Post: Rename Any Compatable GSC
08-31-2011, 10:31 PM #1
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Newelly
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Big Thanks To Karoolus for finding/releasing the guide...


//For users wanting to use functions in 'modmenu' for example...
running from rank gsc do it like this:

#include maps\mp\gametypes\gscname;
*NOTE: CHANGE GSCNAME TO THE GSC YOU RENAMED FOR EXAMPLE:
'modmenu';*

Add that includes in rank after removing all comments to reduce the space allowing more self threads/or mods in that current gsc


#include maps\mp\gametypes\modslol; for example you could name it

you would post that in the _rank.gsc
at the very top

and then
    
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");

if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
}


    
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
//add self threads here... for example:
self thread doUnlockAll();
}
}


Visit This Link By: x_DaftVader_x:[/b]
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//anything else pm me Winky Winky

works for cod4/5/6
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The following 2 users say thank you to Newelly for this useful post:

Lofti, x-Roniie-x.
09-01-2011, 06:42 PM #11
pcfreak30
>> PCFreak30.com Happy<<
Meh old news. And I use my own FF tools BTW. Smile
09-01-2011, 09:15 PM #12
Lofti
You are welcome!
Originally posted by pcfreak30 View Post
Meh old news. And I use my own FF tools BTW. Smile


You mod PS3 or XBOX, I'd like to learn some things, would you mind teaching me a bit?
09-01-2011, 09:19 PM #13
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Newelly
Guest
Originally posted by pcfreak30 View Post
Meh old news. And I use my own FF tools BTW. Smile


Why do you always come around showing off in threads actually put some use to the community and release some things

and yeah this is very old.

and whats saying i dont use my own tools i used bucs in the preview... so...

you cant just go round how you do No yes your a really good coder but come on your going round like a big bad boss Cool Man (aka Tustin)
09-01-2011, 09:32 PM #14
pcfreak30
>> PCFreak30.com Happy<<
hmm. ive RELEASED ALOT. my ff tools were public for a time as well. im not bragging, just stating. ive done alot in cod4 and mw2 on ps3 and xbox. even some stuff on psn. why dont you look on google as to what i have done. oh and i have a new gui menu builder with an update coming out that seriously rocks..

The following user thanked pcfreak30 for this useful post:

09-01-2011, 09:37 PM #15
Lofti
You are welcome!
that was a bit of a show off You must login or register to view this content. , but you gotta give him credit, he has done some amazing work
09-01-2011, 09:47 PM #16
Default Avatar
Newelly
Guest
Originally posted by pcfreak30 View Post
hmm. ive RELEASED ALOT. my ff tools were public for a time as well. im not bragging, just stating. ive done alot in cod4 and mw2 on ps3 and xbox. even some stuff on psn. why dont you look on google as to what i have done. oh and i have a new gui menu builder with an update coming out that seriously rocks..


Yes i stated your a really good coder as yet you have good skill throughout your work i admire that fact indeed but your going round a lot with arrogance ...

and yes i know how you have worked and progressed loads with both cods and preferably the others...

i know you also release a lot to the community

and look forward to your next program
09-01-2011, 11:42 PM #17
Correy
I'm the Original
Originally posted by Newelly View Post
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Big Thanks To Karoolus for finding/releasing the guide...


//For users wanting to use functions in 'modmenu' for example...
running from rank gsc do it like this:

#include maps\mp\gametypes\gscname;
*NOTE: CHANGE GSCNAME TO THE GSC YOU RENAMED FOR EXAMPLE:
'modmenu';*

Add that includes in rank after removing all comments to reduce the space allowing more self threads/or mods in that current gsc


#include maps\mp\gametypes\modslol; for example you could name it

you would post that in the _rank.gsc
at the very top

and then
    
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");

if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
}


    
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
//add self threads here... for example:
self thread doUnlockAll();
}
}


Visit This Link By: x_DaftVader_x:[/b]
You must login or register to view this content.

//anything else pm me Winky Winky

works for cod4/5/6


you don't need the rank, if you have a _weapons which has player spawn and player connect then it's fine to completely clean this, also.. once it's cleaned you don't need the #includes

The following user thanked Correy for this useful post:

iReset Nigga
09-01-2011, 11:53 PM #18
iReset Nigga
2Fresshh!!
Originally posted by Correy View Post
you don't need the rank, if you have a _weapons which has player spawn and player connect then it's fine to completely clean this, also.. once it's cleaned you don't need the #includes


Could You do that with the weapons gsc instead of the rank like totally clean it even clear out the #includes
09-01-2011, 11:58 PM #19
Correy
I'm the Original
Originally posted by iReset View Post
Could You do that with the weapons gsc instead of the rank like totally clean it even clear out the #includes


erm, nope.. well, if you keep the rank clean then you can. but you either need a untouched rank or weapons, but if you can find space in the you can add threads to it

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