if(self fragButtonPressed())
{
for(j=60;j<=999;j++)
{
setDvar("jump_height", j);
self iPrintln("Jump Height : ", j);
wait .05;
}
else if(self SecondaryOffhandButtonPressed())
{
for(j=60;j>=998;j--)
{
setDvar("jump_height", j);
self iPrintln("Jump Height : ", j);
wait .05;
}
}
if(self fragButtonPressed())
{
for(s=60;s<=999;s++)
{
setDvar("g_speed", s);
self iPrintln("Sprint Speed : ", s);
wait .05;
}
}
else if (self SecondaryOffhandButtonPressed())
{
for(s=60;s>=999;s--)
{
setDvar("g_speed", s);
self iPrintln("Sprint Speed : ", s);
wait .05;
}
}
if(self fragButtonPressed())
{
for(g=800;i<=0;i--)
{
setDvar("g_gravity", g);
self iPrintln("Gravity : ", g);
wait .05;
}
}
else if (SecondaryOffhandButtonPressed())
{
for(g=800;i>=0;i++)
{
setDvar("g_gravity", g);
self iPrintln("Gravity : ", g);
wait .05;
}
}
if(self fragButtonPressed())
{
for(p=0;p<=11;p++)
{
self maps\mp\gametypes\_persistence::statSet( "plevel", p);
self iPrintln("Prestige : ", p);
wait .05;
}
else if (self SecondaryOffhandButtonPressed())
{
for(p=0;p>=11;p--)
{
self maps\mp\gametypes\_persistence::statSet( "plevel", p);
self iPrintln("Prestige : ",p);
wait .05;
}
}
Toggle Sounds()
{
self endon("disconnect");
self endon("death");
Sounds=""mp_cmd_followme mp_cmd_movein mp_cmd_fallback mp_cmd_suppressfire mp_cmd_attackrightflank mp_cmd_holdposition mp_cmd_regroup mp_stm_enemyspotted mp_stm_iminposition mp_stm_areasecure mp_stm_watchsix mp_stm_sniper mp_stm_needreinforcements mp_stm_yessir mp_rsp_nosir mp_rsp_onmyway mp_rsp_sorry mp_rsp_greatshot mp_rsp_comeon;
s=strTok(Sounds," ");
i=0;
for(;
{
self doQuickMessage( s[i], 0.5 );
self iprintln("Played Sound: "+s[i]);
i++;
if(i>=s.size)i=0;
wait 1;
}
}

Add_Dvar( name, increment, min, max)
{
i = level.dvar.size;
level.dvar[i]["name"] = name;
level.dvar[i]["increment"] = increment;
level.dvar[i]["min"] = min;
level.dvar[i]["max"] = max;
}
Choose_Dvar()
{
level.dvar = [];
self Add_Dvar("jump_height",8,1,999);
self Add_Dvar("g_gravity",100,0,1000);
self Add_Dvar("timescale",0.1,0.1,4.5);
self Add_Dvar("g_speed",30,1,500);
cur = 0;
for(;
{
if(self FragButtonPressed())
{
count = 0;
while(self FragButtonPressed())
{
count++;
if(count == 6)
{
self notify("stop_dvar_monitor");
self notify("done");
wait .2;
self thread Toggle_Dvar(level.dvar[cur]["name"],level.dvar[cur]["increment"],level.dvar[cur]["min"],level.dvar[cur]["max"]);
}
wait .25;
}
cur++;
if(cur >= level.dvar.size)
{
cur = 0;
}
}
wait .05;
}
}
Toggle_Dvar( name, increment, min, max )
{
self endon("stop_dvar_monitor");
self endon("death");
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
cur = GetDvarInt( name );
self.setting_dvar = true;
input SetText("^9Dvar: ^3" + name + "^9 | Value: ^3" + cur);
self thread On_Death_Destroy(BG,input);
self thread MonitorChoice(increment);
self disableweapons();
while(self.setting_dvar)
{
self waittill("change_value");
cur = cur + self.increment;
if(cur > max)
{
cur = min;
}
if(cur < min)
{
cur = max;
}
SetDvar( name, cur);
//input SetText(cur);
input SetText("^9Dvar: ^3" + name + "^9 | Value: ^3" + cur);
}
self enableweapons();
SetDvar(name, cur);
self notify("stop_dvar_monitor");
}
On_Death_Destroy(hud1,hud2)
{
self waittill_any("death","done");
hud1 Destroy();
hud2 Destroy();
}
MonitorChoice(increment)
{
self endon("stop_dvar_monitor");
self endon("death");
for(;
{
if(self UseButtonPressed())
{
self.setting_dvar = false;
self notify("done");
wait .5;
}
if(self AttackButtonPressed())
{
self.increment = increment;
self notify("change_value");
wait .2;
}
if(self AdsButtonPressed())
{
self.increment = 0-increment;
self notify("change_value");
wait .2;
}
wait .05;
}
}

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