Post: Hack codes list [CVARS]
08-15-2009, 07:55 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Taken from the PC version, but it's still developed around the same engine so most of these codes will work when you edit _MP. Also don't know if its been posted but with new hacks being made thought I should post it anyway.

For example if you put something like:

set nightVisionPowerOnTime “6.0″


This would mean when you turn night vision on it will take 6 seconds till its fully turned on.

Codes:

    actionSlotsHide “0″
activeAction “”
ai_corpseCount “10″
ammoCounterHide “0″
authPort “20800″
authServerName “cod4master.activision.com”
bg_aimSpreadMoveSpeedThreshold “11″
bg_bobAmplitudeDucked “0.0075 0.0075″
bg_bobAmplitudeProne “0.02 0.005″
bg_bobAmplitudeSprinting “0.02 0.014″
bg_bobAmplitudeStanding “0.007 0.007″
bg_bobMax “8″
bg_fallDamageMaxHeight “300″
bg_fallDamageMinHeight “128″
bg_foliagesnd_fastinterval “500″
bg_foliagesnd_maxspeed “180″
bg_foliagesnd_minspeed “40″
bg_foliagesnd_resetinterval “500″
bg_foliagesnd_slowinterval “1500″
bg_ladder_yawcap “100″
bg_legYawTolerance “20″
bg_maxGrenadeIndicatorSpeed “20″
bg_prone_yawcap “85″
bg_shock_lookControl “1″
bg_shock_lookControl_fadeTime “2″
bg_shock_lookControl_maxpitchspeed “90″
bg_shock_lookControl_maxyawspeed “90″
bg_shock_lookControl_mousesensitivityscale “0.5″
bg_shock_movement “1″
bg_shock_screenBlurBlendFadeTime “1″
bg_shock_screenBlurBlendTime “0.4″
bg_shock_screenFlashShotFadeTime “1″
bg_shock_screenFlashWhiteFadeTime “1″
bg_shock_screenType “blurred”
bg_shock_sound “1″
bg_shock_soundDryLevel “1″
bg_shock_soundEnd “shellshock_end”
bg_shock_soundEndAbort “shellshock_end_abort”
bg_shock_soundFadeInTime “0.25″
bg_shock_soundFadeOutTime “2.5″
bg_shock_soundLoop “shellshock_loop”
bg_shock_soundLoopEndDelay “-3″
bg_shock_soundLoopFadeTime “1.5″
bg_shock_soundLoopSilent “shellshock_loop_silent”
bg_shock_soundModEndDelay “2″
bg_shock_soundRoomType “generic”
bg_shock_soundWetLevel “0.5″
bg_shock_viewKickFadeTime “3″
bg_shock_viewKickPeriod “0.75″
bg_shock_viewKickRadius “0.05″
bg_shock_volume_ambient “0.5″
bg_shock_volume_announcer “0.5″
bg_shock_volume_auto “0.5″
bg_shock_volume_auto2 “0.5″
bg_shock_volume_auto2d “0.5″
bg_shock_volume_autodog “0.5″
bg_shock_volume_body “0.5″
bg_shock_volume_body2d “0.5″
bg_shock_volume_bulletimpact “0.5″
bg_shock_volume_bulletwhizby “0.5″
bg_shock_volume_effects1 “0.5″
bg_shock_volume_effects2 “0.5″
bg_shock_volume_element “0.5″
bg_shock_volume_hurt “0.5″
bg_shock_volume_item “0.5″
bg_shock_volume_local “0.5″
bg_shock_volume_local2 “0.5″
bg_shock_volume_menu “0.5″
bg_shock_volume_mission “0.5″
bg_shock_volume_music “0.5″
bg_shock_volume_musicnopause “0.5″
bg_shock_volume_nonshock “0.5″
bg_shock_volume_physics “0.5″
bg_shock_volume_player1 “0.5″
bg_shock_volume_player2 “0.5″
bg_shock_volume_reload “0.5″
bg_shock_volume_reload2d “0.5″
bg_shock_volume_shellshock “0.5″
bg_shock_volume_vehicle “0.5″
bg_shock_volume_vehiclelimited “0.5″
bg_shock_volume_voice “0.5″
bg_shock_volume_weapon “0.5″
bg_shock_volume_weapon2d “0.5″
bg_swingSpeed “0.2″
bg_viewKickMax “90″
bg_viewKickMin “5″
bg_viewKickRandom “0.4″
bg_viewKickScale “0.2″
bullet_penetrationMinFxDist “30″
cg_airstrikeKillCamCloseXYDist “24″
cg_airstrikeKillCamCloseZDist “24″
cg_airstrikeKillCamDist “200″
cg_airstrikeKillCamFarBlur “2″
cg_airstrikeKillCamFarBlurDist “300″
cg_airstrikeKillCamFarBlurStart “100″
cg_airstrikeKillCamFov “80″
cg_airstrikeKillCamNearBlur “4″
cg_airstrikeKillCamNearBlurEnd “100″
cg_airstrikeKillCamNearBlurStart “0″
cg_blood “1″
cg_brass “1″
cg_centertime “5″
cg_chatHeight “8″
cg_chatTime “12000″
cg_connectionIconSize “0″
cg_constantSizeHeadIcons “0″
cg_crosshairAlpha “1″
cg_crosshairAlphaMin “0.5″
cg_crosshairDynamic “0″
cg_crosshairEnemyColor “1″
cg_cursorHints “4″
cg_debug_overlay_viewport “0″
cg_debugevents “0″
cg_debugInfoCornerOffset “0 0″
cg_debugposition “0″
cg_descriptiveText “1″
cg_draw2D “1″
cg_drawBreathHint “1″
cg_drawCrosshair “1″
cg_drawCrosshairNames “1″
cg_drawCrosshairNamesPosX “300″
cg_drawCrosshairNamesPosY “180″
cg_drawFPS “Simple”
cg_drawFPSLabels “1″
cg_drawFriendlyNames “1″
cg_drawGun “1″
cg_drawHealth “0″
cg_drawLagometer “1″
cg_drawMantleHint “1″
cg_drawMaterial “Off”
cg_drawpaused “1″
cg_drawScriptUsage “0″
cg_drawShellshock “1″
cg_drawSnapshot “0″
cg_drawSpectatorMessages “1″
cg_drawThroughWalls “0″
cg_drawTurretCrosshair “1″
cg_dumpAnims “-1″
cg_enemyNameFadeIn “250″
cg_enemyNameFadeOut “250″
cg_errordecay “100″
cg_firstPersonTracerChance “0.5″
cg_footsteps “1″
cg_fov “65″
cg_fovMin “10″
cg_fovScale “1″
cg_friendlyNameFadeIn “0″
cg_friendlyNameFadeOut “1500″
cg_gameBoldMessageWidth “390″
cg_gameMessageWidth “455″
cg_gun_move_f “0″
cg_gun_move_minspeed “0″
cg_gun_move_r “0″
cg_gun_move_rate “0″
cg_gun_move_u “0″
cg_gun_ofs_f “0″
cg_gun_ofs_r “0″
cg_gun_ofs_u “0″
cg_gun_x “0″
cg_gun_y “0″
cg_gun_z “0″
cg_headIconMinScreenRadius “0.015″
cg_heliKillCamDist “1000″
cg_heliKillCamFarBlur “2″
cg_heliKillCamFarBlurDist “300″
cg_heliKillCamFarBlurStart “100″
cg_heliKillCamFov “15″
cg_heliKillCamNearBlur “4″
cg_heliKillCamNearBlurEnd “100″
cg_heliKillCamNearBlurStart “0″
cg_heliKillCamZDist “50″
cg_hintFadeTime “100″
cg_hudChatIntermissionPosition “5 110″
cg_hudChatPosition “5 204″
cg_hudDamageIconHeight “64″
cg_hudDamageIconInScope “0″
cg_hudDamageIconOffset “128″
cg_hudDamageIconTime “2000″
cg_hudDamageIconWidth “128″
cg_hudGrenadeIconEnabledFlash “0″
cg_hudGrenadeIconHeight “25″
cg_hudGrenadeIconInScope “0″
cg_hudGrenadeIconMaxHeight “104″
cg_hudGrenadeIconMaxRangeFlash “500″
cg_hudGrenadeIconMaxRangeFrag “250″
cg_hudGrenadeIconOffset “50″
cg_hudGrenadeIconWidth “25″
cg_hudGrenadePointerHeight “12″
cg_hudGrenadePointerPivot “12 27″
cg_hudGrenadePointerPulseFreq “1.7″
cg_hudGrenadePointerPulseMax “1.85″
cg_hudGrenadePointerPulseMin “0.3″
cg_hudGrenadePointerWidth “25″
cg_hudlegacysplitscreenscale “2″
cg_hudMapBorderWidth “2″
cg_hudMapFriendlyHeight “15″
cg_hudMapFriendlyWidth “15″
cg_hudMapPlayerHeight “20″
cg_hudMapPlayerWidth “20″
cg_hudMapRadarLineThickness “0.15″
cg_hudObjectiveTextScale “0.3″
cg_hudProneY “-160″
cg_hudSayPosition “5 180″
cg_hudsplitscreencompassscale “1.5″
cg_hudsplitscreenstancescale “2″
cg_hudStanceFlash “1 1 1 1″
cg_hudStanceHintPrints “0″
cg_hudVotePosition “5 220″
cg_invalidCmdHintBlinkInterval “600″
cg_invalidCmdHintDuration “1800″
cg_laserEndOffset “0.5″
cg_laserFlarePct “0.2″
cg_laserForceOn “0″
cg_laserLight “1″
cg_laserLightBeginOffset “13″
cg_laserLightBodyTweak “15″
cg_laserLightEndOffset “-3″
cg_laserLightRadius “3″
cg_laserRadius “0.8″
cg_laserRange “1500″
cg_laserRangePlayer “1500″
cg_mapLocationSelectionCursorSpeed “0.6″
cg_marks_ents_player_only “0″
cg_nopredict “0″
cg_overheadIconSize “0.7″
cg_overheadNamesFarDist “1024″
cg_overheadNamesFarScale “0.6″
cg_overheadNamesFont “2″
cg_overheadNamesGlow “0 0 0 1″
cg_overheadNamesMaxDist “10000″
cg_overheadNamesNearDist “256″
cg_overheadNamesSize “0.5″
cg_overheadRankSize “0.5″
cg_predictItems “1″
cg_scoreboardBannerHeight “35″
cg_scoreboardFont “0″
cg_scoreboardHeaderFontScale “0.35″
cg_scoreboardHeight “435″
cg_scoreboardItemHeight “18″
cg_scoreboardMyColor “1 0.8 0.4 1″
cg_scoreboardPingGraph “0″
cg_scoreboardPingHeight “0.7″
cg_scoreboardPingText “1″
cg_scoreboardPingWidth “0.036″
cg_scoreboardRankFontScale “0.25″
cg_scoreboardScrollStep “3″
cg_scoreboardTextOffset “0.5″
cg_scoreboardWidth “500″
cg_ScoresPing_BgColor “0.25098 0.25098 0.25098 0.501961″
cg_ScoresPing_HighColor “0.8 0 0 1″
cg_ScoresPing_Interval “100″
cg_ScoresPing_LowColor “0 0.74902 0 1″
cg_ScoresPing_MaxBars “4″
cg_ScoresPing_MedColor “0.8 0.8 0 1″
cg_scriptIconSize “0″
cg_showmiss “0″
cg_sprintMeterDisabledColor “0.8 0.1 0.1 0.2″
cg_sprintMeterEmptyColor “0.7 0.5 0.2 0.8″
cg_sprintMeterFullColor “0.8 0.8 0.8 0.8″
cg_subtitleMinTime “3″
cg_subtitles “1″
cg_subtitleWidthStandard “520″
cg_subtitleWidthWidescreen “520″
cg_teamChatsOnly “0″
cg_thirdPerson “0″
cg_thirdPersonAngle “0″
cg_thirdPersonRange “120″
cg_tracerchance “0.2″
cg_tracerlength “160″
cg_tracerScale “1″
cg_tracerScaleDistRange “25000″
cg_tracerScaleMinDist “5000″
cg_tracerScrewDist “100″
cg_tracerScrewRadius “0.5″
cg_tracerSpeed “7500″
cg_tracerwidth “4″
cg_viewZSmoothingMax “16″
cg_viewZSmoothingMin “1″
cg_viewZSmoothingTime “0.1″
cg_voiceIconSize “0″
cg_weaponCycleDelay “0″
cg_weaponHintsCoD1Style “1″
cg_weaponleftbone “tag_weapon_left”
cg_weaponrightbone “tag_weapon_right”
cg_youInKillCamSize “6″
cl_allowDownload “1″
cl_analog_attack_threshold “0.8″
cl_anglespeedkey “1.5″
cl_anonymous “0″
cl_avidemo “0″
cl_bypassMouseInput “0″
cl_connectionAttempts “10″
cl_connectTimeout “200″
cl_forceavidemo “0″
cl_freelook “1″
cl_freezeDemo “0″
cl_hudDrawsBehindUI “1″
cl_ingame “0″
cl_maxpackets “30″
cl_maxPing “800″
cl_motdString “”
cl_mouseAccel “0″
cl_nodelta “0″
cl_noprint “0″
cl_packetdup “1″
cl_paused “0″
cl_pitchspeed “140″
cl_punkbuster “1″
cl_serverStatusResendTime “750″
cl_showmouserate “0″
cl_shownet “0″
cl_shownuments “0″
cl_showSend “0″
cl_showServerCommands “0″
cl_showTimeDelta “0″
cl_stanceHoldTime “300″
cl_talking “0″
cl_timeout “40″
cl_updateavailable “0″
cl_updatefiles “”
cl_updateoldversion “”
cl_updateversion “”
cl_voice “1″
cl_wwwDownload “1″
cl_yawspeed “140″
clientSideEffects “1″
com_animCheck “0″
com_filter_output “0″
com_introPlayed “1″
com_maxfps “0″
com_maxFrameTime “100″
com_playerProfile “gand”
com_recommendedSet “1″
com_statmon “0″
com_timescale “1″
compass “1″
compassClampIcons “1″
compassCoords “720 340 200″
compassECoordCutoff “37″
compassEnemyFootstepEnabled “0″
compassEnemyFootstepMaxRange “500″
compassEnemyFootstepMaxZ “100″
compassEnemyFootstepMinSpeed “140″
compassFriendlyHeight “18.75″
compassFriendlyWidth “18.75″
compassMaxRange “2500″
compassMinRadius “0.0001″
compassMinRange “0.0001″
compassObjectiveArrowHeight “20″
compassObjectiveArrowOffset “2″
compassObjectiveArrowRotateDist “5″
compassObjectiveArrowWidth “20″
compassObjectiveDetailDist “10″
compassObjectiveDrawLines “1″
compassObjectiveHeight “20″
compassObjectiveIconHeight “16″
compassObjectiveIconWidth “16″
compassObjectiveMaxHeight “70″
compassObjectiveMaxRange “2048″
compassObjectiveMinAlpha “1″
compassObjectiveMinDistRange “1″
compassObjectiveMinHeight “-70″
compassObjectiveNearbyDist “4″
compassObjectiveNumRings “10″
compassObjectiveRingSize “80″
compassObjectiveRingTime “10000″
compassObjectiveTextHeight “18″
compassObjectiveTextScale “0.3″
compassObjectiveWidth “20″
compassPlayerHeight “18.75″
compassPlayerWidth “18.75″
compassRadarLineThickness “0.4″
compassRadarPingFadeTime “4″
compassRadarUpdateTime “4″
compassRotation “1″
compassSize “1″
compassSoundPingFadeTime “2″
compassTickertapeStretch “0.5″
con_default_console_filter “*”
con_errormessagetime “8″
con_gameMsgWindow0FadeInTime “0.25″
con_gameMsgWindow0FadeOutTime “0.5″
con_gameMsgWindow0Filter “gamenotify obituary”
con_gameMsgWindow0LineCount “4″
con_gameMsgWindow0MsgTime “5″
con_gameMsgWindow0ScrollTime “0.25″
con_gameMsgWindow0SplitscreenScale “1.5″
con_gameMsgWindow1FadeInTime “0.25″
con_gameMsgWindow1FadeOutTime “0.01″
con_gameMsgWindow1Filter “boldgame”
con_gameMsgWindow1LineCount “5″
con_gameMsgWindow1MsgTime “8″
con_gameMsgWindow1ScrollTime “0.25″
con_gameMsgWindow1SplitscreenScale “1.5″
con_gameMsgWindow2FadeInTime “0.75″
con_gameMsgWindow2FadeOutTime “0.5″
con_gameMsgWindow2Filter “subtitle”
con_gameMsgWindow2LineCount “7″
con_gameMsgWindow2MsgTime “5″
con_gameMsgWindow2ScrollTime “0.25″
con_gameMsgWindow2SplitscreenScale “1.5″
con_gameMsgWindow3FadeInTime “0.25″
con_gameMsgWindow3FadeOutTime “0.5″
con_gameMsgWindow3Filter “”
con_gameMsgWindow3LineCount “5″
con_gameMsgWindow3MsgTime “5″
con_gameMsgWindow3ScrollTime “0.25″
con_gameMsgWindow3SplitscreenScale “1.5″
con_inputBoxColor “0.1 0.1 0.5 0.8″
con_inputHintBoxColor “0.1 0.1 0.5 1″
con_matchPrefixOnly “1″
con_minicon “1″
con_miniconlines “5″
con_minicontime “4″
con_outputBarColor “0.1 0.1 0.9 0.8″
con_outputSliderColor “0.15 0.15 0.1 0.6″
con_outputWindowColor “0.1 0.1 0.3 0.9″
con_typewriterColorBase “1 1 1″
con_typewriterColorGlowCheckpoint “0.6 0.5 0.6 1″
con_typewriterColorGlowCompleted “0 0.3 0.8 1″
con_typewriterColorGlowFailed “0.8 0 0 1″
con_typewriterColorGlowUpdated “0 0.6 0.18 1″
con_typewriterDecayDuration “700″
con_typewriterDecayStartTime “6000″
con_typewriterPrintSpeed “50″
customclass1 “RPD ”
customclass2 “m60″
customclass3 “m4″
customclass4 “Custom Slot 4″
customclass5 “Custom Slot 5″
dedicated “listen server”
developer “0″
developer_script “0″
didyouknow “@PLATFORM_DYK_MSG15″
drew_notes “5″
dynEnt_active “1″
dynEnt_bulletForce “1000″
dynEnt_explodeForce “12500″
dynEnt_explodeMaxEnts “20″
dynEnt_explodeMinForce “40″
dynEnt_explodeSpinScale “3″
dynEnt_explodeUpbias “0.5″
dynEntPieces_a***larVelocity “0 0 0″
dynEntPieces_impactForce “1000″
dynEntPieces_velocity “0 0 0″
fixedtime “0″
friction “5.5″
fs_basegame “”
fs_basepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_cdpath “”
fs_copyfiles “0″
fs_debug “0″
fs_game “”
fs_homepath “E:\Program Files\Activision\Call of Duty 4 - Modern Warfare”
fs_ignoreLocalized “0″
fs_restrict “0″
fx_marks “1″
fx_marks_ents “1″
fx_marks_smodels “1″
g_allowvote “1″
g_antilag “1″
g_banIPs “”
g_clonePlayerMaxVelocity “80″
g_compassShowEnemies “0″
g_deadChat “1″
g_dropForwardSpeed “10″
g_dropHorzSpeedRand “100″
g_dropUpSpeedBase “10″
g_dropUpSpeedRand “5″
g_gametype “war”
g_log “games_mp.log”
g_logSync “0″
g_oldVoting “1″
g_playerCollisionEjectSpeed “25″
g_redCrosshairs “1″
g_synchronousClients “0″
g_useGear “1″
g_useholdspawndelay “500″
g_voiceChatTalkingDuration “500″
g_voteAbstainWeight “0.5″
heli_barrelMaxVelocity “1250″
heli_barrelRotation “70″
heli_barrelSlowdown “360″
hiDef “1″
hud_deathQuoteFadeTime “1000″
hud_enable “1″
hud_fade_ammodisplay “0″
hud_fade_compass “0″
hud_fade_healthbar “2″
hud_fade_offhand “0″
hud_fade_sprint “1.7″
hud_fade_stance “1.7″
hud_fadeout_speed “0.1″
hud_flash_period_offhand “0.5″
hud_flash_time_offhand “2″
hud_health_pulserate_critical “0.5″
hud_health_pulserate_injured “1″
hud_health_startpulse_critical “0.33″
hud_health_startpulse_injured “1″
hudElemPausedBrightness “0.4″
in_mouse “1″
inertiaAngle “0″
inertiaDebug “0″
inertiaMax “50″
jump_height “39″
jump_ladderPushVel “128″
jump_slowdownEnable “1″
jump_spreadAdd “64″
jump_stepSize “18″
koth_autodestroytime “60″
koth_capturetime “20″
koth_delayPlayer “0″
koth_destroytime “10″
koth_kothmode “0″
koth_spawnDelay “60″
koth_spawntime “0″
loc_forceEnglish “0″
loc_la***age “0″
loc_translate “1″
loc_warnings “1″
loc_warningsAsErrors “0″
logfile “2″
lowAmmoWarningColor1 “0.901961 0.901961 0.901961 0.8″
lowAmmoWarningColor2 “1 1 1 1″
lowAmmoWarningNoAmmoColor1 “0.8 0 0 0.8″
lowAmmoWarningNoAmmoColor2 “1 0 0 1″
lowAmmoWarningNoReloadColor1 “0.701961 0.701961 0 0.8″
lowAmmoWarningNoReloadColor2 “1 1 0 1″
lowAmmoWarningPulseFreq “1.7″
lowAmmoWarningPulseMax “1.5″
lowAmmoWarningPulseMin “0″
m_filter “0″
m_forward “0.25″
m_pitch “0.022″
m_side “0.25″
m_yaw “0.022″
mantle_check_angle “60″
mantle_check_radius “0.1″
mantle_check_range “20″
mantle_debug “0″
mantle_enable “1″
mantle_view_yawcap “60″
mapname “”
masterPort “20810″
masterServerName “cod4master.activision.com”
monkeytoy “0″
motd “”
msg_dumpEnts “0″
msg_hudelemspew “0″
msg_printEntityNums “0″
name “2ci-”
net_ip “localhost”
net_lanauthorize “0″
net_noipx “0″
net_noudp “0″
net_port “28960″
net_profile “0″
net_showprofile “0″
net_socksEnabled “0″
net_socksPassword “”
net_socksPort “1080″
net_socksServer “”
net_socksUsername “”
nextdemo “”
nextmap “”
nightVisionDisableEffects “0″
nightVisionFadeInOutTime “0.1″
nightVisionPowerOnTime “0.3″
onlinegame “1″
overrideNVGModelWithKnife “0″
packetDebug “0″
password “”
perk_bulletPenetrationMultiplier “2″
perk_extraBreath “5″
perk_grenadeDeath “frag_grenade_short_mp”
perk_parabolicAngle “180″
perk_parabolicIcon “specialty_parabolic”
perk_parabolicRadius “400″
perk_sprintMultiplier “2″
perk_weapRateMultiplier “0.75″
perk_weapReloadMultiplier “0.5″
perk_weapSpreadMultiplier “0.65″
player_adsExitDelay “0″
player_backSpeedScale “0.7″
player_breath_fire_delay “0″
player_breath_gasp_lerp “6″
player_breath_gasp_scale “4.5″
player_breath_gasp_time “1″
player_breath_hold_lerp “1″
player_breath_hold_time “4.5″
player_breath_snd_delay “1″
player_breath_snd_lerp “2″
player_burstFireCooldown “0.2″
player_debugHealth “0″
player_dmgtimer_flinchTime “500″
player_dmgtimer_maxTime “750″
player_dmgtimer_minScale “0″
player_dmgtimer_stumbleTime “500″
player_dmgtimer_timePerPoint “100″
player_footstepsThreshhold “0″
player_lean_rotate_crouch_left “1.25″
player_lean_rotate_crouch_right “1″
player_lean_rotate_left “1.25″
player_lean_rotate_right “1.25″
player_lean_shift_crouch_left “12.5″
player_lean_shift_crouch_right “13″
player_lean_shift_left “5″
player_lean_shift_right “2.5″
player_meleeChargeFriction “1200″
player_meleeHeight “10″
player_meleeRange “64″
player_meleeWidth “10″
player_move_factor_on_torso “0″
player_moveThreshhold “10″
player_scopeExitOnDamage “0″
player_spectateSpeedScale “1″
player_sprintCameraBob “0.5″
player_sprintForwardMinimum “105″
player_sprintMinTime “1″
player_sprintRechargePause “0″
player_sprintSpeedScale “1.5″
player_sprintStrafeSpeedScale “0.667″
player_sprintTime “4″
player_strafeAnimCosAngle “0.5″
player_strafeSpeedScale “0.8″
player_sustainAmmo “0″
player_turnAnims “0″
player_view_pitch_down “85″
player_view_pitch_up “85″
protocol “1″
r_aaAlpha “dither (fast)”
r_aaSamples “4″
r_altModelLighti***pdate “1″
r_aspectRatio “auto”
r_autopriority “0″
r_blur “0″
r_brightness “0″
r_cacheModelLighting “1″
r_cacheSModelLighting “1″
r_clear “dev-only blink”
r_clearColor “0 0 0 0″
r_clearColor2 “0 0 0 0″
r_colorMap “Unchanged”
r_contrast “1″
r_customMode “”
r_debugLineWidth “3″
r_debugShader “none”
r_depthPrepass “0″
r_desaturation “1″
r_detail “1″
r_diffuseColorScale “1″
r_displayRefresh “60 Hz”
r_distortion “1″
r_dlightLimit “4″
r_dof_bias “0.5″
r_dof_enable “1″
r_dof_farBlur “1.8″
r_dof_farEnd “7000″
r_dof_farStart “1000″
r_dof_nearBlur “6″
r_dof_nearEnd “60″
r_dof_nearStart “10″
r_dof_tweak “0″
r_dof_viewModelEnd “8″
r_dof_viewModelStart “2″
r_drawDecals “1″
r_drawSun “1″
r_drawWater “1″
r_envMapExponent “5″
r_envMapMaxIntensity “0.5″
r_envMapMinIntensity “0.2″
r_envMapOverride “0″
r_envMapSpecular “1″
r_envMapSunIntensity “2″
r_fastSkin “0″
r_filmTweakBrightness “0″
r_filmTweakContrast “1.4″
r_filmTweakDarkTint “0.7 0.85 1″
r_filmTweakDesaturation “0.2″
r_filmTweakEnable “0″
r_filmTweakInvert “0″
r_filmTweakLightTint “1.1 1.05 0.85″
r_filmUseTweaks “0″
r_floatz “1″
r_fog “1″
r_forceLod “none”
r_fullbright “0″
r_fullscreen “0″
r_gamma “0.8″
r_glow “1″
r_glow_allowed “1″
r_glow_allowed_script_forced “0″
r_glowTweakBloomCutoff “0.5″
r_glowTweakBloomDesaturation “0″
r_glowTweakBloomIntensity0 “1″
r_glowTweakEnable “0″
r_glowTweakRadius0 “5″
r_glowUseTweaks “0″
r_gpuSync “adaptive”
r_highLodDist “-1″
r_ignore “0″
r_ignorehwgamma “0″
r_inGameVideo “1″
r_lightMap “Unchanged”
r_lightTweakAmbient “0.1″
r_lightTweakAmbientColor “1 0 0 1″
r_lightTweakDiffuseFraction “0.5″
r_lightTweakSunColor “0 1 0 1″
r_lightTweakSunDiffuseColor “0 0 1 1″
r_lightTweakSunDirection “0 0 0″
r_lightTweakSunLight “1″
r_loadForRenderer “1″
r_lockPvs “0″
r_lodBiasRigid “0″
r_lodBiasSkinned “0″
r_lodScaleRigid “1″
r_lodScaleSkinned “1″
r_logFile “0″
r_lowestLodDist “-1″
r_lowLodDist “-1″
r_mediumLodDist “-1″
r_mode “1024Ă—768″
r_modelVertColor “1″
r_monitor “0″
r_multiGpu “0″
r_norefresh “0″
r_normal “1″
r_normalMap “Unchanged”
r_outdoor “1″
r_outdoorAwayBias “32″
r_outdoorDownBias “0″
r_outdoorFeather “8″
r_picmip “0″
r_picmip_bump “0″
r_picmip_manual “1″
r_picmip_spec “0″
r_picmip_water “0″
r_polygonOffsetBias “-1″
r_polygonOffsetScale “-1″
r_portalBevels “0.7″
r_portalBevelsOnly “0″
r_portalMinClipArea “0.02″
r_portalMinRecurseDepth “2″
r_portalWalkLimit “0″
r_preloadShaders “0″
r_pretess “1″
r_reflectionProbeGenerate “0″
r_reflectionProbeGenerateExit “0″
r_reflectionProbeRegenerateAll “0″
r_rendererInUse “Shader model 3.0″
r_rendererPreference “Awesome faceefault”
r_resampleScene “1″
r_scaleViewport “1″
r_showFbColorDebug “None”
r_showFloatZDebug “0″
r_showLightGrid “0″
r_showMissingLightGrid “0″
r_showPixelCost “off”
r_showPortals “0″
r_singleCell “0″
r_skinCache “1″
r_skipPvs “0″
r_smc_enable “1″
r_smp_backend “1″
r_smp_worker “1″
r_smp_worker_thread0 “0″
r_smp_worker_thread1 “0″
r_specular “1″
r_specularColorScale “1″
r_specularMap “Unchanged”
r_spotLightBrightness “14″
r_spotLightEndRadius “196″
r_spotLightEntityShadows “1″
r_spotLightFovInnerFraction “0.7″
r_spotLightShadows “1″
r_spotLightSModelShadows “1″
r_spotLightStartRadius “36″
r_sse_skinning “1″
r_sun_from_dvars “0″
r_sun_fx_position “0 0 0″
r_sunblind_fadein “0.5″
r_sunblind_fadeout “3″
r_sunblind_max_angle “5″
r_sunblind_max_darken “0.75″
r_sunblind_min_angle “30″
r_sunflare_fadein “1″
r_sunflare_fadeout “1″
r_sunflare_max_alpha “1″
r_sunflare_max_angle “2″
r_sunflare_max_size “2500″
r_sunflare_min_angle “45″
r_sunflare_min_size “0″
r_sunflare_shader “sun_flare”
r_sunglare_fadein “0.5″
r_sunglare_fadeout “3″
r_sunglare_max_angle “5″
r_sunglare_max_lighten “0.75″
r_sunglare_min_angle “30″
r_sunsprite_shader “sun”
r_sunsprite_size “16″
r_texFilterAnisoMax “4″
r_texFilterAnisoMin “16″
r_texFilterDisable “0″
r_texFilterMipBias “0″
r_texFilterMipMode “Unchanged”
r_useLayeredMaterials “0″
r_vc_makelog “0″
r_vc_showlog “0″
r_vsync “0″
r_warningRepeatDelay “5″
r_zfar “0″
r_zFeather “1″
r_znear “4″
r_znear_depthhack “0.1″
ragdoll_baselerp_time “1000″
ragdoll_bullet_force “500″
ragdoll_bullet_upbias “0.5″
ragdoll_debug “0″
ragdoll_dump_anims “0″
ragdoll_enable “1″
ragdoll_explode_force “18000″
ragdoll_explode_upbias “0.8″
ragdoll_fps “20″
ragdoll_jitter_scale “1″
ragdoll_jointlerp_time “3000″
ragdoll_max_life “4500″
ragdoll_max_simulating “16″
ragdoll_rotvel_scale “1″
ragdoll_self_collision_scale “1.2″
rate “25000″
rcon_password “”
sc_blur “2″
sc_count “24″
sc_debugCasterCount “24″
sc_debugReceiverCount “24″
sc_enable “0″
sc_fadeRange “0.25″
sc_length “400″
sc_offscreenCasterLodBias “0″
sc_offscreenCasterLodScale “20″
sc_shadowInRate “2″
sc_shadowOutRate “5″
sc_showDebug “0″
sc_showOverlay “0″
sc_wantCount “12″
sc_wantCountMargin “1″
scr_ctf_numlives “0″
scr_ctf_playerrespawndelay “0″
scr_ctf_roundlimit “2″
scr_ctf_roundswitch “1″
scr_ctf_scorelimit “10″
scr_ctf_timelimit “5″
scr_ctf_waverespawndelay “15″
scr_dm_numlives “0″
scr_dm_playerrespawndelay “0″
scr_dm_roundlimit “1″
scr_dm_scorelimit “150″
scr_dm_timelimit “10″
scr_dm_waverespawndelay “0″
scr_dom_numlives “0″
scr_dom_playerrespawndelay “0″
scr_dom_roundlimit “1″
scr_dom_scorelimit “200″
scr_dom_timelimit “0″
scr_dom_waverespawndelay “0″
scr_game_allowkillcam “1″
scr_game_deathpointloss “0″
scr_game_forceuav “0″
scr_game_graceperiod “0″
scr_game_hardpoints “1″
scr_game_onlyheadshots “0″
scr_game_perks “1″
scr_game_spectatetype “1″
scr_game_suicidepointloss “0″
scr_hardcore “0″
scr_hardpoint_allowartillery “1″
scr_hardpoint_allowhelicopter “1″
scr_hardpoint_allowuav “1″
scr_koth_numlives “0″
scr_koth_playerrespawndelay “0″
scr_koth_roundlimit “1″
scr_koth_roundswitch “1″
scr_koth_scorelimit “250″
scr_koth_timelimit “15″
scr_koth_waverespawndelay “0″
scr_oldschool “0″
scr_player_forcerespawn “1″
scr_player_healthregentime “5″
scr_player_maxhealth “100″
scr_player_numlives “0″
scr_player_respawndelay “0″
scr_player_sprinttime “4″
scr_player_suicidespawndelay “0″
scr_sab_bombtimer “30″
scr_sab_defusetime “5″
scr_sab_hotpotato “0″
scr_sab_numlives “0″
scr_sab_planttime “2.5″
scr_sab_playerrespawndelay “7.5″
scr_sab_roundlimit “0″
scr_sab_roundswitch “1″
scr_sab_scorelimit “1″
scr_sab_timelimit “20″
scr_sab_waverespawndelay “0″
scr_sd_bombtimer “45″
scr_sd_defusetime “5″
scr_sd_multibomb “0″
scr_sd_numlives “1″
scr_sd_planttime “5″
scr_sd_playerrespawndelay “0″
scr_sd_roundlimit “0″
scr_sd_roundswitch “3″
scr_sd_scorelimit “4″
scr_sd_timelimit “2.5″
scr_sd_waverespawndelay “0″
scr_team_fftype “0″
scr_team_kickteamkillers “0″
scr_team_respawntime “0″
scr_team_teamkillpointloss “1″
scr_team_teamkillspawndelay “20″
scr_war_numlives “0″
scr_war_playerrespawndelay “0″
scr_war_roundlimit “1″
scr_war_scorelimit “750″
scr_war_timelimit “10″
scr_war_waverespawndelay “0″
scr_xpscale “1″
sensitivity “2.5″
server1 “”
server10 “”
server11 “”
server12 “”
server13 “”
server14 “”
server15 “”
server16 “”
server2 “”
server3 “”
server4 “”
server5 “”
server6 “”
server7 “”
server8 “”
server9 “”
shortversion “1.0″
showdrop “0″
showpackets “0″
sm_enable “1″
sm_fastSunShadow “1″
sm_lightScore_eyeProjectDist “64″
sm_lightScore_spotProjectFrac “0.125″
sm_maxLights “4″
sm_polygonOffsetBias “0.5″
sm_polygonOffsetScale “2″
sm_qualitySpotShadow “1″
sm_spotEnable “1″
sm_spotShadowFadeTime “1″
sm_strictCull “1″
sm_sunEnable “1″
sm_sunSampleSizeNear “0.25″
sm_sunShadowCenter “0 0 0″
sm_sunShadowScale “1″
snaps “30″
snd_cinematicVolumeScale “0.85″
snd_draw3D “Off”
snd_drawInfo “None”
snd_enable2D “1″
snd_enable3D “1″
snd_enableEq “1″
snd_enableReverb “1″
snd_enableStream “1″
snd_errorOnMissing “0″
snd_khz “44″
snd_levelFadeTime “250″
snd_outputConfiguration “Windows default”
snd_slaveFadeTime “500″
snd_touchStreamFilesOnLoad “0″
snd_volume “0.8″
stat_version “10″
stopspeed “100″
sv_allowAnonymous “0″
sv_allowDownload “1″
sv_allowedClan1 “”
sv_allowedClan2 “”
sv_botsPressAttackBtn “1″
sv_cheats “0″
sv_clientArchive “1″
sv_clientSideBullets “1″
sv_connectTimeout “45″
sv_debugRate “0″
sv_debugReliableCmds “0″
sv_disableClientConsole “0″
sv_FFCheckSums “”
sv_FFNames “”
sv_floodProtect “1″
sv_fps “20″
sv_hostname “earpenis”
sv_iwdNames “”
sv_iwds “”
sv_keywords “”
sv_kickBanTime “300″
sv_mapRotation “map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant”
sv_mapRotationCurrent “”
sv_maxclients “24″
sv_maxPing “0″
sv_maxRate “5000″
sv_minPing “0″
sv_packet_info “0″
sv_padPackets “0″
sv_paused “0″
sv_privateClients “0″
sv_privatePassword “”
sv_punkbuster “0″
sv_pure “1″
sv_reconnectlimit “3″
sv_referencedFFCheckSums “”
sv_referencedFFNames “”
sv_referencedIwdNames “”
sv_referencedIwds “”
sv_running “0″
sv_serverid “0″
sv_showAverageBPS “0″
sv_showCommands “0″
sv_timeout “240″
sv_voice “0″
sv_voiceQuality “3″
sv_wwwBaseURL “”
sv_wwwDlDisconnected “0″
sv_wwwDownload “0″
sv_zombietime “2″
sys_configSum “4379996″
sys_configureGHz “10.8122″
sys_cpuGHz “2.80778″
sys_cpuName “Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz”
sys_gpu “NVIDIA GeForce 8800 GT”
sys_lockThreads “none”
sys_smp_allowed “1″
sys_SSE “1″
sys_sysMB “1024″
timescale “1″
ui_allow_classchange “0″
ui_allow_controlschange “1″
ui_allow_teamchange “0″
ui_bigFont “0.4″
ui_borderLowLightScale “0.35″
ui_browserFriendlyfire “-1″
ui_browserKillcam “-1″
ui_browserMod “-1″
ui_browserShowDedicated “0″
ui_browserShowEmpty “1″
ui_browserShowFull “1″
ui_browserShowPassword “-1″
ui_browserShowPunkBuster “-1″
ui_browserShowPure “1″
ui_buildLocation “-60 460″
ui_buildSize “0.3″
ui_cinematicsTimestamp “0″
ui_connectScreenTextGlowColor “0.3 0.6 0.3 1″
ui_currentMap “2″
ui_currentNetMap “2″
ui_customClassName “”
ui_customModeEditName “”
ui_customModeName “”
ui_dedicated “0″
ui_drawCrosshair “1″
ui_extraBigFont “0.55″
ui_gametype “0″
ui_hud_hardcore “0″
ui_hud_obituaries “1″
ui_hud_showobjicons “1″
ui_joinGametype “0″
ui_mapname “mp_backlot”
ui_maxclients “32″
ui_mousePitch “0″
ui_multiplayer “1″
ui_netGametype “4″
ui_netGametypeName “war”
ui_netSource “1″
ui_playerProfileAlreadyChosen “0″
ui_playerProfileCount “1″
ui_playerProfileNameNew “”
ui_playerProfileSelected “”
ui_serverStatusTimeOut “7000″
ui_showEndOfGame “0″
ui_showList “0″
ui_showmap “1″
ui_showMenuOnly “”
ui_smallFont “0.25″
ui_uav_allies “0″
ui_uav_axis “0″
ui_uav_client “0″
uiscript_debug “0″
useFastFile “1″
vehDebugClient “0″
vehDriverViewDist “300″
vehDriverViewFocusRange “50″
vehDriverViewHeightMax “50″
vehDriverViewHeightMin “-15″
version “CoD4 MP 1.0 build 525 nightly Wed Oct 03 2007 06:03:10PM win-x86″
vid_xpos “115″
vid_ypos “145″
voice_deadChat “0″
voice_global “0″
voice_localEcho “0″
waypointDebugDraw “0″
waypointDistScaleRangeMax “3000″
waypointDistScaleRangeMin “1000″
waypointDistScaleSmallest “0.8″
waypointIconHeight “36″
waypointIconWidth “36″
waypointOffscreenCornerRadius “105″
waypointOffscreenDistanceThresholdAlpha “30″
waypointOffscreenPadBottom “30″
waypointOffscreenPadLeft “103″
waypointOffscreenPadRight “0″
waypointOffscreenPadTop “0″
waypointOffscreenPointerDistance “20″
waypointOffscreenPointerHeight “12″
waypointOffscreenPointerWidth “25″
waypointOffscreenRoundedCorners “1″
waypointOffscreenScaleLength “500″
waypointOffscreenScaleSmallest “1″
waypointPlayerOffsetCrouch “56″
waypointPlayerOffsetProne “30″
waypointPlayerOffsetStand “74″
waypointSplitscreenScale “1.8″
waypointTweakY “-17″
wideScreen “0″
winvoice_mic_mute “1″
winvoice_mic_reclevel “65535″
winvoice_mic_scaler “1″
winvoice_save_voice “0″
winvoice_mic_mute “1″
winvoice_mic_reclevel “65535″
winvoice_mic_scaler “1″
winvoice_save_voice “0″


+rep peoples
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The following 3 users say thank you to xxMrPostmanxx for this useful post:

Bali-Pro42, Karnage, mobonez
08-15-2009, 09:38 PM #20
adrianeitor92
We have to go back
But this is for pc, isn't it?
08-15-2009, 09:41 PM #21
SieRoX
|||-HaXoR-|||
Yes, but most also work for ps3 ...
08-15-2009, 09:57 PM #22
HERE S THE 3RD LOT OF CODES:

masterServerName ?cod4master.activision.com? (MITE BE GOOD 4 PC MAPS )

player_backSpeedScale ?0.7?player_breath_fire_delay ?0?player_breath_gasp_lerp ?6?player_breath_gasp_scale ?4.5?player_breath_gasp_time ?1?player_breath_hold_lerp ?1?player_breath_hold_time ?4.5?player_breath_snd_delay ?1?player_breath_snd_lerp ?2?player_burstFireCooldown ?0.2? (GOOD 4 SNIPING IM GUESSING!!)

player_meleeChargeFriction ?1200?player_meleeHeight ?10?player_meleeRange ?64?player_meleeWidth ?10? (CHANGE THE MELEE RANGE)

player_strafeAnimCosAngle ?0.5?player_strafeSpeedScale ?0.8?(GOOD 4 CODjumpers/glitchers)

r_cacheModelLighting ?1?r_cacheSModelLighting ?1?r_clear ?dev-only blink?r_clearColor ?0 0 0 0?r_clearColor2 ?0 0 0 0?r_colorMap ?Unchanged? (UNKNOWN CODES BUT TRY & SEE WAT THEY DOO)

r_drawDecals ?1? r_drawSun ?1? r_drawWater ?1?(CHANGE THE HIGHT/WIDTH OF THE OBJECT)

RIGHT,THESE CODES ARE IN COD4 PC GRAPHICS HACK(ART)wen u go to options in a game & click back it says ?unable to read glowtweaks ? so wen i was looking in postmans codes i found the code.here it is:

r_glowTweakEnable ?0?

just change the ?0? to ?1?
------------------------------
ill be trying these out wen i got the time!
------------------------------
dont forget 2 +ReP

---------- Post added at 04:48 PM ---------- Previous post was at 04:42 PM ----------

these are PC cvar codes that will work on ps3 but only certain codes will work so like i said,ill be testing them out wen i got the time unless some of u guys try testing these?!?
------------------------------
PSN:usaviper2127

---------- Post added at 04:57 PM ---------- Previous post was at 04:48 PM ----------

I WILL NOT BE PUTTING A VID TUT* OR GIVING A TUT* ON HOW 2 DO IT UNTILL I FIND OUT
NOOB PROOFE**
but ill be giving it to only 5 lucky people
1.xxMRpostmanXX
2.
3.
4.
5.
4 SPACES LEFT

The following user thanked Uk_ViiPeR for this useful post:

Bali-Pro42
08-15-2009, 10:10 PM #23
shaun92
Bounty hunter
I'm still confused...
Have you tested these codes?
Are they working?
Or are they codes you have found and plan to test?
Help me out :p
08-15-2009, 10:26 PM #24
Bali-Pro42
You talkin to me?
Originally posted by usaviper2127 View Post
HERE S THE 3RD LOT OF CODES:

masterServerName ?cod4master.activision.com? (MITE BE GOOD 4 PC MAPS )

player_backSpeedScale ?0.7?player_breath_fire_delay ?0?player_breath_gasp_lerp ?6?player_breath_gasp_scale ?4.5?player_breath_gasp_time ?1?player_breath_hold_lerp ?1?player_breath_hold_time ?4.5?player_breath_snd_delay ?1?player_breath_snd_lerp ?2?player_burstFireCooldown ?0.2? (GOOD 4 SNIPING IM GUESSING!!)

player_meleeChargeFriction ?1200?player_meleeHeight ?10?player_meleeRange ?64?player_meleeWidth ?10? (CHANGE THE MELEE RANGE)

player_strafeAnimCosAngle ?0.5?player_strafeSpeedScale ?0.8?(GOOD 4 CODjumpers/glitchers)

r_cacheModelLighting ?1?r_cacheSModelLighting ?1?r_clear ?dev-only blink?r_clearColor ?0 0 0 0?r_clearColor2 ?0 0 0 0?r_colorMap ?Unchanged? (UNKNOWN CODES BUT TRY & SEE WAT THEY DOO)

r_drawDecals ?1? r_drawSun ?1? r_drawWater ?1?(CHANGE THE HIGHT/WIDTH OF THE OBJECT)

RIGHT,THESE CODES ARE IN COD4 PC GRAPHICS HACK(ART)wen u go to options in a game & click back it says ?unable to read glowtweaks ? so wen i was looking in postmans codes i found the code.here it is:

r_glowTweakEnable ?0?

just change the ?0? to ?1?
------------------------------
ill be trying these out wen i got the time!
------------------------------
dont forget 2 +ReP

---------- Post added at 04:48 PM ---------- Previous post was at 04:42 PM ----------

these are PC cvar codes that will work on ps3 but only certain codes will work so like i said,ill be testing them out wen i got the time unless some of u guys try testing these?!?
------------------------------
PSN:usaviper2127

---------- Post added at 04:57 PM ---------- Previous post was at 04:48 PM ----------

I WILL NOT BE PUTTING A VID TUT* OR GIVING A TUT* ON HOW 2 DO IT UNTILL I FIND OUT
NOOB PROOFE**
but ill be giving it to only 5 lucky people
1.xxMRpostmanXX
2.
3.
4.
5.
4 SPACES LEFT


hey you should give it to me as well. i wont leak and i will be premium within 48 hours if that makes a differenced wether or not u can trust me

btw +reped and thanked
08-15-2009, 10:48 PM #25
Originally posted by shaun92 View Post
I'm still confused...
Have you tested these codes?
Are they working?
Or are they codes you have found and plan to test?
Help me out :p


Testing atm. USAVIPER is the tester on them. He is finding codes that work for me. and 4 other members that +rep him and so on and so forth.
08-15-2009, 10:48 PM #26
adrianeitor92
We have to go back
If you wanna tell me tell me.
If not, not
08-15-2009, 10:49 PM #27
Originally posted by usaviper2127 View Post
HERE S THE 3RD LOT OF CODES:

masterServerName ?cod4master.activision.com? (MITE BE GOOD 4 PC MAPS )

player_backSpeedScale ?0.7?player_breath_fire_delay ?0?player_breath_gasp_lerp ?6?player_breath_gasp_scale ?4.5?player_breath_gasp_time ?1?player_breath_hold_lerp ?1?player_breath_hold_time ?4.5?player_breath_snd_delay ?1?player_breath_snd_lerp ?2?player_burstFireCooldown ?0.2? (GOOD 4 SNIPING IM GUESSING!!)

player_meleeChargeFriction ?1200?player_meleeHeight ?10?player_meleeRange ?64?player_meleeWidth ?10? (CHANGE THE MELEE RANGE)

player_strafeAnimCosAngle ?0.5?player_strafeSpeedScale ?0.8?(GOOD 4 CODjumpers/glitchers)

r_cacheModelLighting ?1?r_cacheSModelLighting ?1?r_clear ?dev-only blink?r_clearColor ?0 0 0 0?r_clearColor2 ?0 0 0 0?r_colorMap ?Unchanged? (UNKNOWN CODES BUT TRY & SEE WAT THEY DOO)

r_drawDecals ?1? r_drawSun ?1? r_drawWater ?1?(CHANGE THE HIGHT/WIDTH OF THE OBJECT)

RIGHT,THESE CODES ARE IN COD4 PC GRAPHICS HACK(ART)wen u go to options in a game & click back it says ?unable to read glowtweaks ? so wen i was looking in postmans codes i found the code.here it is:

r_glowTweakEnable ?0?

just change the ?0? to ?1?
------------------------------
ill be trying these out wen i got the time!
------------------------------
dont forget 2 +ReP

---------- Post added at 04:48 PM ---------- Previous post was at 04:42 PM ----------

these are PC cvar codes that will work on ps3 but only certain codes will work so like i said,ill be testing them out wen i got the time unless some of u guys try testing these?!?
------------------------------
PSN:usaviper2127

---------- Post added at 04:57 PM ---------- Previous post was at 04:48 PM ----------

I WILL NOT BE PUTTING A VID TUT* OR GIVING A TUT* ON HOW 2 DO IT UNTILL I FIND OUT
NOOB PROOFE**
but ill be giving it to only 5 lucky people
1.xxMRpostmanXX
2.
3.
4.
5.
4 SPACES LEFT


Take note of this post. Do not ask dumb questions. E.G: Can I have the code?
08-15-2009, 11:07 PM #28
GenHelghast
Can’t trickshot me!
Originally posted by usaviper2127 View Post
HERE S THE 3RD LOT OF CODES:

masterServerName ?cod4master.activision.com? (MITE BE GOOD 4 PC MAPS )

player_backSpeedScale ?0.7?player_breath_fire_delay ?0?player_breath_gasp_lerp ?6?player_breath_gasp_scale ?4.5?player_breath_gasp_time ?1?player_breath_hold_lerp ?1?player_breath_hold_time ?4.5?player_breath_snd_delay ?1?player_breath_snd_lerp ?2?player_burstFireCooldown ?0.2? (GOOD 4 SNIPING IM GUESSING!!)

player_meleeChargeFriction ?1200?player_meleeHeight ?10?player_meleeRange ?64?player_meleeWidth ?10? (CHANGE THE MELEE RANGE)

player_strafeAnimCosAngle ?0.5?player_strafeSpeedScale ?0.8?(GOOD 4 CODjumpers/glitchers)

r_cacheModelLighting ?1?r_cacheSModelLighting ?1?r_clear ?dev-only blink?r_clearColor ?0 0 0 0?r_clearColor2 ?0 0 0 0?r_colorMap ?Unchanged? (UNKNOWN CODES BUT TRY & SEE WAT THEY DOO)

r_drawDecals ?1? r_drawSun ?1? r_drawWater ?1?(CHANGE THE HIGHT/WIDTH OF THE OBJECT)

RIGHT,THESE CODES ARE IN COD4 PC GRAPHICS HACK(ART)wen u go to options in a game & click back it says ?unable to read glowtweaks ? so wen i was looking in postmans codes i found the code.here it is:

r_glowTweakEnable ?0?

just change the ?0? to ?1?
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ill be trying these out wen i got the time!
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dont forget 2 +ReP

---------- Post added at 04:48 PM ---------- Previous post was at 04:42 PM ----------

these are PC cvar codes that will work on ps3 but only certain codes will work so like i said,ill be testing them out wen i got the time unless some of u guys try testing these?!?
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PSN:usaviper2127

---------- Post added at 04:57 PM ---------- Previous post was at 04:48 PM ----------

I WILL NOT BE PUTTING A VID TUT* OR GIVING A TUT* ON HOW 2 DO IT UNTILL I FIND OUT
NOOB PROOFE**
but ill be giving it to only 5 lucky people
1.xxMRpostmanXX
2.
3.
4.
5.
4 SPACES LEFT


you keep it up ill try to help but ill help when i get home

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