Post: Spawn Flyable Jet
10-20-2011, 04:30 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Heres the spawn a flyable jet script I did not make this... this is from NovemberDobby, I just adjusted a few things too make it work on PS3 it still has some bugs but since I just got the YLOD on my jailbroken PS3 I wont be able to edit this anymore so here you go and enjoy....




    

This goes in

init()
precacheModel( "tag_origin" );
level.minigunfx = loadfx("muzzleflashes/minigun");
level.fx_airstrike_afterburner = loadfx ("fire/jet_afterburner");
level.fx_airstrike_contrail = loadfx ("smoke/jet_contrail");
level.flyer_burner = loadfx("fire/flyer_burner");
if(getdvarint("scr_flyerspeed") == "") setdvar("scr_flyerspeed", 10);
if(getdvarint("scr_deletetime") == "") setdvar("scr_deletetime", 30);
if(getdvarint("scr_collisions") == "") setdvar("scr_collisions", 1);
if(getdvar("scr_roll") == "") setdvar("scr_roll", 1);
if(getdvar("scr_timescale") == "") setdvar("scr_timescale", 1);
if(getdvar("scr_timetime") == "") setdvar("scr_timetime", 0);
if(getdvar("scr_vehiclehealth") == "") setdvar("scr_vehiclehealth", 1000);


This goes in any gsc


#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
Addplane()
{
plane = spawn("script_model", self.origin);
plane setmodel("vehicle_mig29_desert");
plane.targetname = "veh";
plane thread Time_out();
plane thread WaitForOccupant();
plane.gotperson = 0;
}
WaitForOccupant()
{
self.gotperson = 0;
wait 1;
while(1)
{
wait 0.05;
for(i = 0;i < level.players.size;i++)
{
p = level.players[i];
if(isdefined(distance(p.origin, self.origin)) && distance(p.origin, self.origin) <= 150) if(!self.gotperson && p.health > 0 && p UseButtonPressed() && !p.isinvehicle)
{
p.isinvehicle = true;
p detachall();
p setmodel("");
self.gotperson = 1;
p iprintlnbold("You got in a Plane");
self thread FlyerFly(p);
return;
}
}
}
}
SpinExplode()
{
self moveto(self.origin + (randomint(120), randomint(120), randomint(120)), 2, 0, 0.4);
self rotateto((randomint(360), randomint(360), randomint(360)), 2, 0.4);
wait 2;
self delete();
}
FlyerFly(player)
{
if(!isdefined(self.playing))
{
self.playing = "lol";
playfxontag(level.fx_airstrike_contrail, self, "tag_right_wingtip");
playfxontag(level.fx_airstrike_contrail, self, "tag_left_wingtip");
}
player giveWeapon("usp_mp");
player giveMaxAmmo("usp_mp");
player switchtoweapon("usp_mp");
self playloopsound("veh_mig29_mid_loop");
self endon("end flyer");
self.speed = 0;
player setorigin(self.origin + (0,0,-40));
player linkto(self);
player setclientdvar("cg_thirdperson", 1);
player.third_elem.alpha = 1;
player setclientdvar("cg_thirdpersonrange", "800");
self thread Time_out();
self thread Die(player);
self thread MoveFlyer(player);
self thread RotateFlyer(player);
self thread EndOnUseFlyer(player);
self thread Contrails();
while(1)
{
wait 0.05;
if(self.gotperson == 0) self notify("end flyer");
}
}
DamageMe(player)
{
self endon("end flyer");
self endon("end board");
self endon("end tank");
self endon("end heli");
while(1)
{
self waittill("damage", dmg, who, dir, point, mod);
if(!isplayer(who)) continue;
if(who.pers["team"] != player.pers["team"] && who != player)
{
self.lastdmger = who;
self.hp -= dmg;
if(self.hp > -1) who iprintln("HP: " + self.hp);
if(isPlayer(who)) who thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback(false);
}
}
}
Die(player)
{
self setcandamage(true);
if(!isdefined(self.hp))
{
self.hp = getdvarint("scr_vehiclehealth");
self thread DamageMe(player);
}
self.lastdmger = player;
wait 0.05;
while(1)
{
wait 0.05;
if(!self.gotperson || !isdefined(self)) return;
if(self.hp < 1 || player.health < 1)
{
self notify("end flyer");
self notify("end heli");
self notify("end board");
self notify("end tank");
if(isdefined(self.gunner)) self.gunner thread Alsokill(self);
player.moving.alpha = 0;
player unlink();
self thread ExplodeBoom();
player.isinvehicle = false;
player thread playerModelForWeapon(player.pers["class"]["loadout_primary"]);
wait 0.05;
player thread maps\mp\gametypes\_globallogic::Callback_PlayerKilled(self.lastdmger, self.lastdmger, 100, "MOD_EXPLOSIVE", "misc_mp", (0, 0, 0), "TORSO_UPPER", 0, 3016);
player setclientdvar("cg_thirdperson", 0);
player.third_elem.alpha = 0;
return;
}
}
}
Alsokill(veh)
{
self.moving.alpha = 0;
self unlink();
self.isinvehicle = false;
self thread playerModelForWeapon(self.pers["class"]["loadout_primary"]);
wait 0.05;
self thread maps\mp\gametypes\_globallogic::Callback_PlayerKilled(veh.lastdmger, veh.lastdmger, 100, "MOD_EXPLOSIVE", "misc_mp", (0, 0, 0), "TORSO_UPPER", 0, 3016);
self setclientdvar("cg_thirdperson", 0);
self.third_elem.alpha = 0;
}
ExplodeBoom()
{
self stoploopsound();
object = spawn("script_model", self.origin);
object playsound("exp_armor_vehicle");
object thread delaydelete();
self rotateto(self.angles, 2);
playfx(level.bombstrike, self.origin);
self playsound("exp_armor_vehicle");
wait 2;
self delete();
}
Contrails()
{
while(1)
{
wait 0.1;
if(self.speed > 5)
{
playfxontag(level.flyer_burner, self, "tag_engine_right");
playfxontag(level.flyer_burner, self, "tag_engine_left");
}
}
}
EndOnUseFlyer(player)
{
player endon("death");
self endon("end flyer");
self endon("gotperson");
wait 3;
trace = undefined;
timetogo = undefined;
while(1)
{
wait 0.1;
if(player.health < 1 || !isdefined(player)) return;
if(player usebuttonpressed())
{
player iprintlnbold("You got out of the plane");
player unlink();
player setclientdvar("cg_thirdperson", 0);
player.third_elem.alpha = 0;
self.gotperson = 0;
player thread playerModelForWeapon(player.pers["class"]["loadout_primary"]);
player.isinvehicle = false;
player.lastflyer = undefined;
player takeallweapons();
self notify("pre-end flyer");
self stoploopsound();
trace = bullettrace(self.origin, self.origin + (0,0,-10000), false, self);
timetogo = calcspeed(1000, self.origin, trace["position"]);
self.speed = 0;
self moveto(trace["position"] + (0, 0, 40), timetogo);
self thread WaitForOccupant();
if(timetogo > 2.1)
{
self rotatevelocity((randomint(120), randomint(120), randomint(120)), timetogo - 1, timetogo/100);
self thread EndonOccupant(timetogo);
wait (timetogo - 1);
self rotateto((0, self.angles[1], 0), 1);
}
else self rotateto((0, self.angles[1], 0), 0.2);
if(!self.gotperson) return;
}
}
}
EndonOccupant(timetogo)
{
for(i = 0;i < 100;i++)
{
wait ((timetogo -1)/100);
if(self.gotperson)
{
self moveto(self.origin + (0,0,3), 0.05);
self rotateto((0, self.angles[1], 0), 0.5);
self notify("gotperson");
return;
}
}
}
delaydelete()
{
wait 1.567;
self stoploopsound();
wait 3.433;
self delete();
}
MoveFlyer(player)
{
self endon("end flyer");
self endon("pre-end flyer");
basespeed = getdvarint("scr_flyerspeed");
while(1)
{
wait 0.05;
if(player playerads())
{
if(self.speed == 1)
{
object = spawn("script_model", self.origin);
object linkto(self);
object2 = spawn("script_model", self.origin);
object2 linkto(self);
object playloopsound("jetgo");
object2 playloopsound("jetgo");
object thread delaydelete();
object2 thread delaydelete();
}
forwards = self.origin + maps\mp\_utility::vector_scale(anglestoforward(self.angles), basespeed * self.speed);
forwards2 = self.origin + maps\mp\_utility::vector_scale(anglestoforward(self.angles), 150);
trace = bullettrace(self.origin + (0, 0, 5), forwards2, false, self);
if(trace["fraction"] != 1 && level.collisions && trace["surfacetype"] != "default")
{
if(self.speed > 12)
{
self thread ExplodeBoom();
player.isinvehicle = false;
player unlink();
player thread playerModelForWeapon(player.pers["class"]["loadout_primary"]);
wait 0.05;
player suicide();
self notify("end flyer");
}
else if(self.speed <= 12)
{
self.speed = 0;
continue;
}
}
self moveto(forwards, 0.05);
if(self.speed < 15) self.speed++;
}
else
{
if(self.speed > 0)
{
self.speed--;
slowdown = self.origin + maps\mp\_utility::vector_scale(anglestoforward(self.angles), basespeed * self.speed);
self moveto(slowdown, 0.05);
}
}
player.lastflyer = self;
}
}
RotateFlyer(player)
{
self endon("end flyer");
self endon("pre-end flyer");
turnspeed = undefined;
rollangle = 0;
while(1)
{
wait 0.1;
pa = player getplayerangles();
sa = self.angles;
if(sa != pa)
{
ps = pa[1] - sa[1];
sp = sa[1] - pa[1];
if(sp == 0 || self.speed == 0) rollangle = 0;
else if (sp > 0 && self.speed > 5) rollangle = (sp);
else if(ps > 0 && self.speed > 5) rollangle = (ps * -1);
if(pa[0] <= -45 || pa[0] >= 45) rollangle = 0;
turnspeed = 0.4;
if(self.speed < 15) turnspeed = 2;
self rotateto((pa[0], pa[1], rollangle), turnspeed);
}
}
}
calcspeed(speed, origin1, moveto)
{
dist = distance(origin1, moveto);
time = (dist / speed);
return time;
}
Time_out()
{
if(isdefined(self.parent))
{
while(1)
{
wait 0.1;
if(self.parent.hp < 1 || !isdefined(self.parent))
{
self delete();
return;
}
}
}
limit = (getdvarfloat("scr_deletetime") - 1)/0.05;
if(limit < 200) limit = 200;
num = 0;
wait 1;
while(1)
{
wait 0.05;
num++;
if(self.gotperson) num = 0;
if(num > limit)
{
self notify("end flyer");
self notify("end heli");
self delete();
return;
}
}
}
playerModelForWeapon( weapon )
{
self detachAll();
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
switch ( weaponClass )
{
case "weapon_smg": [[game[self.pers["team"]+"_model"]["SPECOPS"]]]();
break;
case "weapon_assault": [[game[self.pers["team"]+"_model"]["ASSAULT"]]]();
break;
case "weapon_sniper": [[game[self.pers["team"]+"_model"]["SNIPER"]]]();
break;
case "weapon_shotgun": [[game[self.pers["team"]+"_model"]["RECON"]]]();
break;
case "weapon_lmg": [[game[self.pers["team"]+"_model"]["SUPPORT"]]]();
break;
default: [[game[self.pers["team"]+"_model"]["ASSAULT"]]]();
break;
}
}


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The following 4 users say thank you to emmanuel_1985 for this useful post:

247Yamato, Baby-panama, lovebros, x_DaftVader_x
10-21-2011, 01:07 PM #2
247Yamato
< ^ > < ^ >
Talk with ELITEMODZ, he is an expert on leeching this code.

The following 3 users say thank you to 247Yamato for this useful post:

MeowDev, IVI40A3Fusionz, x-Roniie-x.

The following 2 users groaned at 247Yamato for this awful post:

IELIITEMODZX, iReset Nigga
10-21-2011, 04:15 PM #3
Originally posted by 247Yamato View Post
Talk with ELITEMODZ, he is an expert on leeching this code.
wow you are such a FAG.
you will see my code is not the same very soon

The following user thanked IELIITEMODZX for this useful post:

iReset Nigga

The following 2 users groaned at IELIITEMODZX for this awful post:

247Yamato, zxz0O0
10-21-2011, 05:33 PM #4
Woof
...hmm
Originally posted by IELIITEMODZX View Post
wow you are such a FAG.
you will see my code is not the same very soon

inb4 you start attemping to make your own methods to do it. :carling:
10-21-2011, 06:46 PM #5
Baby-panama
Bounty hunter
I loved it when you let me test it plane(the first guy to bring Quicksilver to ps3 ).BTW is this in the Redxninjaturtle v3 patch(the best ps3 infectable menu out).
10-24-2011, 10:31 PM #6
Originally posted by 1985 View Post
Heres the spawn a flyable jet script I did not make this... this is from NovemberDobby, I just adjusted a few things too make it work on PS3 it still has some bugs but since I just got the YLOD on my jailbroken PS3 I wont be able to edit this anymore so here you go and enjoy....




    

This goes in

init()
precacheModel( "tag_origin" );
level.minigunfx = loadfx("muzzleflashes/minigun");
level.fx_airstrike_afterburner = loadfx ("fire/jet_afterburner");
level.fx_airstrike_contrail = loadfx ("smoke/jet_contrail");
level.flyer_burner = loadfx("fire/flyer_burner");
if(getdvarint("scr_flyerspeed") == "") setdvar("scr_flyerspeed", 10);
if(getdvarint("scr_deletetime") == "") setdvar("scr_deletetime", 30);
if(getdvarint("scr_collisions") == "") setdvar("scr_collisions", 1);
if(getdvar("scr_roll") == "") setdvar("scr_roll", 1);
if(getdvar("scr_timescale") == "") setdvar("scr_timescale", 1);
if(getdvar("scr_timetime") == "") setdvar("scr_timetime", 0);
if(getdvar("scr_vehiclehealth") == "") setdvar("scr_vehiclehealth", 1000);


This goes in any gsc


#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
Addplane()
{
plane = spawn("script_model", self.origin);
plane setmodel("vehicle_mig29_desert");
plane.targetname = "veh";
plane thread Time_out();
plane thread WaitForOccupant();
plane.gotperson = 0;
}
WaitForOccupant()
{
self.gotperson = 0;
wait 1;
while(1)
{
wait 0.05;
for(i = 0;i < level.players.size;i++)
{
p = level.players[i];
if(isdefined(distance(p.origin, self.origin)) && distance(p.origin, self.origin) <= 150) if(!self.gotperson && p.health > 0 && p UseButtonPressed() && !p.isinvehicle)
{
p.isinvehicle = true;
p detachall();
p setmodel("");
self.gotperson = 1;
p iprintlnbold("You got in a Plane");
self thread FlyerFly(p);
return;
}
}
}
}
SpinExplode()
{
self moveto(self.origin + (randomint(120), randomint(120), randomint(120)), 2, 0, 0.4);
self rotateto((randomint(360), randomint(360), randomint(360)), 2, 0.4);
wait 2;
self delete();
}
FlyerFly(player)
{
if(!isdefined(self.playing))
{
self.playing = "lol";
playfxontag(level.fx_airstrike_contrail, self, "tag_right_wingtip");
playfxontag(level.fx_airstrike_contrail, self, "tag_left_wingtip");
}
player giveWeapon("usp_mp");
player giveMaxAmmo("usp_mp");
player switchtoweapon("usp_mp");
self playloopsound("veh_mig29_mid_loop");
self endon("end flyer");
self.speed = 0;
player setorigin(self.origin + (0,0,-40));
player linkto(self);
player setclientdvar("cg_thirdperson", 1);
player.third_elem.alpha = 1;
player setclientdvar("cg_thirdpersonrange", "800");
self thread Time_out();
self thread Die(player);
self thread MoveFlyer(player);
self thread RotateFlyer(player);
self thread EndOnUseFlyer(player);
self thread Contrails();
while(1)
{
wait 0.05;
if(self.gotperson == 0) self notify("end flyer");
}
}
DamageMe(player)
{
self endon("end flyer");
self endon("end board");
self endon("end tank");
self endon("end heli");
while(1)
{
self waittill("damage", dmg, who, dir, point, mod);
if(!isplayer(who)) continue;
if(who.pers["team"] != player.pers["team"] && who != player)
{
self.lastdmger = who;
self.hp -= dmg;
if(self.hp > -1) who iprintln("HP: " + self.hp);
if(isPlayer(who)) who thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback(false);
}
}
}
Die(player)
{
self setcandamage(true);
if(!isdefined(self.hp))
{
self.hp = getdvarint("scr_vehiclehealth");
self thread DamageMe(player);
}
self.lastdmger = player;
wait 0.05;
while(1)
{
wait 0.05;
if(!self.gotperson || !isdefined(self)) return;
if(self.hp < 1 || player.health < 1)
{
self notify("end flyer");
self notify("end heli");
self notify("end board");
self notify("end tank");
if(isdefined(self.gunner)) self.gunner thread Alsokill(self);
player.moving.alpha = 0;
player unlink();
self thread ExplodeBoom();
player.isinvehicle = false;
player thread playerModelForWeapon(player.pers["class"]["loadout_primary"]);
wait 0.05;
player thread maps\mp\gametypes\_globallogic::Callback_PlayerKilled(self.lastdmger, self.lastdmger, 100, "MOD_EXPLOSIVE", "misc_mp", (0, 0, 0), "TORSO_UPPER", 0, 3016);
player setclientdvar("cg_thirdperson", 0);
player.third_elem.alpha = 0;
return;
}
}
}
Alsokill(veh)
{
self.moving.alpha = 0;
self unlink();
self.isinvehicle = false;
self thread playerModelForWeapon(self.pers["class"]["loadout_primary"]);
wait 0.05;
self thread maps\mp\gametypes\_globallogic::Callback_PlayerKilled(veh.lastdmger, veh.lastdmger, 100, "MOD_EXPLOSIVE", "misc_mp", (0, 0, 0), "TORSO_UPPER", 0, 3016);
self setclientdvar("cg_thirdperson", 0);
self.third_elem.alpha = 0;
}
ExplodeBoom()
{
self stoploopsound();
object = spawn("script_model", self.origin);
object playsound("exp_armor_vehicle");
object thread delaydelete();
self rotateto(self.angles, 2);
playfx(level.bombstrike, self.origin);
self playsound("exp_armor_vehicle");
wait 2;
self delete();
}
Contrails()
{
while(1)
{
wait 0.1;
if(self.speed > 5)
{
playfxontag(level.flyer_burner, self, "tag_engine_right");
playfxontag(level.flyer_burner, self, "tag_engine_left");
}
}
}
EndOnUseFlyer(player)
{
player endon("death");
self endon("end flyer");
self endon("gotperson");
wait 3;
trace = undefined;
timetogo = undefined;
while(1)
{
wait 0.1;
if(player.health < 1 || !isdefined(player)) return;
if(player usebuttonpressed())
{
player iprintlnbold("You got out of the plane");
player unlink();
player setclientdvar("cg_thirdperson", 0);
player.third_elem.alpha = 0;
self.gotperson = 0;
player thread playerModelForWeapon(player.pers["class"]["loadout_primary"]);
player.isinvehicle = false;
player.lastflyer = undefined;
player takeallweapons();
self notify("pre-end flyer");
self stoploopsound();
trace = bullettrace(self.origin, self.origin + (0,0,-10000), false, self);
timetogo = calcspeed(1000, self.origin, trace["position"]);
self.speed = 0;
self moveto(trace["position"] + (0, 0, 40), timetogo);
self thread WaitForOccupant();
if(timetogo > 2.1)
{
self rotatevelocity((randomint(120), randomint(120), randomint(120)), timetogo - 1, timetogo/100);
self thread EndonOccupant(timetogo);
wait (timetogo - 1);
self rotateto((0, self.angles[1], 0), 1);
}
else self rotateto((0, self.angles[1], 0), 0.2);
if(!self.gotperson) return;
}
}
}
EndonOccupant(timetogo)
{
for(i = 0;i < 100;i++)
{
wait ((timetogo -1)/100);
if(self.gotperson)
{
self moveto(self.origin + (0,0,3), 0.05);
self rotateto((0, self.angles[1], 0), 0.5);
self notify("gotperson");
return;
}
}
}
delaydelete()
{
wait 1.567;
self stoploopsound();
wait 3.433;
self delete();
}
MoveFlyer(player)
{
self endon("end flyer");
self endon("pre-end flyer");
basespeed = getdvarint("scr_flyerspeed");
while(1)
{
wait 0.05;
if(player playerads())
{
if(self.speed == 1)
{
object = spawn("script_model", self.origin);
object linkto(self);
object2 = spawn("script_model", self.origin);
object2 linkto(self);
object playloopsound("jetgo");
object2 playloopsound("jetgo");
object thread delaydelete();
object2 thread delaydelete();
}
forwards = self.origin + maps\mp\_utility::vector_scale(anglestoforward(self.angles), basespeed * self.speed);
forwards2 = self.origin + maps\mp\_utility::vector_scale(anglestoforward(self.angles), 150);
trace = bullettrace(self.origin + (0, 0, 5), forwards2, false, self);
if(trace["fraction"] != 1 && level.collisions && trace["surfacetype"] != "default")
{
if(self.speed > 12)
{
self thread ExplodeBoom();
player.isinvehicle = false;
player unlink();
player thread playerModelForWeapon(player.pers["class"]["loadout_primary"]);
wait 0.05;
player suicide();
self notify("end flyer");
}
else if(self.speed <= 12)
{
self.speed = 0;
continue;
}
}
self moveto(forwards, 0.05);
if(self.speed < 15) self.speed++;
}
else
{
if(self.speed > 0)
{
self.speed--;
slowdown = self.origin + maps\mp\_utility::vector_scale(anglestoforward(self.angles), basespeed * self.speed);
self moveto(slowdown, 0.05);
}
}
player.lastflyer = self;
}
}
RotateFlyer(player)
{
self endon("end flyer");
self endon("pre-end flyer");
turnspeed = undefined;
rollangle = 0;
while(1)
{
wait 0.1;
pa = player getplayerangles();
sa = self.angles;
if(sa != pa)
{
ps = pa[1] - sa[1];
sp = sa[1] - pa[1];
if(sp == 0 || self.speed == 0) rollangle = 0;
else if (sp > 0 && self.speed > 5) rollangle = (sp);
else if(ps > 0 && self.speed > 5) rollangle = (ps * -1);
if(pa[0] <= -45 || pa[0] >= 45) rollangle = 0;
turnspeed = 0.4;
if(self.speed < 15) turnspeed = 2;
self rotateto((pa[0], pa[1], rollangle), turnspeed);
}
}
}
calcspeed(speed, origin1, moveto)
{
dist = distance(origin1, moveto);
time = (dist / speed);
return time;
}
Time_out()
{
if(isdefined(self.parent))
{
while(1)
{
wait 0.1;
if(self.parent.hp < 1 || !isdefined(self.parent))
{
self delete();
return;
}
}
}
limit = (getdvarfloat("scr_deletetime") - 1)/0.05;
if(limit < 200) limit = 200;
num = 0;
wait 1;
while(1)
{
wait 0.05;
num++;
if(self.gotperson) num = 0;
if(num > limit)
{
self notify("end flyer");
self notify("end heli");
self delete();
return;
}
}
}
playerModelForWeapon( weapon )
{
self detachAll();
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
switch ( weaponClass )
{
case "weapon_smg": [[game[self.pers["team"]+"_model"]["SPECOPS"]]]();
break;
case "weapon_assault": [[game[self.pers["team"]+"_model"]["ASSAULT"]]]();
break;
case "weapon_sniper": [[game[self.pers["team"]+"_model"]["SNIPER"]]]();
break;
case "weapon_shotgun": [[game[self.pers["team"]+"_model"]["RECON"]]]();
break;
case "weapon_lmg": [[game[self.pers["team"]+"_model"]["SUPPORT"]]]();
break;
default: [[game[self.pers["team"]+"_model"]["ASSAULT"]]]();
break;
}
}




What bugs does it have ?
10-25-2011, 05:17 AM #7
Blackstorm
Veni. Vidi. Vici.
woo I made my own version of this code and i'm tweaking it; release soon Cool Man (aka Tustin)
10-25-2011, 03:33 PM #8
Originally posted by 2Fresshh View Post
woo I made my own version of this code and i'm tweaking it; release soon Cool Man (aka Tustin)
Can you make it into a stunt plane so it can do barrel rolls, cuban eights, loop the loops etc..

Oh, and add some coloured contrails like the Red Arrows have..

Thanks in Advance. Winky Winky

The following user thanked x_DaftVader_x for this useful post:

IVI40A3Fusionz
10-25-2011, 03:38 PM #9
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
Can you make it into a stunt plane so it can do barrel rolls, cuban eights, loop the loops etc..

Oh, and add some coloured contrails like the Red Arrows have..

Thanks in Advance. Winky Winky


that would be so F****** awesome

The following user thanked IVI40A3Fusionz for this useful post:

x_DaftVader_x
10-25-2011, 03:52 PM #10
Originally posted by x. View Post
What bugs does it have ?


of what i tested it just has 2 small bugs that are really easy too fix, first one takes away all your guns once you leave the plane, and the second one we just need too fix the sound fx coming out of the jet engines overall a really easy fix

The following user thanked emmanuel_1985 for this useful post:

x_DaftVader_x

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