Post: [Scripts] - Stairway To Heaven
08-24-2011, 04:24 PM #1
Correy
I'm the Original
(adsbygoogle = window.adsbygoogle || []).push({}); - Toggle Stairs Size, Like Mw2
- Soild Stairs

add to menu
    
self thread AStairs();


precache this
    
precacheModel( "com_plasticcase_green_big" );


    
AStairs()
{
s = 0;
for(;Winky Winky
{
if(self fragButtonPressed())
{
if(s < 999 && s >1)
{
for(s=0;s<=999;s++)
}
}
if(secondOffHandButtonPressed())
{
if (s > 999 && s < 1)
{
for(s=0;s<=1;s--)
}
}
self thread Stair(s);
T=self createFontString("DAStacks",2);
T setPoint("TOPRIGHT","TOPRIGHT",0,0);
T setText("Stair Size : " + s);
wait 2;
T destroy();
}
Stairs(size)
{
stairz = [];
stairPos = self.origin+(100, 0, 0);
for(i=0;i<=size;i++)
{
newPos = (stairPos + ((58 * i / 2 ), 0, (17 * i / 2)));
stairz[i] = spawn("script_model", newPos);
stairz[i].angles = (0, 90, 0);
wait .1;
stairz[i] setModel( "com_plasticcase_green_big" );
}
}
stair(size)
{
Stairs = s;
stairPos = self.origin+(100, 0, 0);
for(i=0;i<=size;i++){
newPos = (stairPos + ((58 * i / 2 ), 0, (17 * i / 2)));
level.packo[i] = spawn( "trigger_radius", ( 0, 0, 0 ), 0, 65, 30 );
level.packo[i].origin = newpos;
level.packo[i].angles = (0, 90, 0);
level.packo[i] setContents( 1 );
}
}
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08-24-2011, 05:16 PM #11
Originally posted by Corrrey View Post
yeah it works perfect, DAStacks, thats how i put it exact and it works great.


wow, is that true :O ?
No, it isn't... and are you sure it's not just reverting to "default" font ...
08-24-2011, 05:21 PM #12
Originally posted by x. View Post
No, it isn't... and are you sure it's not just reverting to "default" font ...

I Never Saw DAStacks in Patches ... Im sure it's not supported :confused:
Happy
08-24-2011, 05:52 PM #13
Correy
I'm the Original
Originally posted by x. View Post
No, it isn't... and are you sure it's not just reverting to "default" font ...


100%, let me get a screeny from my patch Winky Winky

---------- Post added at 06:52 PM ---------- Previous post was at 06:26 PM ----------

Originally posted by xBaByxR0Nii3x
I Never Saw DAStacks in Patches ... Im sure it's not supported :confused:
Happy


Originally posted by x. View Post
No, it isn't... and are you sure it's not just reverting to "default" font ...


you mean this font?
You must login or register to view this content.

ps, sneek peak of my new menu Winky Winky

The following 2 users say thank you to Correy for this useful post:

.Andy, Jeremy
08-24-2011, 05:59 PM #14
Originally posted by Corrrey View Post
100%, let me get a screeny from my patch Winky Winky

---------- Post added at 06:52 PM ---------- Previous post was at 06:26 PM ----------





you mean this font?
You must login or register to view this content.

ps, sneek peak of my new menu Winky Winky


Oh.. It Works Happy..
But ( :yuno: Release ur Patch ) ? :p
08-24-2011, 06:03 PM #15
Correy
I'm the Original
Originally posted by xBaByxR0Nii3x
Oh.. It Works Happy..
But ( :yuno: Release ur Patch ) ? :p


thats a no can do Winky Winky
08-24-2011, 07:10 PM #16
Originally posted by Corrrey View Post
100%, let me get a screeny from my patch Winky Winky

---------- Post added at 06:52 PM ---------- Previous post was at 06:26 PM ----------





you mean this font?
You must login or register to view this content.

ps, sneek peak of my new menu Winky Winky

i don't know, take a picture of "default" and " DAStacks" so we can see the difference..
08-24-2011, 09:34 PM #17
Correy
I'm the Original
Originally posted by x. View Post
i don't know, take a picture of "default" and " DAStacks" so we can see the difference..


hm, doing this actually shown me.. it has been using default :cry:
my bad ey.

The following user thanked Correy for this useful post:

x_DaftVader_x
08-24-2011, 10:26 PM #18
Originally posted by Corrrey View Post
hm, doing this actually shown me.. it has been using default :cry:
my bad ey.
Never doubt Teh Vader Smile
08-24-2011, 11:00 PM #19
Originally posted by x. View Post
Never doubt Teh Vader Smile


It is at this point that I doubt it. :fyea:

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