Post: [Script] - A Working X/A Button Command.
09-06-2011, 03:04 AM #1
Correy
I'm the Original
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Hey, Whats up.
i've been studying Call Of Duty 4 Lately, doing a little research trying to gather anything i can and a little brain storming from my self to came up from out of the ordinary.
i've got the dpad buttons 80% working but i also got this code working for a button_a.

if i was you i would add this to a variable function showing that you must be in menu for this to happen otherwise, if you drop from something it's going to function.

    
if( self GetVelocity()[2] > 100 )
{
self notify("Item_Select");
}


this does need formatting to shape your menu system, but thats all for now.
hopefully i will get the rest of this dpad system working, but i got a few buttons working fine.

but one last thing, a bad thing for this is you have to have your player not frozen so he can jump.
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The following 2 users say thank you to Correy for this useful post:

Diddles2Fresshh, REZNET \|/
09-08-2011, 12:09 AM #11
Correy
I'm the Original
Originally posted by x. View Post
Not really, I'm trying to finish my patch but don't have much time.. just use Hawkins gun method from WAW for the dpad, it looks like it should work well..


alright cool, good luck to your patch Smile
09-09-2011, 04:26 PM #12
Originally posted by Correy View Post
alright cool, good luck to your patch Smile
I tested it online yesterday ... I think it has nearly 40 options now Smile
09-09-2011, 05:55 PM #13
Correy
I'm the Original
Originally posted by x. View Post
I tested it online yesterday ... I think it has nearly 40 options now Smile


awesome, did you use a new method for your options or are you still using the if(blah==20) statement?
09-09-2011, 06:17 PM #14
Originally posted by Correy View Post
awesome, did you use a new method for your options or are you still using the if(blah==20) statement?
still using the if (whatever.. ) because its so stable and I only make my patch to work online... I've split it into sub menus now though...
09-10-2011, 03:57 PM #15
Correy
I'm the Original
Originally posted by x. View Post
still using the if (whatever.. ) because its so stable and I only make my patch to work online... I've split it into sub menus now though...


sounds awesome Winky Winky, did you recode anything todo with the menu base?
09-10-2011, 04:32 PM #16
Originally posted by Correy View Post
sounds awesome Winky Winky, did you recode anything todo with the menu base?
No, if it ain't broke, don't fix it....
09-10-2011, 07:06 PM #17
Originally posted by Correy View Post

Hey, Whats up.
i've been studying Call Of Duty 4 Lately, doing a little research trying to gather anything i can and a little brain storming from my self to came up from out of the ordinary.
i've got the dpad buttons 80% working but i also got this code working for a button_a.

if i was you i would add this to a variable function showing that you must be in menu for this to happen otherwise, if you drop from something it's going to function.

    
if( self GetVelocity()[2] > 100 )
{
self notify("Item_Select");
}


this does need formatting to shape your menu system, but thats all for now.
hopefully i will get the rest of this dpad system working, but i got a few buttons working fine.

but one last thing, a bad thing for this is you have to have your player not frozen so he can jump.

this was released on waw and cod4 section along time ago lol

The following user thanked IELIITEMODZX for this useful post:

x_DaftVader_x
09-10-2011, 09:53 PM #18
Correy
I'm the Original
Originally posted by x. View Post
No, if it ain't broke, don't fix it....


but there is always room for improvements Winky Winky
09-10-2011, 09:55 PM #19
Originally posted by Correy View Post
but there is always room for improvements Winky Winky


Not really, my patch is looking pretty ****ing good now.. I'm online on ps3 now testing it. Will upload it tonight or tomorrow..

Nearly 50 functions now Winky Winky

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