Post: [Scripts] - Stairway To Heaven
08-24-2011, 04:24 PM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); - Toggle Stairs Size, Like Mw2
- Soild Stairs

add to menu
    
self thread AStairs();


precache this
    
precacheModel( "com_plasticcase_green_big" );


    
AStairs()
{
s = 0;
for(;Winky Winky
{
if(self fragButtonPressed())
{
if(s < 999 && s >1)
{
for(s=0;s<=999;s++)
}
}
if(secondOffHandButtonPressed())
{
if (s > 999 && s < 1)
{
for(s=0;s<=1;s--)
}
}
self thread Stair(s);
T=self createFontString("DAStacks",2);
T setPoint("TOPRIGHT","TOPRIGHT",0,0);
T setText("Stair Size : " + s);
wait 2;
T destroy();
}
Stairs(size)
{
stairz = [];
stairPos = self.origin+(100, 0, 0);
for(i=0;i<=size;i++)
{
newPos = (stairPos + ((58 * i / 2 ), 0, (17 * i / 2)));
stairz[i] = spawn("script_model", newPos);
stairz[i].angles = (0, 90, 0);
wait .1;
stairz[i] setModel( "com_plasticcase_green_big" );
}
}
stair(size)
{
Stairs = s;
stairPos = self.origin+(100, 0, 0);
for(i=0;i<=size;i++){
newPos = (stairPos + ((58 * i / 2 ), 0, (17 * i / 2)));
level.packo[i] = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.packo[i].origin = newpos;
level.packo[i].angles = (0, 90, 0);
level.packo[i] setContents( 1 );
}
}
(adsbygoogle = window.adsbygoogle || []).push({});
08-24-2011, 05:00 PM #2
Originally posted by Corrrey View Post
- Toggle Stairs Size, Like Mw2
- Soild Stairs

add to menu
    
self thread AStairs();


precache this
    
precacheModel( "com_plasticcase_green_big" );


    
AStairs()
{
s = 0;
for(;Winky Winky
{
if(self fragButtonPressed())
{
if(s < 999 && s >1)
{
for(s=0;s<=999;s++)
}
}
if(secondOffHandButtonPressed())
{
if (s > 999 && s < 1)
{
for(s=0;s<=1;s--)
}
}
self thread Stair(s);
T=self createFontString("DAStacks",2);
T setPoint("TOPRIGHT","TOPRIGHT",0,0);
T setText("Stair Size : " + s);
wait 2;
T destroy();
}
Stairs(size)
{
stairz = [];
stairPos = self.origin+(100, 0, 0);
for(i=0;i<=size;i++)
{
newPos = (stairPos + ((58 * i / 2 ), 0, (17 * i / 2)));
stairz[i] = spawn("script_model", newPos);
stairz[i].angles = (0, 90, 0);
wait .1;
stairz[i] setModel( "com_plasticcase_green_big" );
}
}
stair(size)
{
Stairs = s;
stairPos = self.origin+(100, 0, 0);
for(i=0;i<=size;i++){
newPos = (stairPos + ((58 * i / 2 ), 0, (17 * i / 2)));
level.packo[i] = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.packo[i].origin = newpos;
level.packo[i].angles = (0, 90, 0);
level.packo[i] setContents( 1 );
}
}

I don't think DAstacks is a supported font in cod4..

The following user thanked x_DaftVader_x for this useful post:

Blackstorm
08-24-2011, 05:02 PM #3
Originally posted by x. View Post
I don't think DAstacks is a supported font in cod4..


I don't think your mom is a supported font in cod4 :carling:

The following user thanked FourzerotwoFAILS for this useful post:

jkry_2_1_

The following user groaned FourzerotwoFAILS for this awful post:

Correy
08-24-2011, 05:04 PM #4
Correy
I'm the Original
Originally posted by x. View Post
I don't think DAstacks is a supported font in cod4..


it does, i use it all the time for my menu's Happy.. a bit like arial Winky Winky
08-24-2011, 05:05 PM #5
Originally posted by FourzerotwoFAILS View Post
I don't think your mom is a supported font in cod4 :carling:


My mum's dead...

---------- Post added at 06:05 PM ---------- Previous post was at 06:04 PM ----------

Originally posted by Corrrey View Post
it does, i use it all the time for my menu's Happy.. a bit like arial Winky Winky
oh, ok, I knew it was in mw2 but though someone had tried and failed with it in cod4 ..
08-24-2011, 05:09 PM #6
Originally posted by x. View Post
I don't think DAstacks is a supported font in cod4..

There's Just "Objective", "Dafont", "Default", "hudbig", "hudsmall" I Think. :confused:
08-24-2011, 05:10 PM #7
Correy
I'm the Original
Originally posted by x. View Post
My mum's dead...

---------- Post added at 06:05 PM ---------- Previous post was at 06:04 PM ----------

oh, ok, I knew it was in mw2 but though someone had tried and failed with it in cod4 ..


yeah it works perfect, DAStacks, thats how i put it exact and it works great.

Originally posted by x. View Post
My mum's dead...

wow, is that true :O ?
08-24-2011, 05:10 PM #8
Originally posted by x. View Post
My mum's dead...

---------- Post added at 06:05 PM ---------- Previous post was at 06:04 PM ----------

oh, ok, I knew it was in mw2 but though someone had tried and failed with it in cod4 ..


Oh... I'm sorry :(
08-24-2011, 05:12 PM #9
Originally posted by FourzerotwoFAILS View Post
Oh... I'm sorry :(


Haha, not really. I out trolled you :mask:

The following 7 users say thank you to x_DaftVader_x for this useful post:

Ayanami, Blackstorm, FourzerotwoFAILS, INSAN3LY_D34TH, jkry_2_1_, tylerallmighty, xBRz_fri3dL
08-24-2011, 05:12 PM #10
Correy
I'm the Original
Originally posted by xBaByxR0Nii3x
There's Just "Objective", "Dafont", "Default", "hudbig", "hudsmall" I Think. :confused:


DAStakes Winky Winky

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