Post: Spawn Flyable Jet
10-20-2011, 04:30 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Heres the spawn a flyable jet script I did not make this... this is from NovemberDobby, I just adjusted a few things too make it work on PS3 it still has some bugs but since I just got the YLOD on my jailbroken PS3 I wont be able to edit this anymore so here you go and enjoy....




    

This goes in

init()
precacheModel( "tag_origin" );
level.minigunfx = loadfx("muzzleflashes/minigun");
level.fx_airstrike_afterburner = loadfx ("fire/jet_afterburner");
level.fx_airstrike_contrail = loadfx ("smoke/jet_contrail");
level.flyer_burner = loadfx("fire/flyer_burner");
if(getdvarint("scr_flyerspeed") == "") setdvar("scr_flyerspeed", 10);
if(getdvarint("scr_deletetime") == "") setdvar("scr_deletetime", 30);
if(getdvarint("scr_collisions") == "") setdvar("scr_collisions", 1);
if(getdvar("scr_roll") == "") setdvar("scr_roll", 1);
if(getdvar("scr_timescale") == "") setdvar("scr_timescale", 1);
if(getdvar("scr_timetime") == "") setdvar("scr_timetime", 0);
if(getdvar("scr_vehiclehealth") == "") setdvar("scr_vehiclehealth", 1000);


This goes in any gsc


#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
Addplane()
{
plane = spawn("script_model", self.origin);
plane setmodel("vehicle_mig29_desert");
plane.targetname = "veh";
plane thread Time_out();
plane thread WaitForOccupant();
plane.gotperson = 0;
}
WaitForOccupant()
{
self.gotperson = 0;
wait 1;
while(1)
{
wait 0.05;
for(i = 0;i < level.players.size;i++)
{
p = level.players[i];
if(isdefined(distance(p.origin, self.origin)) && distance(p.origin, self.origin) <= 150) if(!self.gotperson && p.health > 0 && p UseButtonPressed() && !p.isinvehicle)
{
p.isinvehicle = true;
p detachall();
p setmodel("");
self.gotperson = 1;
p iprintlnbold("You got in a Plane");
self thread FlyerFly(p);
return;
}
}
}
}
SpinExplode()
{
self moveto(self.origin + (randomint(120), randomint(120), randomint(120)), 2, 0, 0.4);
self rotateto((randomint(360), randomint(360), randomint(360)), 2, 0.4);
wait 2;
self delete();
}
FlyerFly(player)
{
if(!isdefined(self.playing))
{
self.playing = "lol";
playfxontag(level.fx_airstrike_contrail, self, "tag_right_wingtip");
playfxontag(level.fx_airstrike_contrail, self, "tag_left_wingtip");
}
player giveWeapon("usp_mp");
player giveMaxAmmo("usp_mp");
player switchtoweapon("usp_mp");
self playloopsound("veh_mig29_mid_loop");
self endon("end flyer");
self.speed = 0;
player setorigin(self.origin + (0,0,-40));
player linkto(self);
player setclientdvar("cg_thirdperson", 1);
player.third_elem.alpha = 1;
player setclientdvar("cg_thirdpersonrange", "800");
self thread Time_out();
self thread Die(player);
self thread MoveFlyer(player);
self thread RotateFlyer(player);
self thread EndOnUseFlyer(player);
self thread Contrails();
while(1)
{
wait 0.05;
if(self.gotperson == 0) self notify("end flyer");
}
}
DamageMe(player)
{
self endon("end flyer");
self endon("end board");
self endon("end tank");
self endon("end heli");
while(1)
{
self waittill("damage", dmg, who, dir, point, mod);
if(!isplayer(who)) continue;
if(who.pers["team"] != player.pers["team"] && who != player)
{
self.lastdmger = who;
self.hp -= dmg;
if(self.hp > -1) who iprintln("HP: " + self.hp);
if(isPlayer(who)) who thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback(false);
}
}
}
Die(player)
{
self setcandamage(true);
if(!isdefined(self.hp))
{
self.hp = getdvarint("scr_vehiclehealth");
self thread DamageMe(player);
}
self.lastdmger = player;
wait 0.05;
while(1)
{
wait 0.05;
if(!self.gotperson || !isdefined(self)) return;
if(self.hp < 1 || player.health < 1)
{
self notify("end flyer");
self notify("end heli");
self notify("end board");
self notify("end tank");
if(isdefined(self.gunner)) self.gunner thread Alsokill(self);
player.moving.alpha = 0;
player unlink();
self thread ExplodeBoom();
player.isinvehicle = false;
player thread playerModelForWeapon(player.pers["class"]["loadout_primary"]);
wait 0.05;
player thread maps\mp\gametypes\_globallogic::Callback_PlayerKilled(self.lastdmger, self.lastdmger, 100, "MOD_EXPLOSIVE", "misc_mp", (0, 0, 0), "TORSO_UPPER", 0, 3016);
player setclientdvar("cg_thirdperson", 0);
player.third_elem.alpha = 0;
return;
}
}
}
Alsokill(veh)
{
self.moving.alpha = 0;
self unlink();
self.isinvehicle = false;
self thread playerModelForWeapon(self.pers["class"]["loadout_primary"]);
wait 0.05;
self thread maps\mp\gametypes\_globallogic::Callback_PlayerKilled(veh.lastdmger, veh.lastdmger, 100, "MOD_EXPLOSIVE", "misc_mp", (0, 0, 0), "TORSO_UPPER", 0, 3016);
self setclientdvar("cg_thirdperson", 0);
self.third_elem.alpha = 0;
}
ExplodeBoom()
{
self stoploopsound();
object = spawn("script_model", self.origin);
object playsound("exp_armor_vehicle");
object thread delaydelete();
self rotateto(self.angles, 2);
playfx(level.bombstrike, self.origin);
self playsound("exp_armor_vehicle");
wait 2;
self delete();
}
Contrails()
{
while(1)
{
wait 0.1;
if(self.speed > 5)
{
playfxontag(level.flyer_burner, self, "tag_engine_right");
playfxontag(level.flyer_burner, self, "tag_engine_left");
}
}
}
EndOnUseFlyer(player)
{
player endon("death");
self endon("end flyer");
self endon("gotperson");
wait 3;
trace = undefined;
timetogo = undefined;
while(1)
{
wait 0.1;
if(player.health < 1 || !isdefined(player)) return;
if(player usebuttonpressed())
{
player iprintlnbold("You got out of the plane");
player unlink();
player setclientdvar("cg_thirdperson", 0);
player.third_elem.alpha = 0;
self.gotperson = 0;
player thread playerModelForWeapon(player.pers["class"]["loadout_primary"]);
player.isinvehicle = false;
player.lastflyer = undefined;
player takeallweapons();
self notify("pre-end flyer");
self stoploopsound();
trace = bullettrace(self.origin, self.origin + (0,0,-10000), false, self);
timetogo = calcspeed(1000, self.origin, trace["position"]);
self.speed = 0;
self moveto(trace["position"] + (0, 0, 40), timetogo);
self thread WaitForOccupant();
if(timetogo > 2.1)
{
self rotatevelocity((randomint(120), randomint(120), randomint(120)), timetogo - 1, timetogo/100);
self thread EndonOccupant(timetogo);
wait (timetogo - 1);
self rotateto((0, self.angles[1], 0), 1);
}
else self rotateto((0, self.angles[1], 0), 0.2);
if(!self.gotperson) return;
}
}
}
EndonOccupant(timetogo)
{
for(i = 0;i < 100;i++)
{
wait ((timetogo -1)/100);
if(self.gotperson)
{
self moveto(self.origin + (0,0,3), 0.05);
self rotateto((0, self.angles[1], 0), 0.5);
self notify("gotperson");
return;
}
}
}
delaydelete()
{
wait 1.567;
self stoploopsound();
wait 3.433;
self delete();
}
MoveFlyer(player)
{
self endon("end flyer");
self endon("pre-end flyer");
basespeed = getdvarint("scr_flyerspeed");
while(1)
{
wait 0.05;
if(player playerads())
{
if(self.speed == 1)
{
object = spawn("script_model", self.origin);
object linkto(self);
object2 = spawn("script_model", self.origin);
object2 linkto(self);
object playloopsound("jetgo");
object2 playloopsound("jetgo");
object thread delaydelete();
object2 thread delaydelete();
}
forwards = self.origin + maps\mp\_utility::vector_scale(anglestoforward(self.angles), basespeed * self.speed);
forwards2 = self.origin + maps\mp\_utility::vector_scale(anglestoforward(self.angles), 150);
trace = bullettrace(self.origin + (0, 0, 5), forwards2, false, self);
if(trace["fraction"] != 1 && level.collisions && trace["surfacetype"] != "default")
{
if(self.speed > 12)
{
self thread ExplodeBoom();
player.isinvehicle = false;
player unlink();
player thread playerModelForWeapon(player.pers["class"]["loadout_primary"]);
wait 0.05;
player suicide();
self notify("end flyer");
}
else if(self.speed <= 12)
{
self.speed = 0;
continue;
}
}
self moveto(forwards, 0.05);
if(self.speed < 15) self.speed++;
}
else
{
if(self.speed > 0)
{
self.speed--;
slowdown = self.origin + maps\mp\_utility::vector_scale(anglestoforward(self.angles), basespeed * self.speed);
self moveto(slowdown, 0.05);
}
}
player.lastflyer = self;
}
}
RotateFlyer(player)
{
self endon("end flyer");
self endon("pre-end flyer");
turnspeed = undefined;
rollangle = 0;
while(1)
{
wait 0.1;
pa = player getplayerangles();
sa = self.angles;
if(sa != pa)
{
ps = pa[1] - sa[1];
sp = sa[1] - pa[1];
if(sp == 0 || self.speed == 0) rollangle = 0;
else if (sp > 0 && self.speed > 5) rollangle = (sp);
else if(ps > 0 && self.speed > 5) rollangle = (ps * -1);
if(pa[0] <= -45 || pa[0] >= 45) rollangle = 0;
turnspeed = 0.4;
if(self.speed < 15) turnspeed = 2;
self rotateto((pa[0], pa[1], rollangle), turnspeed);
}
}
}
calcspeed(speed, origin1, moveto)
{
dist = distance(origin1, moveto);
time = (dist / speed);
return time;
}
Time_out()
{
if(isdefined(self.parent))
{
while(1)
{
wait 0.1;
if(self.parent.hp < 1 || !isdefined(self.parent))
{
self delete();
return;
}
}
}
limit = (getdvarfloat("scr_deletetime") - 1)/0.05;
if(limit < 200) limit = 200;
num = 0;
wait 1;
while(1)
{
wait 0.05;
num++;
if(self.gotperson) num = 0;
if(num > limit)
{
self notify("end flyer");
self notify("end heli");
self delete();
return;
}
}
}
playerModelForWeapon( weapon )
{
self detachAll();
weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 );
switch ( weaponClass )
{
case "weapon_smg": [[game[self.pers["team"]+"_model"]["SPECOPS"]]]();
break;
case "weapon_assault": [[game[self.pers["team"]+"_model"]["ASSAULT"]]]();
break;
case "weapon_sniper": [[game[self.pers["team"]+"_model"]["SNIPER"]]]();
break;
case "weapon_shotgun": [[game[self.pers["team"]+"_model"]["RECON"]]]();
break;
case "weapon_lmg": [[game[self.pers["team"]+"_model"]["SUPPORT"]]]();
break;
default: [[game[self.pers["team"]+"_model"]["ASSAULT"]]]();
break;
}
}


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The following 4 users say thank you to emmanuel_1985 for this useful post:

247Yamato, Baby-panama, lovebros, x_DaftVader_x
10-25-2011, 04:07 PM #11
Encopresis
< ^ > < ^ >
This sounds AWESOME!
10-25-2011, 04:50 PM #12
1337HaXaLoT
Bounty hunter
Originally posted by 247Yamato View Post
Talk with ELITEMODZ, he is an expert on leeching this code.
247Yamato shut the **** up you hate IELIITEMODZX because hes better than you and you cant take it so go bitch somwhere else.

The following 5 users groaned at 1337HaXaLoT for this awful post:

247Yamato, Blackstorm, IVI40A3Fusionz, x_DaftVader_x
10-26-2011, 04:56 PM #13
DlBSY993
There's 0nly 1..
Originally posted by x. View Post
Can you make it into a stunt plane so it can do barrel rolls, cuban eights, loop the loops etc..

Oh, and add some coloured contrails like the Red Arrows have..

Thanks in Advance. Winky Winky


Haha and can you make the model of the plane red aswell :P and put some uk flags on it and Put Dibzy <3 nandos on the side?

I troll like a Enzo

The following user thanked DlBSY993 for this useful post:

x_DaftVader_x
10-26-2011, 06:39 PM #14
Originally posted by X View Post
Haha and can you make the model of the plane red aswell :P and put some uk flags on it and Put Dibzy <3 nandos on the side?

I troll like a Enzo
And give it a smoke trail so I can write "x_DaftVader_x Is 1337" in the sky Smile
10-26-2011, 07:17 PM #15
DlBSY993
There's 0nly 1..
Originally posted by x. View Post
And give it a smoke trail so I can write "x_DaftVader_x Is 1337" in the sky Smile


oh and add too fit woman intoi the game files and attch them to the wings of the plane , prefferebly shakira and just let her fly on it for the lulz. and dont forget the money trail , it can go with your sky writing..
10-28-2011, 01:32 AM #16
Originally posted by 1985 View Post
Heres the spawn a flyable jet script I did not make this... this is from NovemberDobby, I just adjusted a few things too make it work on PS3 it still has some bugs but since I just got the YLOD on my jailbroken PS3 I wont be able to edit this anymore so here you go and enjoy....




    

This goes in

[/QUOTE]
This is sick! I just tried it! I like how you are able to crash, :y:
10-28-2011, 01:40 AM #17
PressXForSex
Big Sister
omfgawata thankz =D

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