Post: Rename Any Compatable GSC
08-31-2011, 10:31 PM #1
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Newelly
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Big Thanks To Karoolus for finding/releasing the guide...


//For users wanting to use functions in 'modmenu' for example...
running from rank gsc do it like this:

#include maps\mp\gametypes\gscname;
*NOTE: CHANGE GSCNAME TO THE GSC YOU RENAMED FOR EXAMPLE:
'modmenu';*

Add that includes in rank after removing all comments to reduce the space allowing more self threads/or mods in that current gsc


#include maps\mp\gametypes\modslol; for example you could name it

you would post that in the _rank.gsc
at the very top

and then
    
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");

if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
}


    
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
//add self threads here... for example:
self thread doUnlockAll();
}
}


Visit This Link By: x_DaftVader_x:[/b]
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//anything else pm me Winky Winky

works for cod4/5/6
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The following 2 users say thank you to Newelly for this useful post:

Lofti, x-Roniie-x.
09-01-2011, 02:29 AM #2
Originally posted by Newelly View Post
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Big Thanks To Karoolus for finding/releasing the guide...


//For users wanting to use functions in 'modmenu' for example...
running from rank gsc do it like this:

#include maps\mp\gametypes\gscname;
*NOTE: CHANGE GSCNAME TO THE GSC YOU RENAMED FOR EXAMPLE:
'modmenu';*

Add that includes in rank after removing all comments to reduce the space allowing more self threads/or mods in that current gsc


#include maps\mp\gametypes\modslol; for example you could name it

you would post that in the _rank.gsc
at the very top

and then
    
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");

if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
}


    
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
//add self threads here... for example:
self thread doUnlockAll();
}
}


Visit This Link By: x_DaftVader_x:
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//anything else pm me You must login or register to view this content.

works for cod4/5/6


Nice Found :wub: Big Thanks to you And Karoolus Anyway :y:
09-01-2011, 06:28 AM #3
Blackstorm
Veni. Vidi. Vici.
Pretty old, but I good for you for figuring it out! Smile
09-01-2011, 12:10 PM #4
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Newelly
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Originally posted by Blackstorm View Post
Pretty old, but I good for you for figuring it out! Smile


Winky Winky
Karoolus found it and he linked me to his thread and i couldnt understand it very well so i redone it with an image

The following user thanked Newelly for this useful post:

Blackstorm
09-01-2011, 02:28 PM #5
Didn't everyone know this already?

The following user thanked x_DaftVader_x for this useful post:

09-01-2011, 03:35 PM #6
Lofti
You are welcome!
Newelly, is it possible you could help me recompress my rank.gsc? i am really desperate! :s
09-01-2011, 03:42 PM #7
little_legz
SleepinIsCheatin
Originally posted by KiNGxMoDz View Post
Newelly, is it possible you could help me recompress my rank.gsc? i am really desperate! :s


Use the COD4/5 FF viewer rather than messing around with offzip and packzip Smile The ff viewer is in the COD5 section.

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09-01-2011, 04:00 PM #8
Lofti
You are welcome!
Originally posted by legz View Post
Use the COD4/5 FF viewer rather than messing around with offzip and packzip Smile The ff viewer is in the COD5 section.


I tried the COD4/COD5 FF Viewer, i edited and such then when i save it keeps on telling me that the File is too big , is it possible you could give me a BIG/LARGE cod4 patch? i think that would work
09-01-2011, 04:07 PM #9
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Newelly
Guest
Originally posted by KiNGxMoDz View Post
I tried the COD4/COD5 FF Viewer, i edited and such then when i save it keeps on telling me that the File is too big , is it possible you could give me a BIG/LARGE cod4 patch? i think that would work

That is because you have to many characters in one gsc

seperate the functions throughout the gsc's

if you decompress/recompress you will only get blackscreen for the same reason

---------- Post added at 05:07 PM ---------- Previous post was at 05:06 PM ----------

Originally posted by x. View Post
Didn't everyone know this already?


Thats what i thought untill someone pm'd me on how to do it so i thought id put a quick picture tut up.

The following user thanked Newelly for this useful post:

Lofti
09-01-2011, 04:16 PM #10
Lofti
You are welcome!
Originally posted by Newelly View Post
That is because you have to many characters in one gsc

seperate the functions throughout the gsc's

if you decompress/recompress you will only get blackscreen for the same reason

---------- Post added at 05:07 PM ---------- Previous post was at 05:06 PM ----------



Thats what i thought untill someone pm'd me on how to do it so i thought id put a quick picture tut up.


So i have to move the codes? Like my challengeunlock code, i have to move it to weapons.gsc for example?

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