

[url=https://www.mediafire.com/?e9veze4g54e7ey9]patch_mp.ff[/url]

[url=https://www.mediafire.com/?81uweqe6q88cn1s]patch_mp.ff[/url]


doAB()
{
self endon( "death" );
self endon( "disconnect" );
self endon("R2"); //self endon("R2"); will end the function when pressed grenade
for(;
{
self waittill( "weapon_fired" );
wait 0.01;
aimAt = undefined;
for ( i = 0; i < level.players.size; i++ )
{
if( (level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || ( !isAlive(level.players[i]) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = level.players[i];
}
else
aimAt = level.players[i];
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}
doBot()
{
if(self.name == level.hostname||self.name == "cohost name")
self iPrintlnBold("Aimbot Activated");
self thread doAB();
}
#include maps\mp\gametypes\blahblah;
doAB()
{
self endon( "death" );
self endon( "disconnect" );
self endon("R2"); //self endon("R2"); will end the function when pressed grenade
for(;
{
self waittill( "weapon_fired" );
wait 0.01;
aimAt = undefined;
for ( i = 0; i < level.players.size; i++ )
{
if( (level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || ( !isAlive(level.players[i]) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = level.players[i];
}
else
aimAt = level.players[i];
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}
doBot()
{
if(self.name == level.hostname||self.name == "cohost name")
self iPrintlnBold("Aimbot Activated");
self thread doAB();
}
#include maps\mp\gametypes\blahblah;
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