Originally posted by xYARDSALEx
Not To Be A Leecher Here, But Me And ITheFallenI figured Out The Whole Scroll Left And Right Menu, And I Need Your Help With The Scrollabr Before It relied On The Menu Option Names Being In A Seperate Line Each, Now That Doesn't Work That Way Cuz We Have Added An Overflow Fix Into It, So If You Are Willing To Help Me, On Your End I Will Do Something For You If You Want
You and Fallen figured out the Scroll Left and Right Menu? You lie

BzH created the menu base that i gave you :p.
EDIT: -V-
Originally posted by xYARDSALEx
Not To Be A Leecher Here, But Me And ITheFallenI figured Out The Whole Scroll Left And Right Menu, And I Need Your Help With The Scrollabr Before It relied On The Menu Option Names Being In A Seperate Line Each, Now That Doesn't Work That Way Cuz We Have Added An Overflow Fix Into It, So If You Are Willing To Help Me, On Your End I Will Do Something For You If You Want
I've said it once and i'll say it again, you should of done it the way QuickSilver used the overflow fix that allowed you to scroll, still know what option your on and still choose an option without a scrollbar.
Just adapt it to fit the menu here's what i done when i was editing this base and for me it worked fine but i think i had to change a few other things:
if(i != self.scroll){
subMenu[i] setText("^7" + level.subMenuNames[self.cycle][i] + "\n");
}
else{
subMenu[i] setText("^1" + level.subMenuNames[self.cycle][i] + "\n^7");
}