Post: [Script] - A Working X/A Button Command.
09-06-2011, 03:04 AM #1
Correy
I'm the Original
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Hey, Whats up.
i've been studying Call Of Duty 4 Lately, doing a little research trying to gather anything i can and a little brain storming from my self to came up from out of the ordinary.
i've got the dpad buttons 80% working but i also got this code working for a button_a.

if i was you i would add this to a variable function showing that you must be in menu for this to happen otherwise, if you drop from something it's going to function.

    
if( self GetVelocity()[2] > 100 )
{
self notify("Item_Select");
}


this does need formatting to shape your menu system, but thats all for now.
hopefully i will get the rest of this dpad system working, but i got a few buttons working fine.

but one last thing, a bad thing for this is you have to have your player not frozen so he can jump.
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The following 2 users say thank you to Correy for this useful post:

Diddles2Fresshh, REZNET \|/
09-10-2011, 10:07 PM #20
Correy
I'm the Original
Originally posted by x. View Post
Not really, my patch is looking pretty ****ing good now.. I'm online on ps3 now testing it. Will upload it tonight or tomorrow..

Nearly 50 functions now Winky Winky


is there even 50 mods for cod4 :confused: :p ?
09-10-2011, 10:11 PM #21
Originally posted by Correy View Post
is there even 50 mods for cod4 :confused: :p ?


There is now Winky Winky

The following user thanked x_DaftVader_x for this useful post:

Correy

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