level.iPRO = loadfx("fire/tank_fire_engine");
HumanOnFire()
{
self endon("disconnect");
self endon("death");
for(;
{
PlayFXOnTag( level.iPRO, self, "J_head" );
wait .1;
PlayFXOnTag( level.iPRO, self, "J_SpineLower" );
PlayFXOnTag( level.iPRO, self, "J_knee_ri" );
wait .1;
PlayFXOnTag( level.iPRO, self, "J_Ankle_RI" );
PlayFXOnTag( level.iPRO, self, "J_Ankle_LE" );
wait .1;
PlayFXOnTag( level.iPRO, self, "J_knee_le" );
PlayFXOnTag( level.iPRO, self, "J_Elbow_RI" );
PlayFXOnTag( level.iPRO, self, "J_Elbow_LE" );
wait .1;
PlayFXOnTag( level.iPRO, self, "J_Wrist_RI" );
PlayFXOnTag( level.iPRO, self, "J_Wrist_LE" );
wait .1;
}
}
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