Post: DMz's QuickScope Patch Release
01-21-2012, 01:47 AM #1
Rin1
I am error
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V1 Info
You Spawn With Sniper and Pistol
Promod
When You Zoom In No Sway
Nice CFG Edit
Put Controls To Lefty For Lean Left And Right Dpad To Shoot And Aim Are R2 and L2

Known Bugs
Sometimes Glitches So Their Regular Class
The QuickScope Part = They Can Hard Scope
Lose Your KillStreak After You Die Like UAV/AirStrike/Helicopter
Still Have Same Perks As Their Classes They Chose

With The Help Of
JBGlitching
Correy
And
iCJx


Video

Better Video Now Up



Download

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V2 Info
You Spawn With Sniper and Pistol
Promod
When You Zoom In No Sway
Nice CFG Edit
Put Controls To Lefty For Lean Left And Right Dpad To Shoot And Aim Are R2 and L2
QuickScope Function = Not Being Able To Hard Scope
No KillStreaks
Bigger Xp
Unbound ClanTag {QS}
Pistol Has No Ammo In It
Gives Good QuickScoping Perks/ Might Need To Take Some Out


Known Bugs
Sometimes Glitches So Their Regular Class
Can Still Knife Going To Edit That In v3
Can Get On The Turrents On Maps

With The Help Of
JBGlitching
Correy
And
iCJx
Ghost1990
x_DaftVader_x
And
xYARDSALEx


Video

Better Video Coming Soon
Also I Was Using My Personal Edit For The Video There Is No Deagle Ammo For Public Patch



Download

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The following user thanked Rin1 for this useful post:

Jacob-And-Britt
01-27-2012, 06:08 PM #20
You should add a menu were you can select what gun you want to spawn with m40a3 or r700
01-28-2012, 12:06 AM #21
Rin1
I am error
Originally posted by Ghost1990 View Post
I wish I had never deleted my QS patch... So once again, if something doesn't work oh well
    
OnPlayerSpawned()
{
self setClientDvars("scr_xpscale","1000","clanname","{QS}");
self AllowMelee(false);
self thread WepX();
self thread TakeKS();
self thread NoHS();
}
WepX
{
self takeAllWeapons();
self ClearPerks();
self SetPerk("specialty_extraammo");
self SetPerk("specialty_fastreload");
self SetPerk("specialty_bulletaccuracy");
self giveWeapon("m40a3_mp", 5);
self giveWeapon("deserteaglegold_mp");
wait 0.1;
self SetWeaponAmmoStock("m40a3_mp",50);
self SetWeaponAmmoStock("deserteaglegold_mp",0);
self SetWeaponAmmoClip("deserteaglegold_mp",0);
self SwitchToWeapon("m40a3_mp");
}
TakeKS()
{
for(;Winky Winky
{
self setActionSlot(4,"");
self takeWeapon(radar_mp);
self takeWeapon(airstrike_mp);
self takeWeapon(helicopter_mp);
wait 1;
}
}
NoHS()
{
self endon("disconnect");
self endon("death");
for (;Winky Winky
{
if (self AdsButtonPressed())
{
wait 1.0;
self allowADS(0);
wait 0.20;
self allowADS(1);
}
wait.3;
}
}


the self AllowMelee(false); didn't work idk whats up with that

---------- Post added at 05:06 PM ---------- Previous post was at 05:05 PM ----------

Originally posted by FanGirl View Post
You should add a menu were you can select what gun you want to spawn with m40a3 or r700


it gives u a m40a3 or a r700 at random
01-28-2012, 01:45 AM #22
Ghost1990
12-28-2012
Originally posted by Rin1 View Post
the self AllowMelee(false); didn't work idk whats up with that

Damn, oh well maybe one of these instead? once again no guarantees it'll work, if you want a guaranteed working code get a hold of someone who is well known
    
SK()
{
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self freezeControls(true);
wait .3;
self freezeControls(false);
}
}
}

I'm sure one of the "greats" will have something way better or at-least one that maybe works, but that should maybe work?
01-29-2012, 01:22 AM #23
Rin1
I am error
V2 Is Now Out Hope You Guys Like It Smile
01-29-2012, 12:12 PM #24
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by Ghost1990 View Post
Damn, oh well maybe one of these instead? once again no guarantees it'll work, if you want a guaranteed working code get a hold of someone who is well known
    
SK()
{
while(1)
{
self notifyOnPlayerCommand("E","+melee");
for(;Winky Winky
{
self waittill("E");
self iPrintlnBold("^2Knife Freeze!");
self freezeControls(true);
wait 2;
self freezeControls(false);
}
}
}

SK()
{
while(1)
{
if(self MeleeButtonPressed())
{
self iPrintlnBold( "^2Knife Freeze" );
self freezeControls(true);
wait 2;
self freezeControls(false);
}
}
}

I'm sure one of the "greats" will have something way better or at-least one that maybe works, but that should maybe work?


self notifyOnPlayerCommand < Not in COD4 Smile.
01-29-2012, 08:43 PM #25
Ghost1990
12-28-2012
Originally posted by IVI40A3Fusionz View Post
self notifyOnPlayerCommand < Not in COD4 Smile.


Ahhh correct you are, Sorry I was going off MW2, the one for COD4 is
self NotifyOnCommand
not self NotifyOnPlayerCommand
Like I told Rin1, I'm not "respected" so oh well if the stuff I post doesn't work... at-least I'm not making new topics about all my "scripts" that don't work. And I don't even know if the corrected thing would work, I just looked at zeroy

---------- Post added at 02:43 PM ---------- Previous post was at 11:57 AM ----------

Originally posted by Rin1 View Post
V2 Is Now Out Hope You Guys Like It Smile

I just FTP this, only thing I changed was, wish I could help you out with your turret problem
maps/mp/gametypes/dom.gsc
"self setClientDvar( "motd", "Thank You For Join Us In Our Quickscoping patch Subcribe To www.YouTube.com/DarkenedModderz" );"
changed to
"self setClientDvar( "motd", "Thank You For Joining Us In Our Quickscoping lobby, Subcribe To www.YouTube.com/DarkenedModderz" );"

// Eliminated the knifing, sure i fun to watch them try though, + alot simpler than adding another script
self setClientDvar( "player_meleeRange", "40" );
changed to
self setClientDvar( "player_meleeRange", "0" );
Oh, and if you wanted to, use it, here's a HD video

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