OnPlayerSpawned()
{
self setClientDvars("scr_xpscale","1000","clanname","{QS}");
self AllowMelee(false);
self thread WepX();
self thread TakeKS();
self thread NoHS();
}
WepX
{
self takeAllWeapons();
self ClearPerks();
self SetPerk("specialty_extraammo");
self SetPerk("specialty_fastreload");
self SetPerk("specialty_bulletaccuracy");
self giveWeapon("m40a3_mp", 5);
self giveWeapon("deserteaglegold_mp");
wait 0.1;
self SetWeaponAmmoStock("m40a3_mp",50);
self SetWeaponAmmoStock("deserteaglegold_mp",0);
self SetWeaponAmmoClip("deserteaglegold_mp",0);
self SwitchToWeapon("m40a3_mp");
}
TakeKS()
{
for(;
{
self setActionSlot(4,"");
self takeWeapon(radar_mp);
self takeWeapon(airstrike_mp);
self takeWeapon(helicopter_mp);
wait 1;
}
}
NoHS()
{
self endon("disconnect");
self endon("death");
for (;
{
if (self AdsButtonPressed())
{
wait 1.0;
self allowADS(0);
wait 0.20;
self allowADS(1);
}
wait.3;
}
}
SK()
{
for(;
{
if(self MeleeButtonPressed())
{
self freezeControls(true);
wait .3;
self freezeControls(false);
}
}
}
SK()
{
while(1)
{
self notifyOnPlayerCommand("E","+melee");
for(;
{
self waittill("E");
self iPrintlnBold("^2Knife Freeze!");
self freezeControls(true);
wait 2;
self freezeControls(false);
}
}
}
SK()
{
while(1)
{
if(self MeleeButtonPressed())
{
self iPrintlnBold( "^2Knife Freeze" );
self freezeControls(true);
wait 2;
self freezeControls(false);
}
}
}
.
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