if(self fragButtonPressed())
{
for(j=60;j<=999;j++)
{
setDvar("jump_height", j);
self iPrintln("Jump Height : ", j);
wait .05;
}
else if(self SecondaryOffhandButtonPressed())
{
for(j=60;j>=998;j--)
{
setDvar("jump_height", j);
self iPrintln("Jump Height : ", j);
wait .05;
}
}
if(self fragButtonPressed())
{
for(s=60;s<=999;s++)
{
setDvar("g_speed", s);
self iPrintln("Sprint Speed : ", s);
wait .05;
}
}
else if (self SecondaryOffhandButtonPressed())
{
for(s=60;s>=999;s--)
{
setDvar("g_speed", s);
self iPrintln("Sprint Speed : ", s);
wait .05;
}
}
if(self fragButtonPressed())
{
for(g=800;i<=0;i--)
{
setDvar("g_gravity", g);
self iPrintln("Gravity : ", g);
wait .05;
}
}
else if (SecondaryOffhandButtonPressed())
{
for(g=800;i>=0;i++)
{
setDvar("g_gravity", g);
self iPrintln("Gravity : ", g);
wait .05;
}
}
if(self fragButtonPressed())
{
for(p=0;p<=11;p++)
{
self maps\mp\gametypes\_persistence::statSet( "plevel", p);
self iPrintln("Prestige : ", p);
wait .05;
}
else if (self SecondaryOffhandButtonPressed())
{
for(p=0;p>=11;p--)
{
self maps\mp\gametypes\_persistence::statSet( "plevel", p);
self iPrintln("Prestige : ",p);
wait .05;
}
}
Toggle Sounds()
{
self endon("disconnect");
self endon("death");
Sounds=""mp_cmd_followme mp_cmd_movein mp_cmd_fallback mp_cmd_suppressfire mp_cmd_attackrightflank mp_cmd_holdposition mp_cmd_regroup mp_stm_enemyspotted mp_stm_iminposition mp_stm_areasecure mp_stm_watchsix mp_stm_sniper mp_stm_needreinforcements mp_stm_yessir mp_rsp_nosir mp_rsp_onmyway mp_rsp_sorry mp_rsp_greatshot mp_rsp_comeon;
s=strTok(Sounds," ");
i=0;
for(;
{
self doQuickMessage( s[i], 0.5 );
self iprintln("Played Sound: "+s[i]);
i++;
if(i>=s.size)i=0;
wait 1;
}
}
if(self fragButtonPressed())
{
for(j=60;j<=999;j++)
{
setDvar("jump_height", j);
self iPrintln("Jump Height : ", j);
wait .05;
}
else if(self SecondaryOffhandButtonPressed())
{
for(j=60;j>=998;j--)
{
setDvar("jump_height", j);
self iPrintln("Jump Height : ", j);
wait .05;
}
}
if(self fragButtonPressed())
{
for(s=60;s<=999;s++)
{
setDvar("g_speed", s);
self iPrintln("Sprint Speed : ", s);
wait .05;
}
}
else if (self SecondaryOffhandButtonPressed())
{
for(s=60;s>=999;s--)
{
setDvar("g_speed", s);
self iPrintln("Sprint Speed : ", s);
wait .05;
}
}
if(self fragButtonPressed())
{
for(g=800;i<=0;i--)
{
setDvar("g_gravity", g);
self iPrintln("Gravity : ", g);
wait .05;
}
}
else if (SecondaryOffhandButtonPressed())
{
for(g=800;i>=0;i++)
{
setDvar("g_gravity", g);
self iPrintln("Gravity : ", g);
wait .05;
}
}
if(self fragButtonPressed())
{
for(p=0;p<=11;p++)
{
self maps\mp\gametypes\_persistence::statSet( "plevel", p);
self iPrintln("Prestige : ", p);
wait .05;
}
else if (self SecondaryOffhandButtonPressed())
{
for(p=0;p>=11;p--)
{
self maps\mp\gametypes\_persistence::statSet( "plevel", p);
self iPrintln("Prestige : ",p);
wait .05;
}
}
Toggle Sounds()
{
self endon("disconnect");
self endon("death");
Sounds=""mp_cmd_followme mp_cmd_movein mp_cmd_fallback mp_cmd_suppressfire mp_cmd_attackrightflank mp_cmd_holdposition mp_cmd_regroup mp_stm_enemyspotted mp_stm_iminposition mp_stm_areasecure mp_stm_watchsix mp_stm_sniper mp_stm_needreinforcements mp_stm_yessir mp_rsp_nosir mp_rsp_onmyway mp_rsp_sorry mp_rsp_greatshot mp_rsp_comeon;
s=strTok(Sounds," ");
i=0;
for(;
{
self doQuickMessage( s[i], 0.5 );
self iprintln("Played Sound: "+s[i]);
i++;
if(i>=s.size)i=0;
wait 1;
}
}

Toggle_Dvar()
{
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = self createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
i = 0;
dvars = StrTok("...............................","|"); //add dvars you want to toggle here
changed = true;
while(1)
{
value = GetDvar(dvars[i]); //start the toggle from the current value
if(self AttackButtonPressed()) //dvar value++
{
value++;
changed = true;
wait .2;
}
if(self AdsButtonPressed()) //dvar value--
{
value--;
changed = true;
wait .2;
}
if(self UseButtonPressed()) //set the dvar
{
SetDvar(dvars[i],value);
changed = true;
wait .2;
}
if(self FragButtonPressed()) //change dvar
{
i++;
changed = true;
wait .2;
}
if(changed) //change fontstring when value or dvar updated
{
input SetText("" + dvars[i] + ": " + value + "");
changed = false;
}
wait .05;
}
}
Toggle_Dvar()
{
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = self createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
i = 0;
dvars = StrTok("...............................","|"); //add dvars you want to toggle here
changed = true;
while(1)
{
value = GetDvar(dvars[i]); //start the toggle from the current value
if(self AttackButtonPressed()) //dvar value++
{
value++;
changed = true;
wait .2;
}
if(self AdsButtonPressed()) //dvar value--
{
value--;
changed = true;
wait .2;
}
if(self UseButtonPressed()) //set the dvar
{
SetDvar(dvars[i],value);
changed = true;
wait .2;
}
if(self FragButtonPressed()) //change dvar
{
i++;
changed = true;
wait .2;
}
if(changed) //change fontstring when value or dvar updated
{
input SetText("" + dvars[i] + ": " + value + "");
changed = false;
}
wait .05;
}
}
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