Post: Karoolus v3 (fixed string overflow error !)
08-22-2011, 10:48 PM #1
Karoolus
I'm the W@W Menu Guy !
(adsbygoogle = window.adsbygoogle || []).push({}); As title says, i found a way to fix the string overflow error !! Smile

Daftvader told me something i didn't know, but it helped a LOT !!! (so thx man !)


v3 looks just like v1.8, but it's a little different Smile

    [url=https://www.mediafire.com/?e9veze4g54e7ey9]patch_mp.ff[/url]


edit: i fcked up, i fixed the menu in my 1.7 patch, which doesn't have the fast_restart on change gametype..
so i put the new menu in the newer patch, here's the link.. i'll leave the first one up as well, so you can choose Smile

    [url=https://www.mediafire.com/?81uweqe6q88cn1s]patch_mp.ff[/url]



If you want to see what it looks like, check out You must login or register to view this content... it's where i first posted my menu.. the downloads for all the previous versions are also there..

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The following 16 users say thank you to Karoolus for this useful post:

Amanda, BlazingDope, cadpimp1289, Correy, DeezShinyNutz, drive4567, HeAdsWillRoLL, Jeremy, K-Brizzle, mattyjkilledme, ReX-05, s70con, sciz0r, x_DaftVader_x, x-Roniie-x., xShowtime32x
08-25-2011, 08:44 PM #65
Thanks for a stable COD4 patch.
08-30-2011, 04:12 PM #66
Correy
I'm the Original
Originally posted by x. View Post
No problem, I'm glad you found a use for it.. Cool Man (aka Tustin)

---------- Post added at 12:15 AM ---------- Previous post was at 12:14 AM ----------

I bet everyone is opening the patch now to see what you did haha..


i have never had a problem of the string over flow error, simplest way to fix it is to make sure you don't have too many things looping at the same time Winky Winky
08-30-2011, 04:46 PM #67
Originally posted by Correy View Post
i have never had a problem of the string over flow error, simplest way to fix it is to make sure you don't have too many things looping at the same time Winky Winky


It's only a problem on PS3. And it's nothing to do with things looping.
08-30-2011, 04:57 PM #68
Correy
I'm the Original
Originally posted by x. View Post
It's only a problem on PS3. And it's nothing to do with things looping.


what is it, i haven't ever come across this error yet so it must be something you's are doing :confused:
08-30-2011, 05:03 PM #69
Originally posted by Correy View Post
what is it, i haven't ever come across this error yet so it must be something you's are doing :confused:


You won't get it on PC or xbox.. My patch doesn't suffer from it because it is the amount of "setText();" on screen at once... And mine doesn't use any..

Most menu's will work in private with a couple of people playing, but as soon as you go online that's when the problem starts.. Karoolus's new menu should pretty much solve it though..
08-30-2011, 08:01 PM #70
How would I edit this so I can have someone else get the menu right from the start of the game? I got it to work fine but then they die the menu messes up, I think it tries to give the menu to them very time they die even though they already have it??
08-30-2011, 08:05 PM #71
Originally posted by HeAdsWillRoLL View Post
How would I edit this so I can have someone else get the menu right from the start of the game? I got it to work fine but then they die the menu messes up, I think it tries to give the menu to them very time they die even though they already have it??


I would use a self.menu=false;/self.menu=true; and if(self.menu==true) in the patch to stop this happening... That's how I did it in my patch anyway..
08-30-2011, 08:16 PM #72
Originally posted by x. View Post
I would use a self.menu=false;/self.menu=true; and if(self.menu==true) in the patch to stop this happening... That's how I did it in my patch anyway..



How would I add that to this? This is what I have so it does these for that player right on spawn. Menu works perfect for the first spawn but then after it messes up.

        if(self isAdmin())
{
self hide();
self thread MonitorButtons();
wait 0.2;
self thread MenuEntering();
wait 0.2;
self.modded=true;
self.vip = true;
self.cohost=true;
self.verstat="CO";
self thread onUfo();
wait 0.5;
self thread CheckVerificationLevel();
self thread submenu(Cool Man (aka Tustin);
wait 0.2;
self thread MaxAmmo();
wait 0.2;
self thread mods\karoolus\_main_mods::doGod();
wait 0.5;
self setClientDvar( "perk_weapSpreadMultiplier", "0.0001" );
self setClientDvar( "scr_game_forceuav" , "1" );
self setClientDvar( "g_compassShowEnemies" , "1" );
wait 0.1;
self.god = true;
self.invisible = true;
}
}
08-30-2011, 08:21 PM #73
Originally posted by HeAdsWillRoLL View Post
How would I add that to this? This is what I have so it does these for that player right on spawn. Menu works perfect for the first spawn but then after it messes up.

        if(self isAdmin())
{
self hide();
self thread MonitorButtons();
wait 0.2;
self thread MenuEntering();
wait 0.2;
self.modded=true;
self.vip = true;
self.cohost=true;
self.verstat="CO";
self thread onUfo();
wait 0.5;
self thread CheckVerificationLevel();
self thread submenu(Cool Man (aka Tustin);
wait 0.2;
self thread MaxAmmo();
wait 0.2;
self thread mods\karoolus\_main_mods::doGod();
wait 0.5;
self setClientDvar( "perk_weapSpreadMultiplier", "0.0001" );
self setClientDvar( "scr_game_forceuav" , "1" );
self setClientDvar( "g_compassShowEnemies" , "1" );
wait 0.1;
self.god = true;
self.invisible = true;
}
}
You should ask Karoolus. He wrote it Winky Winky

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