Post: Rename Any Compatable GSC
08-31-2011, 10:31 PM #1
Default Avatar
Newelly
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); You must login or register to view this content.


Big Thanks To Karoolus for finding/releasing the guide...


//For users wanting to use functions in 'modmenu' for example...
running from rank gsc do it like this:

#include maps\mp\gametypes\gscname;
*NOTE: CHANGE GSCNAME TO THE GSC YOU RENAMED FOR EXAMPLE:
'modmenu';*

Add that includes in rank after removing all comments to reduce the space allowing more self threads/or mods in that current gsc


#include maps\mp\gametypes\modslol; for example you could name it

you would post that in the _rank.gsc
at the very top

and then
    
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");

if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
}


    
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
//add self threads here... for example:
self thread doUnlockAll();
}
}


Visit This Link By: x_DaftVader_x:[/b]
You must login or register to view this content.

//anything else pm me Winky Winky

works for cod4/5/6
(adsbygoogle = window.adsbygoogle || []).push({});

The following 2 users say thank you to Newelly for this useful post:

Lofti, x-Roniie-x.
09-02-2011, 12:28 AM #20
Default Avatar
Newelly
Guest
Originally posted by Correy View Post
you don't need the rank, if you have a _weapons which has player spawn and player connect then it's fine to completely clean this, also.. once it's cleaned you don't need the #includes


This was just the tutorial i put together but yeah pretty self explanatory.
09-02-2011, 01:53 AM #21
Correy
I'm the Original
Originally posted by Newelly View Post
This was just the tutorial i put together but yeah pretty self explanatory.


pretty everyone knew as well Happy
09-04-2011, 01:45 AM #22
easier to use a program or convert the patch

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo