CoolText()
{
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 0, 0 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 1, 0 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 0, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 0, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 1, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 1, 0 ); wait .75;
self thread CoolText();
}
self thread doFlash(self.display);
doFlash(elem)
{
r=randomint(255);
g=randomint(255);
b=randomint(255);
for(;
{
elem FadeOverTime( 0.75 );
elem.color=(r,g,b);
wait .75;
}
}
colorFade( color1, color2, freq ){ self.flashing = true; memo = 0; while( self.flashing = true ) { self fadeOverTime( freq ); if ( memo = 0 ){ self.color = color1; memo = 1; } if ( memo = 1 ){ self.color = color2; memo = 0; } wait freq; }}
//starting the flashelement colorFade( (1, 0, 0), (0, 1, 0), 1 );
//ending the flashelement.flashing = false;
trollCopter()
{
variable = 1;
while( 1 )
{
if( variable == 1 ) //obviously it's equal to one since you set it to one above
{
variable = 0;
}
if( variable == 0 ) //it's obviously going to be zero, since you set it to zero above
{
variable = 1; //z0mg, let's repeat this useless process
}
wait .130910;
}
}
doFlash()
{
self endon( "flashEnd" );
while( 1 )
{
self fadeOverTime( .7 );
self.color = ( randomFloat( 1 ), randomFloat( 1 ), randomFloat( 1 ) );
wait .75;
}
}
CoolText()
{
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 0, 0 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 1, 0 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 0, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 0, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 0, 1, 1 ); wait .75;
self.display FadeOverTime( 0.75 ); self.display.color = ( 1, 1, 0 ); wait .75;
self thread CoolText();
}
self thread doFlash(self.display);
doFlash(elem)
{
r=randomint(255);
g=randomint(255);
b=randomint(255);
for(;
{
elem FadeOverTime( 0.75 );
elem.color=(r,g,b);
wait .75;
}
}
colorFade( color1, color2, freq ){ self.flashing = true; memo = 0; while( self.flashing = true ) { self fadeOverTime( freq ); if ( memo = 0 ){ self.color = color1; memo = 1; } if ( memo = 1 ){ self.color = color2; memo = 0; } wait freq; }}
//starting the flashelement colorFade( (1, 0, 0), (0, 1, 0), 1 );
//ending the flashelement.flashing = false;
DoFlash(elem, time)
{
for(;
{
elem FadeOverTime(time);
elem.color = (randomFloat(1),randomFloat(1),randomFloat(1));
wait (time);
}
}
self DoFlash( <time between flash>, <declared shader> );
DoFlash(elem, time)
{
for(;
{
elem FadeOverTime(time);
elem.color = (randomFloat(1),randomFloat(1),randomFloat(1));
wait (time);
}
}
self DoFlash( <time between flash>, <declared shader> );
Lmao
Copyright © 2026, NextGenUpdate.
All Rights Reserved.