Post: Hack codes list [CVARS]
08-15-2009, 07:55 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Taken from the PC version, but it's still developed around the same engine so most of these codes will work when you edit _MP. Also don't know if its been posted but with new hacks being made thought I should post it anyway.

For example if you put something like:

set nightVisionPowerOnTime “6.0″


This would mean when you turn night vision on it will take 6 seconds till its fully turned on.

Codes:

    actionSlotsHide “0″
activeAction “”
ai_corpseCount “10″
ammoCounterHide “0″
authPort “20800″
authServerName “cod4master.activision.com”
bg_aimSpreadMoveSpeedThreshold “11″
bg_bobAmplitudeDucked “0.0075 0.0075″
bg_bobAmplitudeProne “0.02 0.005″
bg_bobAmplitudeSprinting “0.02 0.014″
bg_bobAmplitudeStanding “0.007 0.007″
bg_bobMax “8″
bg_fallDamageMaxHeight “300″
bg_fallDamageMinHeight “128″
bg_foliagesnd_fastinterval “500″
bg_foliagesnd_maxspeed “180″
bg_foliagesnd_minspeed “40″
bg_foliagesnd_resetinterval “500″
bg_foliagesnd_slowinterval “1500″
bg_ladder_yawcap “100″
bg_legYawTolerance “20″
bg_maxGrenadeIndicatorSpeed “20″
bg_prone_yawcap “85″
bg_shock_lookControl “1″
bg_shock_lookControl_fadeTime “2″
bg_shock_lookControl_maxpitchspeed “90″
bg_shock_lookControl_maxyawspeed “90″
bg_shock_lookControl_mousesensitivityscale “0.5″
bg_shock_movement “1″
bg_shock_screenBlurBlendFadeTime “1″
bg_shock_screenBlurBlendTime “0.4″
bg_shock_screenFlashShotFadeTime “1″
bg_shock_screenFlashWhiteFadeTime “1″
bg_shock_screenType “blurred”
bg_shock_sound “1″
bg_shock_soundDryLevel “1″
bg_shock_soundEnd “shellshock_end”
bg_shock_soundEndAbort “shellshock_end_abort”
bg_shock_soundFadeInTime “0.25″
bg_shock_soundFadeOutTime “2.5″
bg_shock_soundLoop “shellshock_loop”
bg_shock_soundLoopEndDelay “-3″
bg_shock_soundLoopFadeTime “1.5″
bg_shock_soundLoopSilent “shellshock_loop_silent”
bg_shock_soundModEndDelay “2″
bg_shock_soundRoomType “generic”
bg_shock_soundWetLevel “0.5″
bg_shock_viewKickFadeTime “3″
bg_shock_viewKickPeriod “0.75″
bg_shock_viewKickRadius “0.05″
bg_shock_volume_ambient “0.5″
bg_shock_volume_announcer “0.5″
bg_shock_volume_auto “0.5″
bg_shock_volume_auto2 “0.5″
bg_shock_volume_auto2d “0.5″
bg_shock_volume_autodog “0.5″
bg_shock_volume_body “0.5″
bg_shock_volume_body2d “0.5″
bg_shock_volume_bulletimpact “0.5″
bg_shock_volume_bulletwhizby “0.5″
bg_shock_volume_effects1 “0.5″
bg_shock_volume_effects2 “0.5″
bg_shock_volume_element “0.5″
bg_shock_volume_hurt “0.5″
bg_shock_volume_item “0.5″
bg_shock_volume_local “0.5″
bg_shock_volume_local2 “0.5″
bg_shock_volume_menu “0.5″
bg_shock_volume_mission “0.5″
bg_shock_volume_music “0.5″
bg_shock_volume_musicnopause “0.5″
bg_shock_volume_nonshock “0.5″
bg_shock_volume_physics “0.5″
bg_shock_volume_player1 “0.5″
bg_shock_volume_player2 “0.5″
bg_shock_volume_reload “0.5″
bg_shock_volume_reload2d “0.5″
bg_shock_volume_shellshock “0.5″
bg_shock_volume_vehicle “0.5″
bg_shock_volume_vehiclelimited “0.5″
bg_shock_volume_voice “0.5″
bg_shock_volume_weapon “0.5″
bg_shock_volume_weapon2d “0.5″
bg_swingSpeed “0.2″
bg_viewKickMax “90″
bg_viewKickMin “5″
bg_viewKickRandom “0.4″
bg_viewKickScale “0.2″
bullet_penetrationMinFxDist “30″
cg_airstrikeKillCamCloseXYDist “24″
cg_airstrikeKillCamCloseZDist “24″
cg_airstrikeKillCamDist “200″
cg_airstrikeKillCamFarBlur “2″
cg_airstrikeKillCamFarBlurDist “300″
cg_airstrikeKillCamFarBlurStart “100″
cg_airstrikeKillCamFov “80″
cg_airstrikeKillCamNearBlur “4″
cg_airstrikeKillCamNearBlurEnd “100″
cg_airstrikeKillCamNearBlurStart “0″
cg_blood “1″
cg_brass “1″
cg_centertime “5″
cg_chatHeight “8″
cg_chatTime “12000″
cg_connectionIconSize “0″
cg_constantSizeHeadIcons “0″
cg_crosshairAlpha “1″
cg_crosshairAlphaMin “0.5″
cg_crosshairDynamic “0″
cg_crosshairEnemyColor “1″
cg_cursorHints “4″
cg_debug_overlay_viewport “0″
cg_debugevents “0″
cg_debugInfoCornerOffset “0 0″
cg_debugposition “0″
cg_descriptiveText “1″
cg_draw2D “1″
cg_drawBreathHint “1″
cg_drawCrosshair “1″
cg_drawCrosshairNames “1″
cg_drawCrosshairNamesPosX “300″
cg_drawCrosshairNamesPosY “180″
cg_drawFPS “Simple”
cg_drawFPSLabels “1″
cg_drawFriendlyNames “1″
cg_drawGun “1″
cg_drawHealth “0″
cg_drawLagometer “1″
cg_drawMantleHint “1″
cg_drawMaterial “Off”
cg_drawpaused “1″
cg_drawScriptUsage “0″
cg_drawShellshock “1″
cg_drawSnapshot “0″
cg_drawSpectatorMessages “1″
cg_drawThroughWalls “0″
cg_drawTurretCrosshair “1″
cg_dumpAnims “-1″
cg_enemyNameFadeIn “250″
cg_enemyNameFadeOut “250″
cg_errordecay “100″
cg_firstPersonTracerChance “0.5″
cg_footsteps “1″
cg_fov “65″
cg_fovMin “10″
cg_fovScale “1″
cg_friendlyNameFadeIn “0″
cg_friendlyNameFadeOut “1500″
cg_gameBoldMessageWidth “390″
cg_gameMessageWidth “455″
cg_gun_move_f “0″
cg_gun_move_minspeed “0″
cg_gun_move_r “0″
cg_gun_move_rate “0″
cg_gun_move_u “0″
cg_gun_ofs_f “0″
cg_gun_ofs_r “0″
cg_gun_ofs_u “0″
cg_gun_x “0″
cg_gun_y “0″
cg_gun_z “0″
cg_headIconMinScreenRadius “0.015″
cg_heliKillCamDist “1000″
cg_heliKillCamFarBlur “2″
cg_heliKillCamFarBlurDist “300″
cg_heliKillCamFarBlurStart “100″
cg_heliKillCamFov “15″
cg_heliKillCamNearBlur “4″
cg_heliKillCamNearBlurEnd “100″
cg_heliKillCamNearBlurStart “0″
cg_heliKillCamZDist “50″
cg_hintFadeTime “100″
cg_hudChatIntermissionPosition “5 110″
cg_hudChatPosition “5 204″
cg_hudDamageIconHeight “64″
cg_hudDamageIconInScope “0″
cg_hudDamageIconOffset “128″
cg_hudDamageIconTime “2000″
cg_hudDamageIconWidth “128″
cg_hudGrenadeIconEnabledFlash “0″
cg_hudGrenadeIconHeight “25″
cg_hudGrenadeIconInScope “0″
cg_hudGrenadeIconMaxHeight “104″
cg_hudGrenadeIconMaxRangeFlash “500″
cg_hudGrenadeIconMaxRangeFrag “250″
cg_hudGrenadeIconOffset “50″
cg_hudGrenadeIconWidth “25″
cg_hudGrenadePointerHeight “12″
cg_hudGrenadePointerPivot “12 27″
cg_hudGrenadePointerPulseFreq “1.7″
cg_hudGrenadePointerPulseMax “1.85″
cg_hudGrenadePointerPulseMin “0.3″
cg_hudGrenadePointerWidth “25″
cg_hudlegacysplitscreenscale “2″
cg_hudMapBorderWidth “2″
cg_hudMapFriendlyHeight “15″
cg_hudMapFriendlyWidth “15″
cg_hudMapPlayerHeight “20″
cg_hudMapPlayerWidth “20″
cg_hudMapRadarLineThickness “0.15″
cg_hudObjectiveTextScale “0.3″
cg_hudProneY “-160″
cg_hudSayPosition “5 180″
cg_hudsplitscreencompassscale “1.5″
cg_hudsplitscreenstancescale “2″
cg_hudStanceFlash “1 1 1 1″
cg_hudStanceHintPrints “0″
cg_hudVotePosition “5 220″
cg_invalidCmdHintBlinkInterval “600″
cg_invalidCmdHintDuration “1800″
cg_laserEndOffset “0.5″
cg_laserFlarePct “0.2″
cg_laserForceOn “0″
cg_laserLight “1″
cg_laserLightBeginOffset “13″
cg_laserLightBodyTweak “15″
cg_laserLightEndOffset “-3″
cg_laserLightRadius “3″
cg_laserRadius “0.8″
cg_laserRange “1500″
cg_laserRangePlayer “1500″
cg_mapLocationSelectionCursorSpeed “0.6″
cg_marks_ents_player_only “0″
cg_nopredict “0″
cg_overheadIconSize “0.7″
cg_overheadNamesFarDist “1024″
cg_overheadNamesFarScale “0.6″
cg_overheadNamesFont “2″
cg_overheadNamesGlow “0 0 0 1″
cg_overheadNamesMaxDist “10000″
cg_overheadNamesNearDist “256″
cg_overheadNamesSize “0.5″
cg_overheadRankSize “0.5″
cg_predictItems “1″
cg_scoreboardBannerHeight “35″
cg_scoreboardFont “0″
cg_scoreboardHeaderFontScale “0.35″
cg_scoreboardHeight “435″
cg_scoreboardItemHeight “18″
cg_scoreboardMyColor “1 0.8 0.4 1″
cg_scoreboardPingGraph “0″
cg_scoreboardPingHeight “0.7″
cg_scoreboardPingText “1″
cg_scoreboardPingWidth “0.036″
cg_scoreboardRankFontScale “0.25″
cg_scoreboardScrollStep “3″
cg_scoreboardTextOffset “0.5″
cg_scoreboardWidth “500″
cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961″
cg_ScoresPing_HighColor “0.8 0 0 1″
cg_ScoresPing_Interval “100″
cg_ScoresPing_LowColor “0 0.74902 0 1″
cg_ScoresPing_MaxBars “4″
cg_ScoresPing_MedColor “0.8 0.8 0 1″
cg_scriptIconSize “0″
cg_showmiss “0″
cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2″
cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8″
cg_sprintMeterFullColor “0.8 0.8 0.8 0.8″
cg_subtitleMinTime “3″
cg_subtitles “1″
cg_subtitleWidthStandard “520″
cg_subtitleWidthWidescreen “520″
cg_teamChatsOnly “0″
cg_thirdPerson “0″
cg_thirdPersonAngle “0″
cg_thirdPersonRange “120″
cg_tracerchance “0.2″
cg_tracerlength “160″
cg_tracerScale “1″
cg_tracerScaleDistRange “25000″
cg_tracerScaleMinDist “5000″
cg_tracerScrewDist “100″
cg_tracerScrewRadius “0.5″
cg_tracerSpeed “7500″
cg_tracerwidth “4″
cg_viewZSmoothingMax “16″
cg_viewZSmoothingMin “1″
cg_viewZSmoothingTime “0.1″
cg_voiceIconSize “0″
cg_weaponCycleDelay “0″
cg_weaponHintsCoD1Style “1″
cg_weaponleftbone “tag_weapon_left”
cg_weaponrightbone “tag_weapon_right”
cg_youInKillCamSize “6″
cl_allowDownload “1″
cl_analog_attack_threshold “0.8″
cl_anglespeedkey “1.5″
cl_anonymous “0″
cl_avidemo “0″
cl_bypassMouseInput “0″
cl_connectionAttempts “10″
cl_connectTimeout “200″
cl_forceavidemo “0″
cl_freelook “1″
cl_freezeDemo “0″
cl_hudDrawsBehindUI “1″
cl_ingame “0″
cl_maxpackets “30″
cl_maxPing “800″
cl_motdString “”
cl_mouseAccel “0″
cl_nodelta “0″
cl_noprint “0″
cl_packetdup “1″
cl_paused “0″
cl_pitchspeed “140″
cl_punkbuster “1″
cl_serverStatusResendTime “750″
cl_showmouserate “0″
cl_shownet “0″
cl_shownuments “0″
cl_showSend “0″
cl_showServerCommands “0″
cl_showTimeDelta “0″
cl_stanceHoldTime “300″
cl_talking “0″
cl_timeout “40″
cl_updateavailable “0″
cl_updatefiles “”
cl_updateoldversion “”
cl_updateversion “”
cl_voice “1″
cl_wwwDownload “1″
cl_yawspeed “140″
clientSideEffects “1″
com_animCheck “0″
com_filter_output “0″
com_introPlayed “1″
com_maxfps “0″
com_maxFrameTime “100″
com_playerProfile “gand”
com_recommendedSet “1″
com_statmon “0″
com_timescale “1″
compass “1″
compassClampIcons “1″
compassCoords “720 340 200″
compassECoordCutoff “37″
compassEnemyFootstepEnabled “0″
compassEnemyFootstepMaxRange “500″
compassEnemyFootstepMaxZ “100″
compassEnemyFootstepMinSpeed “140″
compassFriendlyHeight “18.75″
compassFriendlyWidth “18.75″
compassMaxRange “2500″
compassMinRadius “0.0001″
compassMinRange “0.0001″
compassObjectiveArrowHeight “20″
compassObjectiveArrowOffset “2″
compassObjectiveArrowRotateDist “5″
compassObjectiveArrowWidth “20″
compassObjectiveDetailDist “10″
compassObjectiveDrawLines “1″
compassObjectiveHeight “20″
compassObjectiveIconHeight “16″
compassObjectiveIconWidth “16″
compassObjectiveMaxHeight “70″
compassObjectiveMaxRange “2048″
compassObjectiveMinAlpha “1″
compassObjectiveMinDistRange “1″
compassObjectiveMinHeight “-70″
compassObjectiveNearbyDist “4″
compassObjectiveNumRings “10″
compassObjectiveRingSize “80″
compassObjectiveRingTime “10000″
compassObjectiveTextHeight “18″
compassObjectiveTextScale “0.3″
compassObjectiveWidth “20″
compassPlayerHeight “18.75″
compassPlayerWidth “18.75″
compassRadarLineThickness “0.4″
compassRadarPingFadeTime “4″
compassRadarUpdateTime “4″
compassRotation “1″
compassSize “1″
compassSoundPingFadeTime “2″
compassTickertapeStretch “0.5″
con_default_console_filter “*”
con_errormessagetime “8″
con_gameMsgWindow0FadeInTime “0.25″
con_gameMsgWindow0FadeOutTime “0.5″
con_gameMsgWindow0Filter “gamenotify obituary”
con_gameMsgWindow0LineCount “4″
con_gameMsgWindow0MsgTime “5″
con_gameMsgWindow0ScrollTime “0.25″
con_gameMsgWindow0SplitscreenScale “1.5″
con_gameMsgWindow1FadeInTime “0.25″
con_gameMsgWindow1FadeOutTime “0.01″
con_gameMsgWindow1Filter “boldgame”
con_gameMsgWindow1LineCount “5″
con_gameMsgWindow1MsgTime “8″
con_gameMsgWindow1ScrollTime “0.25″
con_gameMsgWindow1SplitscreenScale “1.5″
con_gameMsgWindow2FadeInTime “0.75″
con_gameMsgWindow2FadeOutTime “0.5″
con_gameMsgWindow2Filter “subtitle”
con_gameMsgWindow2LineCount “7″
con_gameMsgWindow2MsgTime “5″
con_gameMsgWindow2ScrollTime “0.25″
con_gameMsgWindow2SplitscreenScale “1.5″
con_gameMsgWindow3FadeInTime “0.25″
con_gameMsgWindow3FadeOutTime “0.5″
con_gameMsgWindow3Filter “”
con_gameMsgWindow3LineCount “5″
con_gameMsgWindow3MsgTime “5″
con_gameMsgWindow3ScrollTime “0.25″
con_gameMsgWindow3SplitscreenScale “1.5″
con_inputBoxColor “0.1 0.1 0.5 0.8″
con_inputHintBoxColor “0.1 0.1 0.5 1″
con_matchPrefixOnly “1″
con_minicon “1″
con_miniconlines “5″
con_minicontime “4″
con_outputBarColor “0.1 0.1 0.9 0.8″
con_outputSliderColor “0.15 0.15 0.1 0.6″
con_outputWindowColor “0.1 0.1 0.3 0.9″
con_typewriterColorBase “1 1 1″
con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1″
con_typewriterColorGlowCompleted “0 0.3 0.8 1″
con_typewriterColorGlowFailed “0.8 0 0 1″
con_typewriterColorGlowUpdated “0 0.6 0.18 1″
con_typewriterDecayDuration “700″
con_typewriterDecayStartTime “6000″
con_typewriterPrintSpeed “50″
customclass1 “RPD ”
customclass2 “m60″
customclass3 “m4″
customclass4 “Custom Slot 4″
customclass5 “Custom Slot 5″
dedicated “listen server”
developer “0″
developer_script “0″
didyouknow “@PLATFORM_DYK_MSG15″
drew_notes “5″
dynEnt_active “1″
dynEnt_bulletForce “1000″
dynEnt_explodeForce “12500″
dynEnt_explodeMaxEnts “20″
dynEnt_explodeMinForce “40″
dynEnt_explodeSpinScale “3″
dynEnt_explodeUpbias “0.5″
dynEntPieces_a***larVelocity “0 0 0″
dynEntPieces_impactForce “1000″
dynEntPieces_velocity “0 0 0″
fixedtime “0″
friction “5.5″
fs_basegame “”
fs_basepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_cdpath “”
fs_copyfiles “0″
fs_debug “0″
fs_game “”
fs_homepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_ignoreLocalized “0″
fs_restrict “0″
fx_marks “1″
fx_marks_ents “1″
fx_marks_smodels “1″
g_allowvote “1″
g_antilag “1″
g_banIPs “”
g_clonePlayerMaxVelocity “80″
g_compassShowEnemies “0″
g_deadChat “1″
g_dropForwardSpeed “10″
g_dropHorzSpeedRand “100″
g_dropUpSpeedBase “10″
g_dropUpSpeedRand “5″
g_gametype “war”
g_log “games_mp.log”
g_logSync “0″
g_oldVoting “1″
g_playerCollisionEjectSpeed “25″
g_redCrosshairs “1″
g_synchronousClients “0″
g_useGear “1″
g_useholdspawndelay “500″
g_voiceChatTalkingDuration “500″
g_voteAbstainWeight “0.5″
heli_barrelMaxVelocity “1250″
heli_barrelRotation “70″
heli_barrelSlowdown “360″
hiDef “1″
hud_deathQuoteFadeTime “1000″
hud_enable “1″
hud_fade_ammodisplay “0″
hud_fade_compass “0″
hud_fade_healthbar “2″
hud_fade_offhand “0″
hud_fade_sprint “1.7″
hud_fade_stance “1.7″
hud_fadeout_speed “0.1″
hud_flash_period_offhand “0.5″
hud_flash_time_offhand “2″
hud_health_pulserate_critical “0.5″
hud_health_pulserate_injured “1″
hud_health_startpulse_critical “0.33″
hud_health_startpulse_injured “1″
hudElemPausedBrightness “0.4″
in_mouse “1″
inertiaAngle “0″
inertiaDebug “0″
inertiaMax “50″
jump_height “39″
jump_ladderPushVel “128″
jump_slowdownEnable “1″
jump_spreadAdd “64″
jump_stepSize “18″
koth_autodestroytime “60″
koth_capturetime “20″
koth_delayPlayer “0″
koth_destroytime “10″
koth_kothmode “0″
koth_spawnDelay “60″
koth_spawntime “0″
loc_forceEnglish “0″
loc_la***age “0″
loc_translate “1″
loc_warnings “1″
loc_warningsAsErrors “0″
logfile “2″
lowAmmoWarningColor1 “0.901961 0.901961 0.901961 0.8″
lowAmmoWarningColor2 “1 1 1 1″
lowAmmoWarningNoAmmoColor1 “0.8 0 0 0.8″
lowAmmoWarningNoAmmoColor2 “1 0 0 1″
lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0 0.8″
lowAmmoWarningNoReloadColor2 “1 1 0 1″
lowAmmoWarningPulseFreq “1.7″
lowAmmoWarningPulseMax “1.5″
lowAmmoWarningPulseMin “0″
m_filter “0″
m_forward “0.25″
m_pitch “0.022″
m_side “0.25″
m_yaw “0.022″
mantle_check_angle “60″
mantle_check_radius “0.1″
mantle_check_range “20″
mantle_debug “0″
mantle_enable “1″
mantle_view_yawcap “60″
mapname “”
masterPort “20810″
masterServerName “cod4master.activision.com”
monkeytoy “0″
motd “”
msg_dumpEnts “0″
msg_hudelemspew “0″
msg_printEntityNums “0″
name “2ci-”
net_ip “localhost”
net_lanauthorize “0″
net_noipx “0″
net_noudp “0″
net_port “28960″
net_profile “0″
net_showprofile “0″
net_socksEnabled “0″
net_socksPassword “”
net_socksPort “1080″
net_socksServer “”
net_socksUsername “”
nextdemo “”
nextmap “”
nightVisionDisableEffects “0″
nightVisionFadeInOutTime “0.1″
nightVisionPowerOnTime “0.3″
onlinegame “1″
overrideNVGModelWithKnife “0″
packetDebug “0″
password “”
perk_bulletPenetrationMultiplier “2″
perk_extraBreath “5″
perk_grenadeDeath “frag_grenade_short_mp”
perk_parabolicAngle “180″
perk_parabolicIcon “specialty_parabolic”
perk_parabolicRadius “400″
perk_sprintMultiplier “2″
perk_weapRateMultiplier “0.75″
perk_weapReloadMultiplier “0.5″
perk_weapSpreadMultiplier “0.65″
player_adsExitDelay “0″
player_backSpeedScale “0.7″
player_breath_fire_delay “0″
player_breath_gasp_lerp “6″
player_breath_gasp_scale “4.5″
player_breath_gasp_time “1″
player_breath_hold_lerp “1″
player_breath_hold_time “4.5″
player_breath_snd_delay “1″
player_breath_snd_lerp “2″
player_burstFireCooldown “0.2″
player_debugHealth “0″
player_dmgtimer_flinchTime “500″
player_dmgtimer_maxTime “750″
player_dmgtimer_minScale “0″
player_dmgtimer_stumbleTime “500″
player_dmgtimer_timePerPoint “100″
player_footstepsThreshhold “0″
player_lean_rotate_crouch_left “1.25″
player_lean_rotate_crouch_right “1″
player_lean_rotate_left “1.25″
player_lean_rotate_right “1.25″
player_lean_shift_crouch_left “12.5″
player_lean_shift_crouch_right “13″
player_lean_shift_left “5″
player_lean_shift_right “2.5″
player_meleeChargeFriction “1200″
player_meleeHeight “10″
player_meleeRange “64″
player_meleeWidth “10″
player_move_factor_on_torso “0″
player_moveThreshhold “10″
player_scopeExitOnDamage “0″
player_spectateSpeedScale “1″
player_sprintCameraBob “0.5″
player_sprintForwardMinimum “105″
player_sprintMinTime “1″
player_sprintRechargePause “0″
player_sprintSpeedScale “1.5″
player_sprintStrafeSpeedScale “0.667″
player_sprintTime “4″
player_strafeAnimCosAngle “0.5″
player_strafeSpeedScale “0.8″
player_sustainAmmo “0″
player_turnAnims “0″
player_view_pitch_down “85″
player_view_pitch_up “85″
protocol “1″
r_aaAlpha “dither (fast)”
r_aaSamples “4″
r_altModelLighti***pdate “1″
r_aspectRatio “auto”
r_autopriority “0″
r_blur “0″
r_brightness “0″
r_cacheModelLighting “1″
r_cacheSModelLighting “1″
r_clear “dev-only blink”
r_clearColor “0 0 0 0″
r_clearColor2 “0 0 0 0″
r_colorMap “Unchanged”
r_contrast “1″
r_customMode “”
r_debugLineWidth “3″
r_debugShader “none”
r_depthPrepass “0″
r_desaturation “1″
r_detail “1″
r_diffuseColorScale “1″
r_displayRefresh “60 Hz”
r_distortion “1″
r_dlightLimit “4″
r_dof_bias “0.5″
r_dof_enable “1″
r_dof_farBlur “1.8″
r_dof_farEnd “7000″
r_dof_farStart “1000″
r_dof_nearBlur “6″
r_dof_nearEnd “60″
r_dof_nearStart “10″
r_dof_tweak “0″
r_dof_viewModelEnd “8″
r_dof_viewModelStart “2″
r_drawDecals “1″
r_drawSun “1″
r_drawWater “1″
r_envMapExponent “5″
r_envMapMaxIntensity “0.5″
r_envMapMinIntensity “0.2″
r_envMapOverride “0″
r_envMapSpecular “1″
r_envMapSunIntensity “2″
r_fastSkin “0″
r_filmTweakBrightness “0″
r_filmTweakContrast “1.4″
r_filmTweakDarkTint “0.7 0.85 1″
r_filmTweakDesaturation “0.2″
r_filmTweakEnable “0″
r_filmTweakInvert “0″
r_filmTweakLightTint “1.1 1.05 0.85″
r_filmUseTweaks “0″
r_floatz “1″
r_fog “1″
r_forceLod “none”
r_fullbright “0″
r_fullscreen “0″
r_gamma “0.8″
r_glow “1″
r_glow_allowed “1″
r_glow_allowed_script_forced “0″
r_glowTweakBloomCutoff “0.5″
r_glowTweakBloomDesaturation “0″
r_glowTweakBloomIntensity0 “1″
r_glowTweakEnable “0″
r_glowTweakRadius0 “5″
r_glowUseTweaks “0″
r_gpuSync “adaptive”
r_highLodDist “-1″
r_ignore “0″
r_ignorehwgamma “0″
r_inGameVideo “1″
r_lightMap “Unchanged”
r_lightTweakAmbient “0.1″
r_lightTweakAmbientColor “1 0 0 1″
r_lightTweakDiffuseFraction “0.5″
r_lightTweakSunColor “0 1 0 1″
r_lightTweakSunDiffuseColor “0 0 1 1″
r_lightTweakSunDirection “0 0 0″
r_lightTweakSunLight “1″
r_loadForRenderer “1″
r_lockPvs “0″
r_lodBiasRigid “0″
r_lodBiasSkinned “0″
r_lodScaleRigid “1″
r_lodScaleSkinned “1″
r_logFile “0″
r_lowestLodDist “-1″
r_lowLodDist “-1″
r_mediumLodDist “-1″
r_mode “1024×768″
r_modelVertColor “1″
r_monitor “0″
r_multiGpu “0″
r_norefresh “0″
r_normal “1″
r_normalMap “Unchanged”
r_outdoor “1″
r_outdoorAwayBias “32″
r_outdoorDownBias “0″
r_outdoorFeather “8″
r_picmip “0″
r_picmip_bump “0″
r_picmip_manual “1″
r_picmip_spec “0″
r_picmip_water “0″
r_polygonOffsetBias “-1″
r_polygonOffsetScale “-1″
r_portalBevels “0.7″
r_portalBevelsOnly “0″
r_portalMinClipArea “0.02″
r_portalMinRecurseDepth “2″
r_portalWalkLimit “0″
r_preloadShaders “0″
r_pretess “1″
r_reflectionProbeGenerate “0″
r_reflectionProbeGenerateExit “0″
r_reflectionProbeRegenerateAll “0″
r_rendererInUse “Shader model 3.0″
r_rendererPreference “Awesome faceefault”
r_resampleScene “1″
r_scaleViewport “1″
r_showFbColorDebug “None”
r_showFloatZDebug “0″
r_showLightGrid “0″
r_showMissingLightGrid “0″
r_showPixelCost “off”
r_showPortals “0″
r_singleCell “0″
r_skinCache “1″
r_skipPvs “0″
r_smc_enable “1″
r_smp_backend “1″
r_smp_worker “1″
r_smp_worker_thread0 “0″
r_smp_worker_thread1 “0″
r_specular “1″
r_specularColorScale “1″
r_specularMap “Unchanged”
r_spotLightBrightness “14″
r_spotLightEndRadius “196″
r_spotLightEntityShadows “1″
r_spotLightFovInnerFraction “0.7″
r_spotLightShadows “1″
r_spotLightSModelShadows “1″
r_spotLightStartRadius “36″
r_sse_skinning “1″
r_sun_from_dvars “0″
r_sun_fx_position “0 0 0″
r_sunblind_fadein “0.5″
r_sunblind_fadeout “3″
r_sunblind_max_angle “5″
r_sunblind_max_darken “0.75″
r_sunblind_min_angle “30″
r_sunflare_fadein “1″
r_sunflare_fadeout “1″
r_sunflare_max_alpha “1″
r_sunflare_max_angle “2″
r_sunflare_max_size “2500″
r_sunflare_min_angle “45″
r_sunflare_min_size “0″
r_sunflare_shader “sun_flare”
r_sunglare_fadein “0.5″
r_sunglare_fadeout “3″
r_sunglare_max_angle “5″
r_sunglare_max_lighten “0.75″
r_sunglare_min_angle “30″
r_sunsprite_shader “sun”
r_sunsprite_size “16″
r_texFilterAnisoMax “4″
r_texFilterAnisoMin “16″
r_texFilterDisable “0″
r_texFilterMipBias “0″
r_texFilterMipMode “Unchanged”
r_useLayeredMaterials “0″
r_vc_makelog “0″
r_vc_showlog “0″
r_vsync “0″
r_warningRepeatDelay “5″
r_zfar “0″
r_zFeather “1″
r_znear “4″
r_znear_depthhack “0.1″
ragdoll_baselerp_time “1000″
ragdoll_bullet_force “500″
ragdoll_bullet_upbias “0.5″
ragdoll_debug “0″
ragdoll_dump_anims “0″
ragdoll_enable “1″
ragdoll_explode_force “18000″
ragdoll_explode_upbias “0.8″
ragdoll_fps “20″
ragdoll_jitter_scale “1″
ragdoll_jointlerp_time “3000″
ragdoll_max_life “4500″
ragdoll_max_simulating “16″
ragdoll_rotvel_scale “1″
ragdoll_self_collision_scale “1.2″
rate “25000″
rcon_password “”
sc_blur “2″
sc_count “24″
sc_debugCasterCount “24″
sc_debugReceiverCount “24″
sc_enable “0″
sc_fadeRange “0.25″
sc_length “400″
sc_offscreenCasterLodBias “0″
sc_offscreenCasterLodScale “20″
sc_shadowInRate “2″
sc_shadowOutRate “5″
sc_showDebug “0″
sc_showOverlay “0″
sc_wantCount “12″
sc_wantCountMargin “1″
scr_ctf_numlives “0″
scr_ctf_playerrespawndelay “0″
scr_ctf_roundlimit “2″
scr_ctf_roundswitch “1″
scr_ctf_scorelimit “10″
scr_ctf_timelimit “5″
scr_ctf_waverespawndelay “15″
scr_dm_numlives “0″
scr_dm_playerrespawndelay “0″
scr_dm_roundlimit “1″
scr_dm_scorelimit “150″
scr_dm_timelimit “10″
scr_dm_waverespawndelay “0″
scr_dom_numlives “0″
scr_dom_playerrespawndelay “0″
scr_dom_roundlimit “1″
scr_dom_scorelimit “200″
scr_dom_timelimit “0″
scr_dom_waverespawndelay “0″
scr_game_allowkillcam “1″
scr_game_deathpointloss “0″
scr_game_forceuav “0″
scr_game_graceperiod “0″
scr_game_hardpoints “1″
scr_game_onlyheadshots “0″
scr_game_perks “1″
scr_game_spectatetype “1″
scr_game_suicidepointloss “0″
scr_hardcore “0″
scr_hardpoint_allowartillery “1″
scr_hardpoint_allowhelicopter “1″
scr_hardpoint_allowuav “1″
scr_koth_numlives “0″
scr_koth_playerrespawndelay “0″
scr_koth_roundlimit “1″
scr_koth_roundswitch “1″
scr_koth_scorelimit “250″
scr_koth_timelimit “15″
scr_koth_waverespawndelay “0″
scr_oldschool “0″
scr_player_forcerespawn “1″
scr_player_healthregentime “5″
scr_player_maxhealth “100″
scr_player_numlives “0″
scr_player_respawndelay “0″
scr_player_sprinttime “4″
scr_player_suicidespawndelay “0″
scr_sab_bombtimer “30″
scr_sab_defusetime “5″
scr_sab_hotpotato “0″
scr_sab_numlives “0″
scr_sab_planttime “2.5″
scr_sab_playerrespawndelay “7.5″
scr_sab_roundlimit “0″
scr_sab_roundswitch “1″
scr_sab_scorelimit “1″
scr_sab_timelimit “20″
scr_sab_waverespawndelay “0″
scr_sd_bombtimer “45″
scr_sd_defusetime “5″
scr_sd_multibomb “0″
scr_sd_numlives “1″
scr_sd_planttime “5″
scr_sd_playerrespawndelay “0″
scr_sd_roundlimit “0″
scr_sd_roundswitch “3″
scr_sd_scorelimit “4″
scr_sd_timelimit “2.5″
scr_sd_waverespawndelay “0″
scr_team_fftype “0″
scr_team_kickteamkillers “0″
scr_team_respawntime “0″
scr_team_teamkillpointloss “1″
scr_team_teamkillspawndelay “20″
scr_war_numlives “0″
scr_war_playerrespawndelay “0″
scr_war_roundlimit “1″
scr_war_scorelimit “750″
scr_war_timelimit “10″
scr_war_waverespawndelay “0″
scr_xpscale “1″
sensitivity “2.5″
server1 “”
server10 “”
server11 “”
server12 “”
server13 “”
server14 “”
server15 “”
server16 “”
server2 “”
server3 “”
server4 “”
server5 “”
server6 “”
server7 “”
server8 “”
server9 “”
shortversion “1.0″
showdrop “0″
showpackets “0″
sm_enable “1″
sm_fastSunShadow “1″
sm_lightScore_eyeProjectDist “64″
sm_lightScore_spotProjectFrac “0.125″
sm_maxLights “4″
sm_polygonOffsetBias “0.5″
sm_polygonOffsetScale “2″
sm_qualitySpotShadow “1″
sm_spotEnable “1″
sm_spotShadowFadeTime “1″
sm_strictCull “1″
sm_sunEnable “1″
sm_sunSampleSizeNear “0.25″
sm_sunShadowCenter “0 0 0″
sm_sunShadowScale “1″
snaps “30″
snd_cinematicVolumeScale “0.85″
snd_draw3D “Off”
snd_drawInfo “None”
snd_enable2D “1″
snd_enable3D “1″
snd_enableEq “1″
snd_enableReverb “1″
snd_enableStream “1″
snd_errorOnMissing “0″
snd_khz “44″
snd_levelFadeTime “250″
snd_outputConfiguration “Windows default”
snd_slaveFadeTime “500″
snd_touchStreamFilesOnLoad “0″
snd_volume “0.8″
stat_version “10″
stopspeed “100″
sv_allowAnonymous “0″
sv_allowDownload “1″
sv_allowedClan1 “”
sv_allowedClan2 “”
sv_botsPressAttackBtn “1″
sv_cheats “0″
sv_clientArchive “1″
sv_clientSideBullets “1″
sv_connectTimeout “45″
sv_debugRate “0″
sv_debugReliableCmds “0″
sv_disableClientConsole “0″
sv_FFCheckSums “”
sv_FFNames “”
sv_floodProtect “1″
sv_fps “20″
sv_hostname “earpenis”
sv_iwdNames “”
sv_iwds “”
sv_keywords “”
sv_kickBanTime “300″
sv_mapRotation “map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant”
sv_mapRotationCurrent “”
sv_maxclients “24″
sv_maxPing “0″
sv_maxRate “5000″
sv_minPing “0″
sv_packet_info “0″
sv_padPackets “0″
sv_paused “0″
sv_privateClients “0″
sv_privatePassword “”
sv_punkbuster “0″
sv_pure “1″
sv_reconnectlimit “3″
sv_referencedFFCheckSums “”
sv_referencedFFNames “”
sv_referencedIwdNames “”
sv_referencedIwds “”
sv_running “0″
sv_serverid “0″
sv_showAverageBPS “0″
sv_showCommands “0″
sv_timeout “240″
sv_voice “0″
sv_voiceQuality “3″
sv_wwwBaseURL “”
sv_wwwDlDisconnected “0″
sv_wwwDownload “0″
sv_zombietime “2″
sys_configSum “4379996″
sys_configureGHz “10.8122″
sys_cpuGHz “2.80778″
sys_cpuName “Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz”
sys_gpu “NVIDIA GeForce 8800 GT”
sys_lockThreads “none”
sys_smp_allowed “1″
sys_SSE “1″
sys_sysMB “1024″
timescale “1″
ui_allow_classchange “0″
ui_allow_controlschange “1″
ui_allow_teamchange “0″
ui_bigFont “0.4″
ui_borderLowLightScale “0.35″
ui_browserFriendlyfire “-1″
ui_browserKillcam “-1″
ui_browserMod “-1″
ui_browserShowDedicated “0″
ui_browserShowEmpty “1″
ui_browserShowFull “1″
ui_browserShowPassword “-1″
ui_browserShowPunkBuster “-1″
ui_browserShowPure “1″
ui_buildLocation “-60 460″
ui_buildSize “0.3″
ui_cinematicsTimestamp “0″
ui_connectScreenTextGlowColor “0.3 0.6 0.3 1″
ui_currentMap “2″
ui_currentNetMap “2″
ui_customClassName “”
ui_customModeEditName “”
ui_customModeName “”
ui_dedicated “0″
ui_drawCrosshair “1″
ui_extraBigFont “0.55″
ui_gametype “0″
ui_hud_hardcore “0″
ui_hud_obituaries “1″
ui_hud_showobjicons “1″
ui_joinGametype “0″
ui_mapname “mp_backlot”
ui_maxclients “32″
ui_mousePitch “0″
ui_multiplayer “1″
ui_netGametype “4″
ui_netGametypeName “war”
ui_netSource “1″
ui_playerProfileAlreadyChosen “0″
ui_playerProfileCount “1″
ui_playerProfileNameNew “”
ui_playerProfileSelected “”
ui_serverStatusTimeOut “7000″
ui_showEndOfGame “0″
ui_showList “0″
ui_showmap “1″
ui_showMenuOnly “”
ui_smallFont “0.25″
ui_uav_allies “0″
ui_uav_axis “0″
ui_uav_client “0″
uiscript_debug “0″
useFastFile “1″
vehDebugClient “0″
vehDriverViewDist “300″
vehDriverViewFocusRange “50″
vehDriverViewHeightMax “50″
vehDriverViewHeightMin “-15″
version “CoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06:03:10PM win-x86″
vid_xpos “115″
vid_ypos “145″
voice_deadChat “0″
voice_global “0″
voice_localEcho “0″
waypointDebugDraw “0″
waypointDistScaleRangeMax “3000″
waypointDistScaleRangeMin “1000″
waypointDistScaleSmallest “0.8″
waypointIconHeight “36″
waypointIconWidth “36″
waypointOffscreenCornerRadius “105″
waypointOffscreenDistanceThresholdAlpha “30″
waypointOffscreenPadBottom “30″
waypointOffscreenPadLeft “103″
waypointOffscreenPadRight “0″
waypointOffscreenPadTop “0″
waypointOffscreenPointerDistance “20″
waypointOffscreenPointerHeight “12″
waypointOffscreenPointerWidth “25″
waypointOffscreenRoundedCorners “1″
waypointOffscreenScaleLength “500″
waypointOffscreenScaleSmallest “1″
waypointPlayerOffsetCrouch “56″
waypointPlayerOffsetProne “30″
waypointPlayerOffsetStand “74″
waypointSplitscreenScale “1.8″
waypointTweakY “-17″
wideScreen “0″
winvoice_mic_mute “1″
winvoice_mic_reclevel “65535″
winvoice_mic_scaler “1″
winvoice_save_voice “0″
winvoice_mic_mute “1″
winvoice_mic_reclevel “65535″
winvoice_mic_scaler “1″
winvoice_save_voice “0″


+rep peoples
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The following 3 users say thank you to xxMrPostmanxx for this useful post:

Bali-Pro42, Karnage, mobonez
08-15-2009, 10:58 AM #11
theyve been posted before but nice to see people tryin hard to find codes rememeber tho just release to people u want and dont have public releases Smile then we maybe be able to have it longer than ufo lol
08-15-2009, 11:10 AM #12
adrianeitor92
We have to go back
I tried some of theese but anyone works...
08-15-2009, 11:17 AM #13
right ive found some new codes in his list(some are allready known)
here they are:

cg_drawFPSLabels ?1?
cg_drawFPS ?Simple?
cg_overheadNamesGlow ?0 0 0 1?
cg_predictItems ?1?cg_scoreboardBannerHeight ?35?cg_scoreboardFont ?0?cg_scoreboardHeaderFontScale ?0.35?cg_scoreboardHeight ?435?cg_scoreboardItemHeight ?18?cg_scoreboardMyColor ?1 0.8 0.4 1?cg_scoreboardPingGraph ?0?cg_scoreboardPingHeight ?0.7?cg_scoreboardPingText ?1?cg_scoreboardPingWidth ?0.036?cg_scoreboardRankFontScale ?0.25?cg_scoreboardScrollStep ?3?cg_scoreboardTextOffset ?0.5?cg_scoreboardWidth ?500?

cg_thirdPerson ?0?
cg_thirdPersonRange ?120?
cg_tracerScale ?1?

compassEnemyFootstepEnabled ?0?compassEnemyFootstepMaxRange ?500?compassEnemyFootstepMaxZ ?100?compassEnemyFootstepMinSpeed ?140?
con_default_console_filter ?*?

customclass1 ?RPD ?customclass2 ?m60?customclass3 ?m4?customclass4 ?Custom Slot 4?customclass5 ?Custom Slot 5?

------------------------------
dont forget 2 +ReP
08-15-2009, 07:40 PM #14
Originally posted by kloops View Post
Wtf does it do ill do it but is campain or what?


It's CoD4 Codes from the PC version. There based around the same type of code so you edit em a little bit a voila you have a code for your MP or CM file then you go test it and post here to tell NGU if it's working around.

---------- Post added at 12:06 PM ---------- Previous post was at 12:05 PM ----------

Originally posted by usaviper2127 View Post
right ive found some new codes in his list(some are allready known)
here they are:

cg_drawFPSLabels ?1?
cg_drawFPS ?Simple?
cg_overheadNamesGlow ?0 0 0 1?
cg_predictItems ?1?cg_scoreboardBannerHeight ?35?cg_scoreboardFont ?0?cg_scoreboardHeaderFontScale ?0.35?cg_scoreboardHeight ?435?cg_scoreboardItemHeight ?18?cg_scoreboardMyColor ?1 0.8 0.4 1?cg_scoreboardPingGraph ?0?cg_scoreboardPingHeight ?0.7?cg_scoreboardPingText ?1?cg_scoreboardPingWidth ?0.036?cg_scoreboardRankFontScale ?0.25?cg_scoreboardScrollStep ?3?cg_scoreboardTextOffset ?0.5?cg_scoreboardWidth ?500?

cg_thirdPerson ?0?
cg_thirdPersonRange ?120?
cg_tracerScale ?1?

compassEnemyFootstepEnabled ?0?compassEnemyFootstepMaxRange ?500?compassEnemyFootstepMaxZ ?100?compassEnemyFootstepMinSpeed ?140?
con_default_console_filter ?*?

customclass1 ?RPD ?customclass2 ?m60?customclass3 ?m4?customclass4 ?Custom Slot 4?customclass5 ?Custom Slot 5?

------------------------------
dont forget 2 +ReP


Good work man keep looking. +rep

---------- Post added at 12:08 PM ---------- Previous post was at 12:06 PM ----------

[quote='[SXG]ingie12345;409609']theyve been posted before but nice to see people tryin hard to find codes rememeber tho just release to people u want and dont have public releases Smile then we maybe be able to have it longer than ufo lol[/quote]

Thanks man. Hey help out try to find working ones.

---------- Post added at 01:40 PM ---------- Previous post was at 12:08 PM ----------

Help out guys. USAVIPER has contributed to this so far. +rep him =D
08-15-2009, 08:34 PM #15
NickHell1
Little One
these work on ps3 with no bypass?
08-15-2009, 08:45 PM #16
Tons
hacks 4 vbux
deleted
08-15-2009, 08:46 PM #17
SieRoX
|||-HaXoR-|||
Do what work ?? There where not even codes posted here just the cvar list.
You can use that list to make your own codes and yes for those you have to bypass ....
08-15-2009, 09:08 PM #18
HERES ANOTHER LOT OF CODES IN THE LIST:
heres some compass codes(RADAR) & PC MAPS TO BE TESTESad Awesome

compass “1″compassClampIcons “1″compassCoords “720 340 200″compassECoordCutoff “37″compassEnemyFootstepEnabled “0″compassEnemyFootstepMaxRange “500″compassEnemyFootstepMaxZ “100″compassEnemyFootstepMinSpeed “140″
compassSize “1″--> CHANGE SIZE OF YOUR RADAR

these codes put RADAR ON IN RANKED(YOU GOT TO the 10000 to somthin like 100000
compassObjectiveRingTime “10000″

compassObjectiveTextHeight “18″compassObjectiveTextScale “0.3″compassObjectiveWidth “20″compassPlayerHeight “18.75″compassPlayerWidth “18.75″compassRadarLineThickness “0.4″compassRadarPingFadeTime “4″compassRadarUpdateTime “4″

& THIS CODE BELOW MITE BE POSSIBLE 2 WORK ONLINE:

cl_wwwDownload “1″

just put that in above & try downloading COD4 PC MAPS-PUT THE CODE AS “set* & put the code under this code ^
------------------------------
ill be putting up 5 posts on this thread of CODES ive found.thanks 4 reading!!!!
------------------------------
dont forget 2 +ReP
08-15-2009, 09:36 PM #19
shaun92
Bounty hunter
Originally posted by usaviper2127 View Post
HERES ANOTHER LOT OF CODES IN THE LIST:
heres some compass codes(RADAR) & PC MAPS TO BE TESTESad Awesome

compass “1″compassClampIcons “1″compassCoords “720 340 200″compassECoordCutoff “37″compassEnemyFootstepEnabled “0″compassEnemyFootstepMaxRange “500″compassEnemyFootstepMaxZ “100″compassEnemyFootstepMinSpeed “140″
compassSize “1″--> CHANGE SIZE OF YOUR RADAR

these codes put RADAR ON IN RANKED(YOU GOT TO the 10000 to somthin like 100000
compassObjectiveRingTime “10000″

compassObjectiveTextHeight “18″compassObjectiveTextScale “0.3″compassObjectiveWidth “20″compassPlayerHeight “18.75″compassPlayerWidth “18.75″compassRadarLineThickness “0.4″compassRadarPingFadeTime “4″compassRadarUpdateTime “4″

& THIS CODE BELOW MITE BE POSSIBLE 2 WORK ONLINE:

cl_wwwDownload “1″

just put that in above & try downloading COD4 PC MAPS-PUT THE CODE AS “set* & put the code under this code ^
------------------------------
ill be putting up 5 posts on this thread of CODES ive found.thanks 4 reading!!!!
------------------------------
dont forget 2 +ReP


So are you saying these codes work, or are to be tested? I got a bit confused :p
Nice work though Smile

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