notify("change_value");
wait .2;
}
if(self AdsButtonPressed())
{
self.increment = -1;
self notify("change_value");
wait .2;
}
wait .05;
}
}
for( ; ; )
{
if(self fragButtonPressed())
{
}
}

Toggle_Dvar( dvar )
{
cur = GetDvarInt( dvar );
self.setting_dvar = true;
self thread MonitorChoice();
while(self.setting_dvar)
{
self waittill("change_value");
cur = cur + self.increment;
SetDvar( dvar, cur);
self iPrintln("");
self iPrintln("");
self iPrintln("");
self iPrintln("");
self iPrintln("" + dvar + ": ^3" + cur + "");
}
SetDvar(dvar, cur);
self notify("stop_dvar_monitor");
}
MonitorChoice()
{
self endon("stop_dvar_monitor");
for(;
{
if(self UseButtonPressed())
{
self.setting_dvar = false;
wait .5;
}
if(self AttackButtonPressed())
{
self.increment = 1;
self notify("change_value");
wait .2;
}
if(self AdsButtonPressed())
{
self.increment = -1;
self notify("change_value");
wait .2;
}
wait .05;
}
}
:love:
for( ; ; )
{
if(self fragButtonPressed())
{
}
}
:love:




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