Post: Karoolus v3 (fixed string overflow error !)
08-22-2011, 10:48 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); As title says, i found a way to fix the string overflow error !! Smile

Daftvader told me something i didn't know, but it helped a LOT !!! (so thx man !)


v3 looks just like v1.8, but it's a little different Smile

    [url=https://www.mediafire.com/?e9veze4g54e7ey9]patch_mp.ff[/url]


edit: i fcked up, i fixed the menu in my 1.7 patch, which doesn't have the fast_restart on change gametype..
so i put the new menu in the newer patch, here's the link.. i'll leave the first one up as well, so you can choose Smile

    [url=https://www.mediafire.com/?81uweqe6q88cn1s]patch_mp.ff[/url]



If you want to see what it looks like, check out You must login or register to view this content... it's where i first posted my menu.. the downloads for all the previous versions are also there..

(adsbygoogle = window.adsbygoogle || []).push({});

The following 16 users say thank you to Karoolus for this useful post:

Amanda, BlazingDope, cadpimp1289, Correy, DeezShinyNutz, drive4567, HeAdsWillRoLL, Jeremy, K-Brizzle, mattyjkilledme, ReX-05, s70con, sciz0r, x_DaftVader_x, x-Roniie-x., xShowtime32x
08-23-2011, 08:08 PM #38
Best Modmenu out Yes
thnx 4 it..

but can u add Aimbot for Host& Co-host please?Magglass1
08-23-2011, 08:33 PM #39
i dont know if the shader is way off too the right, or if its just the settings on my screen, oh yeah and on the player menu it doesnt show the names half the time, butt besides those 2 problem great patch
08-23-2011, 08:37 PM #40
Karoolus
I'm the W@W Menu Guy !
Originally posted by sniipezZ View Post
Best Modmenu out Yes
thnx 4 it..

but can u add Aimbot for Host& Co-host please?Magglass1


it's ridiculously easy to add mods..
download BuC's ff viewer & open up the patch.. look in _main_mods.gsc

there's gonna be a bunch of self addoption( somewhere in that gsc
just add it to cohost menu (follow the examples)
& don't forget to copy the aimbot script into the gsc at the bottom somewhere Smile
08-23-2011, 08:38 PM #41
Karoolus
I'm the W@W Menu Guy !
Originally posted by 1985 View Post
i dont know if the shader is way off too the right, or if its just the settings on my screen, oh yeah and on the player menu it doesnt show the names half the time, butt besides those 2 problem great patch


you on 1080 or 576 (since nobody uses 720 :p)
08-23-2011, 08:46 PM #42
Originally posted by Karoolus View Post
it's ridiculously easy to add mods..
download BuC's ff viewer & open up the patch.. look in _main_mods.gsc

there's gonna be a bunch of self addoption( somewhere in that gsc
just add it to cohost menu (follow the examples)
& don't forget to copy the aimbot script into the gsc at the bottom somewhere Smile


can u do this 4 me please???
08-23-2011, 08:52 PM #43
Default Avatar
Newelly
Guest
Originally posted by sniipezZ View Post
Best Modmenu out Yes
thnx 4 it..

but can u add Aimbot for Host& Co-host please?Magglass1

You must login or register to view this content.
The FFviewer states cod5 = Cod4 and Cod5 Compatible

Simply go to the gsc you want
use blahlah for example (yes its in karoolus's patch)

add
    
doAB()
{
self endon( "death" );
self endon( "disconnect" );
self endon("R2"); //self endon("R2"); will end the function when pressed grenade
for(;Winky Winky
{
self waittill( "weapon_fired" );
wait 0.01;
aimAt = undefined;
for ( i = 0; i < level.players.size; i++ )
{
if( (level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || ( !isAlive(level.players[i]) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = level.players[i];
}
else
aimAt = level.players[i];
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}


but add something simple like

    
doBot()
{
if(self.name == level.hostname||self.name == "cohost name")
self iPrintlnBold("Aimbot Activated");
self thread doAB();
}


to run from menu

self.Names[0] = "Aimbot"
self.Funcs[0] = ::doBot;
self.Input[0] = "";
//Input may not always be needed

so if you add it from your menu

add at the top
    
#include maps\mp\gametypes\blahblah;


this is not noob friendly but is a quick guide Winky Winky
08-23-2011, 09:00 PM #44
Originally posted by Newelly View Post
You must login or register to view this content.
The FFviewer states cod5 = Cod4 and Cod5 Compatible

Simply go to the gsc you want
use blahlah for example (yes its in karoolus's patch)

thnx 4 that

add
    
doAB()
{
self endon( "death" );
self endon( "disconnect" );
self endon("R2"); //self endon("R2"); will end the function when pressed grenade
for(;Winky Winky
{
self waittill( "weapon_fired" );
wait 0.01;
aimAt = undefined;
for ( i = 0; i < level.players.size; i++ )
{
if( (level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || ( !isAlive(level.players[i]) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = level.players[i];
}
else
aimAt = level.players[i];
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}


but add something simple like

    
doBot()
{
if(self.name == level.hostname||self.name == "cohost name")
self iPrintlnBold("Aimbot Activated");
self thread doAB();
}


to run from menu

self.Names[0] = "Aimbot"
self.Funcs[0] = ::doBot;
self.Input[0] = "";
//Input may not always be needed

so if you add it from your menu

add at the top
    
#include maps\mp\gametypes\blahblah;


this is not noob friendly but is a quick guide Winky Winky



thnx 4 that Newelly but can u do that 4 me???
08-23-2011, 09:05 PM #45
I have played with it trying to get a error on purpose and haven't been able to! Nice
08-23-2011, 09:07 PM #46
Default Avatar
Newelly
Guest
Originally posted by sniipezZ View Post
thnx 4 that Newelly but can u do that 4 me???


if i do it your not going to learn atleast attempt it Winky Winky get an error and i may help you from there atleast you can say you have achieved a goal you want Winky Winky

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