Post: DMz's QuickScope Patch Release
01-21-2012, 01:47 AM #1
Rin1
I am error
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V1 Info
You Spawn With Sniper and Pistol
Promod
When You Zoom In No Sway
Nice CFG Edit
Put Controls To Lefty For Lean Left And Right Dpad To Shoot And Aim Are R2 and L2

Known Bugs
Sometimes Glitches So Their Regular Class
The QuickScope Part = They Can Hard Scope
Lose Your KillStreak After You Die Like UAV/AirStrike/Helicopter
Still Have Same Perks As Their Classes They Chose

With The Help Of
JBGlitching
Correy
And
iCJx


Video

Better Video Now Up



Download

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V2 Info
You Spawn With Sniper and Pistol
Promod
When You Zoom In No Sway
Nice CFG Edit
Put Controls To Lefty For Lean Left And Right Dpad To Shoot And Aim Are R2 and L2
QuickScope Function = Not Being Able To Hard Scope
No KillStreaks
Bigger Xp
Unbound ClanTag {QS}
Pistol Has No Ammo In It
Gives Good QuickScoping Perks/ Might Need To Take Some Out


Known Bugs
Sometimes Glitches So Their Regular Class
Can Still Knife Going To Edit That In v3
Can Get On The Turrents On Maps

With The Help Of
JBGlitching
Correy
And
iCJx
Ghost1990
x_DaftVader_x
And
xYARDSALEx


Video

Better Video Coming Soon
Also I Was Using My Personal Edit For The Video There Is No Deagle Ammo For Public Patch



Download

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The following user thanked Rin1 for this useful post:

Jacob-And-Britt
01-21-2012, 04:39 PM #11
Rin1
I am error
Originally posted by Ghost1990 View Post
Ok, so after I posted I realized I forgot to post the gold deagle codes, do you need those also? the script(s) to set the amount of ammo

forgot to quote


no i just got that done too
01-21-2012, 05:14 PM #12
Ghost1990
12-28-2012
Originally posted by Rin1 View Post
no i just got that done too


What about knifing? I think that should be disabled if it's a QS patch, maybe make the xp scaler a little higher? and give them all a(n) unbound {QS} clan tag. atleast that's that I did for my QS patch
01-21-2012, 05:20 PM #13
Rin1
I am error
Originally posted by Ghost1990 View Post
What about knifing? I think that should be disabled if it's a QS patch, maybe make the xp scaler a little higher? and give them all a(n) unbound {QS} clan tag. atleast that's that I did for my QS patch

k i think i need help with that then too lol
01-21-2012, 06:39 PM #14
Ghost1990
12-28-2012
Originally posted by Rin1 View Post
k i think i need help with that then too lol

I wish I had never deleted my QS patch... So once again, if something doesn't work oh well
    
OnPlayerSpawned()
{
self setClientDvars("scr_xpscale","1000","clanname","{QS}");
self AllowMelee(false);
self thread WepX();
self thread TakeKS();
self thread NoHS();
}
WepX
{
self takeAllWeapons();
self ClearPerks();
self SetPerk("specialty_extraammo");
self SetPerk("specialty_fastreload");
self SetPerk("specialty_bulletaccuracy");
self giveWeapon("m40a3_mp", 5);
self giveWeapon("deserteaglegold_mp");
wait 0.1;
self SetWeaponAmmoStock("m40a3_mp",50);
self SetWeaponAmmoStock("deserteaglegold_mp",0);
self SetWeaponAmmoClip("deserteaglegold_mp",0);
self SwitchToWeapon("m40a3_mp");
}
TakeKS()
{
for(;Winky Winky
{
self setActionSlot(4,"");
self takeWeapon(radar_mp);
self takeWeapon(airstrike_mp);
self takeWeapon(helicopter_mp);
wait 1;
}
}
NoHS()
{
self endon("disconnect");
self endon("death");
for (;Winky Winky
{
if (self AdsButtonPressed())
{
wait 1.0;
self allowADS(0);
wait 0.20;
self allowADS(1);
}
wait.3;
}
}
01-23-2012, 04:57 PM #15
SnipeNshot
Do a barrel roll!
ewww the CFG is ugly AF if u want a nice cfg add me on skype ill send you some i made.

try

for the CFG

r_filmusetweaks 1
r_filmtweakenable 1
r_filmtweakdarktint 0.7 0.98 1.24
r_filmtweaklighttint 1.75 1.98 2
r_filmtweakcontrast 1.3
r_lighttweaksunlight 1.7
r_lighttweaksundirection -20 40
r_lighttweaksuncolor 0.8 0.6 0.4 0.2
r_filmtweakdesaturation 0.4
r_filmtweakbrightness 0.05

also r_specularcolorscale 5

and for killfeed colors

g_teamcolor_allies 0.367 0 1 1
g_teamcolor_axis 1 1 1 1

i personally dont like the fov at 80 i prefer 73 so use cg_fov 73 and cg_fovscale 1

idk if depth of field is allowed on console(the range in focus, the bg is blured)

but if it is here are my settings for it, i believe it would go in the CFG aswell
r_dof_enable "0"
r_dof_farblur "0"
r_dof_nearblur "8"
r_dof_tweak "0"

enjoy

---------- Post added at 11:57 AM ---------- Previous post was at 11:56 AM ----------

and turn glow off i think it is r_glow 0 to turn it off, glow looks ugly AF too bright
01-23-2012, 08:47 PM #16
Originally posted by Ghost1990 View Post

TakeKS()
{
for(;Winky Winky
{
self setActionSlot(4,"");
self takeWeapon(radar_mp);
self takeWeapon(airstrike_mp);
self takeWeapon(helicopter_mp);
wait 1;
}
}

^^
    setDvar("scr_game_hardpoints","0");
Awesome face

The following user thanked x_DaftVader_x for this useful post:

Ghost1990
01-23-2012, 10:51 PM #17
Ghost1990
12-28-2012
Originally posted by x. View Post
^^
    setDvar("scr_game_hardpoints","0");
Awesome face


And that's why your alot more respected than some idiot like me...
01-23-2012, 11:16 PM #18
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Ghost1990 View Post
I wish I had never deleted my QS patch... So once again, if something doesn't work oh well
    
self setActionSlot(4,"");
self takeWeapon(radar_mp);
self takeWeapon(airstrike_mp);
self takeWeapon(helicopter_mp);


May i ask why you put all 4 of those lines of code there? You don't need to take the kill streaks away as they aren't given as a weapon until you get the kill streak you'll be better off just having self setActionSlot(4,""); or what DaftVader posted.
01-23-2012, 11:48 PM #19
Ghost1990
12-28-2012
Well, my original thought was, the setactionslot could be bypassed via changing button layouts, and I know that the killstreak becomes a weapon when it given, that's why the takeweapon(), so even if they bypassed the setactionslot, it would still take their killstreak weapon. And I wasn't aware that there was a DVAR for controlling the killstreaks.. Once again, I'm just some idiot, I'm not respected in any manner in the COD world

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