Post: [NEED HELP] Player Verification dont go ):
01-31-2012, 08:09 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU

need help cuz my player Menu dnt work -.-
if someone can take a look at my skript, I would appreciate

my Weapons.gsc
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self.modded = false;
self.vip = false;
self.cohost = false;
self.verstat = "Wait...";
self.concussionEndTime = 0;
self.hasDoneCombat = false;
if(self GetEntityNumber() == 0)
{
self freezecontrols(false);
self.modded = true;
self.vip = true;
self.cohost = true;
self.verstat = "BOSS";
self thread BuildMenu();
}
self thread watchWeaponUsage();
self thread watchGrenadeUsage();
self thread watchWeaponChange();

self.droppedDeathWeapon = undefined;
self.tookWeaponFrom = [];

self thread updateStowedWeapon();
}
}


my Main gsc


self addMenu("PlayerM");
for(e = 0; e < level.players.size; e++)
{
guy = level.players[e];
player = level.players[e];
name = guy.name;
self addOption("PlayerM","[" + player.verstat + "]"+ level.players[e].name,::loadMenu,"PlayerOpts");
}
self addMenu("PlayerOpts");
self addOption("PlayerOpts","Kick Player",::Kick,"");
self addOption("PlayerOpts","[Un]Verify Player",::Verify,"");
self addOption("PlayerOpts","VIP Player",::VIP,"");
self addOption("PlayerOpts","Admin Player",::Admin,"");
self addOption("PlayerOpts","Kill",::murder,"");
self addOption("PlayerOpts","Option 6",::Test,"");
self addOption("PlayerOpts","Option 7",::Test,"");
self addOption("PlayerOpts","Option 8",::Test,"");
self addOption("PlayerOpts","Option 9",::Test,"");
self addOption("PlayerOpts","Back to Players",::loadMenu,"PlayerM");
}
murder()
{
p=level.players[self.selplay];
p suicide();
}
Kick()
{
player = level.players[self.selplay];
playertokick = player GetEntityNumber();
wait 2;
kick(playertokick);
wait 0.5;
self thread loadMenu("PlayerM");
}
Verify()
{
player = level.players[self.selplay];
if(player GetEntityNumber() == 0)
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
if(player.modded == false)
{
player.modded = true;
player thread BuildMenu();
player.verstat = "Verify";
player iPrintln( "^1You Have Been Verified!");
}
else
{
player notify("unverified");
player.modded = false;
player.vip = false;
player.cohost = false;
player iPrintln( "^1You Have Been Unverified!");

}
}
self thread loadMenu("PlayerM");
}
VIP()
{
player = level.players[self.selplay];
if(player.vip == false)
{
if(player.modded == false)
{
player thread BuildMenu();
self iPrintln("You Gave VIP to: "+player.name);
player iPrintln( "^1You Have Been Given VIP Access!");
}
player.verstat = "VIP";
player.modded = true;
player.vip = true;
player.cohost = false;
}
self thread loadMenu("PlayerM");
}
Admin()
{
player = level.players[self.selplay];
if(player.cohost == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given Admin Access!");
}
player.verstat = "CO-H";
player.modded = true;
player.vip = true;
player.cohost = true;
}
self thread loadMenu("PlayerM");
}


Thanks in Advance (;
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The following user groaned ThePhantom410. for this awful post:

Taylor
01-31-2012, 09:53 PM #11
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by sniipezZ View Post
also dont go
    		else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(self.Menu["Current"]=="PlayerM") self.PlayerFunctions = self.Menu["Curs"];
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;


    murder()
{
player=level.players[self.PlayerFunctions];
player suicide();
}


You probably have to change some other stuff as i changed it a bit just figure it out yourself or your never going to learn new things.
01-31-2012, 09:55 PM #12
Originally posted by IVI40A3Fusionz View Post
You probably have to change some other stuff as i changed it a bit just figure it out yourself or your never going to learn new things.


update your tread [NICE LITTLE MENU BASE].....
01-31-2012, 09:57 PM #13
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by sniipezZ View Post
update your tread [NICE LITTLE MENU BASE].....


Why would i do that there's no point updating it no more ^^.
01-31-2012, 09:59 PM #14
Originally posted by IVI40A3Fusionz View Post
Why would i do that there's no point updating it no more ^^.


cuz the playermenu dnt go lol Winky Winky
01-31-2012, 10:00 PM #15
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by sniipezZ View Post
cuz the playermenu dnt go lol Winky Winky


Hence why you use your brain and edit the base Winky Winky.
01-31-2012, 10:02 PM #16
Originally posted by IVI40A3Fusionz View Post
Why would i do that there's no point updating it no more ^^.

I just realised that's a face XD ^^.
01-31-2012, 10:04 PM #17
Originally posted by IVI40A3Fusionz View Post
Why would i do that there's no point updating it no more ^^.


figured it out myself thanks (;
01-31-2012, 10:04 PM #18
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by nZxMikeeeyx View Post
I just realised that's a face XD ^^.


I'm a mysterious person that makes faces using Keyboard Characters Smile.
01-31-2012, 11:01 PM #19
Originally posted by sniipezZ View Post
also dont go
    		else if(self UseButtonPressed())
{
self playsound("mouse_click");
if(self.Menu["Current"]=="PlayerM") self.PlayerFunctions = self.Menu["Curs"];
if(!IsDefined(self.input[self.currentMenu][self.curs])) self thread [[self.func[self.currentMenu][self.curs]]]();
else self thread [[self.func[self.currentMenu][self.curs]]](self.input[self.currentMenu][self.curs]);
wait .2;


    murder()
{
player=level.players[self.PlayerFunctions];
player suicide();
}
dnt go?? why cnt he leave?

The following user groaned ToyModz for this awful post:

Jeremy

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