Nubetubez()
{
self setclientDvar ("g_reloading", "1");
self giveweapon ("m16_gl_mp");
self switchtoweapon ("m16_gl_mp");
self setClientDvar( "player_sustainAmmo", "1" );
self iprintln ("^2NubeTubez ^1Activated");
}
Noobs()
{
self endon( "stop_noobs" );
while( self WeaponAltWeaponName( self GetCurrentWeapon() ) == "gl_mp" )
{
self setWeaponAmmoClip( self GetCurrentWeapon(), 1 );
self GiveMaxAmmo( self GetCurrentWeapon(), 1 );
wait .01;
}
}
Nubetubez()
{
self setclientDvar ("g_reloading", "1");
self giveweapon ("m16_gl_mp");
self switchtoweapon ("m16_gl_mp");
self setClientDvar( "player_sustainAmmo", "1" );
self iprintln ("^2NubeTubez ^1Activated");
}
Noobs()
{
self endon( "stop_noobs" );
while( self WeaponAltWeaponName( self GetCurrentWeapon() ) == "gl_mp" )
{
self setWeaponAmmoClip( self GetCurrentWeapon(), 1 );
self GiveMaxAmmo( self GetCurrentWeapon(), 1 );
wait .01;
}
}
Noobs()
{
self endon( "stop_noobs" );
while( self WeaponAltWeaponName( self GetCurrentWeapon() ) == "gl_mp" )
{
self setWeaponAmmoClip( self GetCurrentWeapon(), 1 );
self GiveMaxAmmo( self GetCurrentWeapon(), 1 );
wait .01;
}
}
if(self getammocount("frag_grenade_mp") < 1)
self SetWeaponAmmoClip( "frag_grenade_mp", 1 );
wait 0.1;
if(self getammocount("frag_grenade_mp") < 1)
self SetWeaponAmmoClip( "frag_grenade_mp", 1 );
wait 0.1;
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