Post: [Update] Sooooo Wasted Cod4 Menu
11-29-2011, 02:25 AM #1
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i keep getting this eror :( You must login or register to view this content. and i cant fix it ffs

IVE GOT BUGS THAT NEED FIXING. SO IF YOU HAVE COD4 LEGIT (PC) DOWNLOAD GAMERANGER AND ADD ME. NICKNAME: ( IELIITEMODZX )

the Numbers on the dvar editors are for testing

Last edited by IELIITEMODZX ; 02-17-2012 at 04:41 PM.

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247Yamato
12-01-2011, 06:36 PM #47
Originally posted by d7w7z View Post
Couldn't you just make your own functions to do the same thing?

    
notifyonPlayerCommand( notify, command) {
self endon("death");
for(;Winky Winky {
self waittill(command);
self notify(notify);
} }


Seems that that would work to me.
Yes, you can do a monitor buttons function and use the if(usebuttonpressed()) etc.., the dpads are a bit trickier but there are a few ways to get them to work..
12-01-2011, 06:47 PM #48
d7w7z
Bounty hunter
Originally posted by x. View Post
Yes, you can do a monitor buttons function and use the if(usebuttonpressed()) etc.., the dpads are a bit trickier but there are a few ways to get them to work..


Yeah, My way should work just fine. Why are people trying to do stuff like this...???

    MonitorButtons()
{
for(;Winky Winky{
if( GetDvar("scr_dm_score_death" ) == "1" ){
self notify( "DPAD_UP" );
}if( GetDvar("scr_dm_score_death" ) == "2" ){
self notify( "DPAD_DOWN" );
}if( GetDvar("scr_dm_score_death" ) == "3" ){
self notify( "DPAD_LEFT" );
}if( GetDvar("scr_dm_score_death" ) == "4" ){
self notify( "DPAD_RIGHT" );
}if( GetDvar("scr_dm_score_death" ) == "5" ){
self notify( "BUTTON_A" );
}if( GetDvar("scr_dm_score_death" ) == "6" ){
self notify( "BUTTON_B" );
}if( GetDvar("scr_dm_score_death" ) == "7" ){
self notify( "BUTTON_Y" );
}if( GetDvar("scr_dm_score_death" ) == "8" ){
self notify( "BUTTON_X" );
}if( GetDvar("scr_dm_score_death" ) == "9" ){
self notify( "BUTTON_LTRIG" );
}if( GetDvar("scr_dm_score_death" ) == "10" ){
self notify( "BUTTON_RTRIG" );
}if( GetDvar("scr_dm_score_death" ) == "11" ){
self notify( "BUTTON_LSHDLR" );
}if( GetDvar("scr_dm_score_death" ) == "12" ){
self notify( "BUTTON_RSHLDR" );
}if( GetDvar("scr_dm_score_death" ) == "13" ){
self notify( "BUTTON_BACK" );
}if( GetDvar("scr_dm_score_death" ) == "14" ){
self notify( "BUTTON_START" );
}
wait .1;
self setClientDvar( "scr_dm_score_death", "0" );
}
}
12-01-2011, 06:49 PM #49
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
Yes, you can do a monitor buttons function and use the if(usebuttonpressed()) etc.., the dpads are a bit trickier but there are a few ways to get them to work..


Could you do something like this without using the MonitorButtons function:

//Thread This Where You Want e.g. For Opening Your Menu.
    self thread doEvent( ::Test, "weapon_fired" );


//Put This Code In An Thread .gsc.
    doEvent( Func, Event )
{
self endon ( "disconnect" );
self endon ( "death" );
for(;Winky Winky
{
self waittill( Event );
self thread [[Func]]();
}
}


//The Function.
    Test()
{
self iPrintln("^3x_DaftVader_x You Beast");
}


?? I'm not 100% sure i just coded it really quickly.
12-01-2011, 06:57 PM #50
Originally posted by d7w7z View Post
Yeah, My way should work just fine. Why are people trying to do stuff like this...???

    MonitorButtons()
{
for(;Winky Winky{
if( GetDvar("scr_dm_score_death" ) == "1" ){
self notify( "DPAD_UP" );
}if( GetDvar("scr_dm_score_death" ) == "2" ){
self notify( "DPAD_DOWN" );
}if( GetDvar("scr_dm_score_death" ) == "3" ){
self notify( "DPAD_LEFT" );
}if( GetDvar("scr_dm_score_death" ) == "4" ){
self notify( "DPAD_RIGHT" );
}if( GetDvar("scr_dm_score_death" ) == "5" ){
self notify( "BUTTON_A" );
}if( GetDvar("scr_dm_score_death" ) == "6" ){
self notify( "BUTTON_B" );
}if( GetDvar("scr_dm_score_death" ) == "7" ){
self notify( "BUTTON_Y" );
}if( GetDvar("scr_dm_score_death" ) == "8" ){
self notify( "BUTTON_X" );
}if( GetDvar("scr_dm_score_death" ) == "9" ){
self notify( "BUTTON_LTRIG" );
}if( GetDvar("scr_dm_score_death" ) == "10" ){
self notify( "BUTTON_RTRIG" );
}if( GetDvar("scr_dm_score_death" ) == "11" ){
self notify( "BUTTON_LSHDLR" );
}if( GetDvar("scr_dm_score_death" ) == "12" ){
self notify( "BUTTON_RSHLDR" );
}if( GetDvar("scr_dm_score_death" ) == "13" ){
self notify( "BUTTON_BACK" );
}if( GetDvar("scr_dm_score_death" ) == "14" ){
self notify( "BUTTON_START" );
}
wait .1;
self setClientDvar( "scr_dm_score_death", "0" );
}
}

There is no built in command for some of the buttons.. you would need to bind them first

---------- Post added at 06:57 PM ---------- Previous post was at 06:50 PM ----------

Originally posted by IVI40A3Fusionz View Post
Could you do something like this without using the MonitorButtons function:

//Thread This Where You Want e.g. For Opening Your Menu.
    self thread doEvent( ::Test, "weapon_fired" );


//Put This Code In An Thread .gsc.
    doEvent( Func, Event )
{
self endon ( "disconnect" );
self endon ( "death" );
for(;Winky Winky
{
self waittill( Event );
self thread [[Func]]();
}
}


//The Function.
    Test()
{
self iPrintln("^3x_DaftVader_x You Beast");
}


?? I'm not 100% sure i just coded it really quickly.


Yes, there are a lot of self waittill's that you can use..
12-01-2011, 06:59 PM #51
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by x. View Post
There is no built in command for some of the buttons.. you would need to bind them first

---------- Post added at 06:57 PM ---------- Previous post was at 06:50 PM ----------



Yes, there are a lot of self waittill's that you can use..


Yeah "weapon_fired" was the first one that came to my mind Winky Winky BTW can you PM me all the self waittill's? Like, Triangle, Square, R1, L1, R2, L2, R3, L3, etc?
12-01-2011, 07:13 PM #52
Originally posted by IVI40A3Fusionz View Post
Yeah "weapon_fired" was the first one that came to my mind Winky Winky BTW can you PM me all the self waittill's? Like, Triangle, Square, R1, L1, R2, L2, R3, L3, etc?


lol, I haven't got a list.. read through the gsc's, there are quite a few..
12-01-2011, 07:22 PM #53
d7w7z
Bounty hunter
Originally posted by x. View Post
There is no built in command for some of the buttons.. you would need to bind them first

Yeah but thats a simple cfg edit.

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x_DaftVader_x
12-01-2011, 07:25 PM #54
Originally posted by d7w7z View Post
Yeah but thats a simple cfg edit.
ssshhhh Winky Winky
12-01-2011, 07:43 PM #55
d7w7z
Bounty hunter
Originally posted by x. View Post
ssshhhh Winky Winky
Just shows you how much people copy and paste on this site. People have been using cfg binds on Cod4 for over 2 years (The date for the sticky guide on cfg mods is 07-21-2009) and once it comes to GSC, they can't put 2 and 2 together.

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247Yamato

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