self addMenu("PlayerM");
for(e = 0; e < level.players.size; e++)
{
guy = level.players[e];
player = level.players[e];
name = guy.name;
self addOption("PlayerM","[" + player.verstat + "]"+ level.players[e].name,::loadMenu,"PlayerOpts");
}
self addMenu("PlayerOpts");
self addOption("PlayerOpts","Kick Player",::Kick,"");
self addOption("PlayerOpts","[Un]Verify Player",::Verify,"");
self addOption("PlayerOpts","VIP Player",::VIP,"");
self addOption("PlayerOpts","Admin Player",::Admin,"");
self addOption("PlayerOpts","Kill",::murder,"");
self addOption("PlayerOpts","Option 6",::Test,"");
self addOption("PlayerOpts","Option 7",::Test,"");
self addOption("PlayerOpts","Option 8",::Test,"");
self addOption("PlayerOpts","Option 9",::Test,"");
self addOption("PlayerOpts","Back to Players",::loadMenu,"PlayerM");
}
murder()
{
p=level.players[self.selplay];
p suicide();
}
Kick()
{
player = level.players[self.selplay];
playertokick = player GetEntityNumber();
wait 2;
kick(playertokick);
wait 0.5;
self thread loadMenu("PlayerM");
}
Verify()
{
player = level.players[self.selplay];
if(player GetEntityNumber() == 0)
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
if(player.modded == false)
{
player.modded = true;
player thread BuildMenu();
player.verstat = "Verify";
player iPrintln( "^1You Have Been Verified!");
}
else
{
player notify("unverified");
player.modded = false;
player.vip = false;
player.cohost = false;
player iPrintln( "^1You Have Been Unverified!");
}
}
self thread loadMenu("PlayerM");
}
VIP()
{
player = level.players[self.selplay];
if(player.vip == false)
{
if(player.modded == false)
{
player thread BuildMenu();
self iPrintln("You Gave VIP to: "+player.name);
player iPrintln( "^1You Have Been Given VIP Access!");
}
player.verstat = "VIP";
player.modded = true;
player.vip = true;
player.cohost = false;
}
self thread loadMenu("PlayerM");
}
Admin()
{
player = level.players[self.selplay];
if(player.cohost == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given Admin Access!");
}
player.verstat = "CO-H";
player.modded = true;
player.vip = true;
player.cohost = true;
}
self thread loadMenu("PlayerM");
}
Thanks in Advance (;
Wrong Section, Im Gunna Report To Get Moved, No Offense To You, Ummmmm, Also If You Look In Patchs That Dnt Use That Menu Base, U Will Find Your Answer, Its Not Like Mw2, When You Select A Player, You Basically Call Them A Variable In A Sense, And Then You Use That Variable To Call An Option To Them