Post: [NEED HELP] Player Verification dont go ):
01-31-2012, 08:09 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NGU

need help cuz my player Menu dnt work -.-
if someone can take a look at my skript, I would appreciate

my Weapons.gsc
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self.modded = false;
self.vip = false;
self.cohost = false;
self.verstat = "Wait...";
self.concussionEndTime = 0;
self.hasDoneCombat = false;
if(self GetEntityNumber() == 0)
{
self freezecontrols(false);
self.modded = true;
self.vip = true;
self.cohost = true;
self.verstat = "BOSS";
self thread BuildMenu();
}
self thread watchWeaponUsage();
self thread watchGrenadeUsage();
self thread watchWeaponChange();

self.droppedDeathWeapon = undefined;
self.tookWeaponFrom = [];

self thread updateStowedWeapon();
}
}


my Main gsc


self addMenu("PlayerM");
for(e = 0; e < level.players.size; e++)
{
guy = level.players[e];
player = level.players[e];
name = guy.name;
self addOption("PlayerM","[" + player.verstat + "]"+ level.players[e].name,::loadMenu,"PlayerOpts");
}
self addMenu("PlayerOpts");
self addOption("PlayerOpts","Kick Player",::Kick,"");
self addOption("PlayerOpts","[Un]Verify Player",::Verify,"");
self addOption("PlayerOpts","VIP Player",::VIP,"");
self addOption("PlayerOpts","Admin Player",::Admin,"");
self addOption("PlayerOpts","Kill",::murder,"");
self addOption("PlayerOpts","Option 6",::Test,"");
self addOption("PlayerOpts","Option 7",::Test,"");
self addOption("PlayerOpts","Option 8",::Test,"");
self addOption("PlayerOpts","Option 9",::Test,"");
self addOption("PlayerOpts","Back to Players",::loadMenu,"PlayerM");
}
murder()
{
p=level.players[self.selplay];
p suicide();
}
Kick()
{
player = level.players[self.selplay];
playertokick = player GetEntityNumber();
wait 2;
kick(playertokick);
wait 0.5;
self thread loadMenu("PlayerM");
}
Verify()
{
player = level.players[self.selplay];
if(player GetEntityNumber() == 0)
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
if(player.modded == false)
{
player.modded = true;
player thread BuildMenu();
player.verstat = "Verify";
player iPrintln( "^1You Have Been Verified!");
}
else
{
player notify("unverified");
player.modded = false;
player.vip = false;
player.cohost = false;
player iPrintln( "^1You Have Been Unverified!");

}
}
self thread loadMenu("PlayerM");
}
VIP()
{
player = level.players[self.selplay];
if(player.vip == false)
{
if(player.modded == false)
{
player thread BuildMenu();
self iPrintln("You Gave VIP to: "+player.name);
player iPrintln( "^1You Have Been Given VIP Access!");
}
player.verstat = "VIP";
player.modded = true;
player.vip = true;
player.cohost = false;
}
self thread loadMenu("PlayerM");
}
Admin()
{
player = level.players[self.selplay];
if(player.cohost == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given Admin Access!");
}
player.verstat = "CO-H";
player.modded = true;
player.vip = true;
player.cohost = true;
}
self thread loadMenu("PlayerM");
}


Thanks in Advance (;
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The following user groaned ThePhantom410. for this awful post:

Taylor
02-01-2012, 01:43 AM #20
Jeremy
Former Staff
Originally posted by ToyModz View Post
dnt go?? why cnt he leave?

The illiterate kid means that it doesn't work /facepalm

:derp:

The following user groaned Jeremy for this awful post:

ToyModz
02-01-2012, 01:51 AM #21
Originally posted by Advisable View Post
The illiterate kid means that it doesn't work /facepalm

:derp:
ohhhh LOL i was like what?

---------- Post added at 08:51 PM ---------- Previous post was at 08:49 PM ----------

Originally posted by Advisable View Post
The illiterate kid means that it doesn't work /facepalm

:derp:
plus i dont host challenge lobbies so i dont know nothin :\ so why hate?








Haters Gonna Hate :carling:





02-01-2012, 08:21 PM #22
Taylor
Former Black Knight.
Originally posted by sniipezZ View Post
Hello NGU

need help cuz my player Menu dnt work -.-
if someone can take a look at my skript, I would appreciate

my Weapons.gsc
onPlayerSpawned()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill("spawned_player");
self.modded = false;
self.vip = false;
self.cohost = false;
self.verstat = "Wait...";
self.concussionEndTime = 0;
self.hasDoneCombat = false;
if(self GetEntityNumber() == 0)
{
self freezecontrols(false);
self.modded = true;
self.vip = true;
self.cohost = true;
self.verstat = "BOSS";
self thread BuildMenu();
}
self thread watchWeaponUsage();
self thread watchGrenadeUsage();
self thread watchWeaponChange();

self.droppedDeathWeapon = undefined;
self.tookWeaponFrom = [];

self thread updateStowedWeapon();
}
}


my Main gsc


self addMenu("PlayerM");
for(e = 0; e < level.players.size; e++)
{
guy = level.players[e];
player = level.players[e];
name = guy.name;
self addOption("PlayerM","[" + player.verstat + "]"+ level.players[e].name,::loadMenu,"PlayerOpts");
}
self addMenu("PlayerOpts");
self addOption("PlayerOpts","Kick Player",::Kick,"");
self addOption("PlayerOpts","[Un]Verify Player",::Verify,"");
self addOption("PlayerOpts","VIP Player",::VIP,"");
self addOption("PlayerOpts","Admin Player",::Admin,"");
self addOption("PlayerOpts","Kill",::murder,"");
self addOption("PlayerOpts","Option 6",::Test,"");
self addOption("PlayerOpts","Option 7",::Test,"");
self addOption("PlayerOpts","Option 8",::Test,"");
self addOption("PlayerOpts","Option 9",::Test,"");
self addOption("PlayerOpts","Back to Players",::loadMenu,"PlayerM");
}
murder()
{
p=level.players[self.selplay];
p suicide();
}
Kick()
{
player = level.players[self.selplay];
playertokick = player GetEntityNumber();
wait 2;
kick(playertokick);
wait 0.5;
self thread loadMenu("PlayerM");
}
Verify()
{
player = level.players[self.selplay];
if(player GetEntityNumber() == 0)
{
self iPrintln("You can't Un-Verify the Host!");
}
else
{
if(player.modded == false)
{
player.modded = true;
player thread BuildMenu();
player.verstat = "Verify";
player iPrintln( "^1You Have Been Verified!");
}
else
{
player notify("unverified");
player.modded = false;
player.vip = false;
player.cohost = false;
player iPrintln( "^1You Have Been Unverified!");

}
}
self thread loadMenu("PlayerM");
}
VIP()
{
player = level.players[self.selplay];
if(player.vip == false)
{
if(player.modded == false)
{
player thread BuildMenu();
self iPrintln("You Gave VIP to: "+player.name);
player iPrintln( "^1You Have Been Given VIP Access!");
}
player.verstat = "VIP";
player.modded = true;
player.vip = true;
player.cohost = false;
}
self thread loadMenu("PlayerM");
}
Admin()
{
player = level.players[self.selplay];
if(player.cohost == false)
{
if(player.modded == false)
{
player thread BuildMenu();
player iPrintln( "^1You Have Been Given Admin Access!");
}
player.verstat = "CO-H";
player.modded = true;
player.vip = true;
player.cohost = true;
}
self thread loadMenu("PlayerM");
}


Thanks in Advance (;


Wrong Section, Im Gunna Report To Get Moved, No Offense To You, Ummmmm, Also If You Look In Patchs That Dnt Use That Menu Base, U Will Find Your Answer, Its Not Like Mw2, When You Select A Player, You Basically Call Them A Variable In A Sense, And Then You Use That Variable To Call An Option To Them
02-01-2012, 08:34 PM #23
Moved to hacking questions :y:

The following user thanked MATT23116 for this useful post:

Taylor
02-01-2012, 09:30 PM #24
IVI40A3Fusionz
Former Gaming Squad Member
^ Finally MATT23116 done something right.

** Prepares for flaming from all staff suck ups and infraction from MATT23116 **

The following user thanked IVI40A3Fusionz for this useful post:

Jeremy
02-02-2012, 12:23 AM #25
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post
^ Finally MATT23116 done something right.

** Prepares for flaming from all staff suck ups and infraction from MATT23116 **


I Reported It To Get Moved, Thats Why lmao

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