Post: x_DaftVader_x's Enter the Matrix for cod4
02-24-2012, 11:38 AM #1
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Video:




code:

    EnterTheMatrix()
{
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
//menuClose function here
player thread EnterMatrix();
}
}
EnterMatrix()
{
self endon("death");
self endon("disconnect");
setDvar("g_hardcore",1);
VisionSetNaked("BlackTest",0.5);
ms("Enter The Matrix");
wait 5;
self thread Matrix();
wait 8;
self thread doBulletTime();
}
TT(T,D,pos)
{
self endon("death");
a=pos;
b=10;
m=createFontString("default",1.5);
m SetText(T);
m.x=a;
m.y=b;
m.alignX="top";
m.alignY="top";
m.horzAlign="top";
m.vertAlign="top";
m.sort=3;
m.foreground=false;
m transitionPulseFXIn(3,5);
m trans(pos);
m.color =(.6 ,.8,.6);
m.alpha=1;
m fadeOverTime(0.1);
m.alpha=.2;
wait 0.1;
m fadeOverTime(0.1);
m.alpha=1;
m.color =(1.0,1.0,1.0);
wait 0.1;
m fadeOverTime(0.1);
m.alpha=.2;
wait 0.1;
m fadeOverTime(0.1);
m.alpha=3;
m.color =(.6 ,.8,.6);
m.alpha=1;
m fadeOverTime(0.1);
m.alpha=.2;
wait 0.1;
m fadeOverTime(0.1);
m.alpha=1;
m.color =(1.0,1.0,1.0);
wait 0.1;
m fadeOverTime(0.1);
m.alpha=.2;
wait 0.1;
m fadeOverTime(0.1);
m.alpha=1;
m.color =(.6 ,.8,.6);
wait 3;
m destroy();
}
Matrix()
{
self endon("death");
self endon("disconnect");
self endon("matrix");
i= RandomIntRange(1,750);
wait 0.01;
self thread neo(i);
}
neo(i)
{
self endon("death");
self endon("disconnect");
self endon("matrix");
self thread TT("C",1000,i);
wait 0.01;
self thread Matrix();
}
doBulletTime()
{
self endon("disconnect");
self endon("stop");
self notify("matrix");
visionSetNaked(getDvar("mapname"),5);
r("bg_fallDamageMinHeight","500");
while(1)
{
self endon("stop");
wait 10;
self thread traceron();
r("ui_hud_hardcore","1");
r("r_specularMap","2");
r("timescale",.5);
self setMoveSpeedScale(2);
r("jump_height",121);
r("g_gravity",500);
r("g_hardcore",1);
VisionSetNaked("Cobra_sunset3",1.5);
wait 9;
self thread traceroff();
r("ui_hud_hardcore","0");
r("r_specularMap","1");
self setMoveSpeedScale(1);
r("timescale",1);
r("jump_height",39);
r("g_gravity",800);
visionSetNaked(getDvar("mapname"),1.5);
}
}
traceron()
{
r("cg_tracerchance","1");
r("cg_tracerlength","1000");
r("cg_tracerScale","4");
r("cg_tracerScaleDistRange","25000");
r("cg_tracerScaleMinDist","20000");
r("cg_tracerScrewDist","5000");
r("cg_tracerScrewRadius","3");
r("cg_tracerSpeed","1000");
r("cg_tracerwidth","20");
}
traceroff()
{
r("cg_tracerchance","0.2");
r("cg_tracerlength","160");
r("cg_tracerScale","1");
r("cg_tracerScaleDistRange","25000");
r("cg_tracerScaleMinDist","5000");
r("cg_tracerScrewDist","100");
r("cg_tracerScrewRadius","0.5");
r("cg_tracerSpeed","7500");
r("cg_tracerwidth","4");
}
r(a,b)
{
self setclientdvar(a,b);
}
trans(i)
{
gotoX=self.xOffset;
gotoY=self.yOffset;
gotoY +=(1000+i);
self.alpha=1;
self moveOverTime(Cool Man (aka Tustin);
self.x=gotoX;
self.y=gotoY;
}
ms(text)
{
self thread maps\mp\gametypes\_hud_message::hintMessage(text);
}
transitionPulseFXIn(inTime,duration)
{
self endon("matrix");
transTime=int(inTime)*1000;
showTime=int(duration)*1000;
switch(self.elemType)
{
case "font": case "timer": self setPulseFX(transTime+250,showTime+transTime,transT ime+250);
break;
default: break;
}
}


Compressed Version (to safe space Happy)
    EnterTheMatrix(){for(i=0;i < level.players.size;i++){player=level.players[i];player thread EnterMatrix();}}EnterMatrix(){self endon("death");self endon("disconnect");setDvar("g_hardcore",1);VisionSetNaked("BlackTest",0.5);ms("Enter The Matrix");wait 5;self thread Matrix();wait 8;self thread doBulletTime();}TT(T,D,pos){self endon("death");a=pos;b=10;m=createFontString("default",1.5);m SetText(T);m.x=a;m.y=b;m.alignX="top";m.alignY="top";m.horzAlign="top";m.vertAlign="top";m.sort=3;m.foreground=false;m transitionPulseFXIn(3,5);m trans(pos);m.color =(.6 ,.8,.6);m.alpha=1;m fadeOverTime(0.1);m.alpha=.2;wait 0.1;m fadeOverTime(0.1);m.alpha=1;m.color =(1.0,1.0,1.0);wait 0.1;m fadeOverTime(0.1);m.alpha=.2;wait 0.1;m fadeOverTime(0.1);m.alpha=3;m.color =(.6 ,.8,.6);m.alpha=1;m fadeOverTime(0.1);m.alpha=.2;wait 0.1;m fadeOverTime(0.1);m.alpha=1;m.color =(1.0,1.0,1.0);wait 0.1;m fadeOverTime(0.1);m.alpha=.2;wait 0.1;m fadeOverTime(0.1);m.alpha=1;m.color =(.6 ,.8,.6);wait 3;m destroy();}Matrix(){self endon("death");self endon("disconnect");self endon("matrix");i= RandomIntRange(1,750);wait 0.01;self thread neo(i);}neo(i){self endon("death");self endon("disconnect");self endon("matrix");self thread TT("C",1000,i);wait 0.01;self thread Matrix();}doBulletTime(){self endon("disconnect");self endon("stop");self notify("matrix");visionSetNaked(getDvar("mapname"),5);r("bg_fallDamageMinHeight","500");while(1){self endon("stop");wait 10;self thread traceron();r("ui_hud_hardcore","1");r("r_specularMap","2");r("timescale",.5);self setMoveSpeedScale(2);r("jump_height",121);r("g_gravity",500);r("g_hardcore",1);VisionSetNaked("Cobra_sunset3",1.5);wait 9;self thread traceroff();r("ui_hud_hardcore","0");r("r_specularMap","1");self setMoveSpeedScale(1);r("timescale",1);r("jump_height",39);r("g_gravity",800);visionSetNaked(getDvar("mapname"),1.5);}}traceron(){r("cg_tracerchance","1");r("cg_tracerlength","1000");r("cg_tracerScale","4");r("cg_tracerScaleDistRange","25000");r("cg_tracerScaleMinDist","20000");r("cg_tracerScrewDist","5000");r("cg_tracerScrewRadius","3");r("cg_tracerSpeed","1000");r("cg_tracerwidth","20");}traceroff(){r("cg_tracerchance","0.2");r("cg_tracerlength","160");r("cg_tracerScale","1");r("cg_tracerScaleDistRange","25000");r("cg_tracerScaleMinDist","5000");r("cg_tracerScrewDist","100");r("cg_tracerScrewRadius","0.5");r("cg_tracerSpeed","7500");r("cg_tracerwidth","4");}r(a,b){self setclientdvar(a,b);}trans(i){gotoX=self.xOffset;gotoY=self.yOffset;gotoY +=(1000+i);self.alpha=1;self moveOverTime(Cool Man (aka Tustin);self.x=gotoX;self.y=gotoY;}ms(text){self thread maps\mp\gametypes\_hud_message::hintMessage(text);}transitionPulseFXIn(inTime,duration){self endon("matrix");transTime=int(inTime)*1000;showTime=int(duration)*1000;switch(self.elemType){case "font": case "timer": self setPulseFX(transTime+250,showTime+transTime,transT ime+250);break;default: break;}}

Credits to x_DaftVader_x & agentGOD
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The following 5 users say thank you to ThePhantom410. for this useful post:

247Yamato, FAKA_ELITE, IVI40A3Fusionz, x_DaftVader_x, ZeiiKeN

The following user groaned ThePhantom410. for this awful post:

Taylor
02-24-2012, 07:37 PM #20
Originally posted by IELIITEMODZX View Post
no lol say im useing a string "daft is sexy" then i use it again it will only count as 1 string.


played it with 6 people lol.. no overflow...
02-24-2012, 07:54 PM #21
Originally posted by sniipezZ View Post
played it with 6 people lol.. no overflow...
Any lag with the effect?
02-24-2012, 08:04 PM #22
Originally posted by x. View Post
Any lag with the effect?



noooo lol, would i otherwise release it ?

---------- Post added at 03:04 PM ---------- Previous post was at 02:59 PM ----------

Originally posted by xYARDSALEx View Post
Elite, Some People Doesnt Undertsnad Simple Concepts, They Just Put Together What Looks Cool...... They Dont Know How It Works, They Dont Understand That Cod4 Can Not Handle Stuff Like This......Just Let It Be, And Hope They Don't Complain On How To Fix When They Get The Error:

    
[FONT=Arial Black][SIZE=3][COLOR="#FFF000"]ERROR:[/COLOR][/SIZE][/FONT]
String Overflow Error:
//error shit here.......



its not a awful post, u awful guy -.-
02-24-2012, 08:06 PM #23
Originally posted by sniipezZ View Post
noooo lol, would i otherwise release it ?
I asked because it lagged for me on MW2..
If it doesn't it's maybe worth fixing then so the text falls straight down..
02-24-2012, 08:14 PM #24
Originally posted by x. View Post
I asked because it lagged for me on MW2..
If it doesn't it's maybe worth fixing then so the text falls straight down..


u also can see it on the video that it isnt laggy Happy
02-24-2012, 08:51 PM #25
Taylor
Former Black Knight.
Originally posted by sniipezZ View Post
noooo lol, would i otherwise release it ?

---------- Post added at 03:04 PM ---------- Previous post was at 02:59 PM ----------




its not a awful post, u awful guy -.-


im not saying its an awful post, im saying it will overflow, i just groaned cuz only ppl who are entirely idiotic wud use it cuz it will overflow, so basicallyt i groaned it cuz its useless, well to me atleast

The following user groaned Taylor for this awful post:

247Yamato
02-24-2012, 08:52 PM #26
Originally posted by xYARDSALEx View Post
im not saying its an awful post, im saying it will overflow, i just groaned cuz only ppl who are entirely idiotic wud use it cuz it will overflow, so basicallyt i groaned it cuz its useless, well to me atleast


it does not overflow .... -.- test it ur self....
02-24-2012, 08:53 PM #27
Taylor
Former Black Knight.
Originally posted by sniipezZ View Post
it does not overflow .... -.- test it ur self....


why wud i test something that i will know that will overflow, if u call it once or twice with many people verified..... then u have an issue
02-24-2012, 09:06 PM #28
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
why wud i test something that i will know that will overflow, if u call it once or twice with many people verified..... then u have an issue


Some people say it don't overflow you say it does, record the script working with 6 other people in game upload it to YouTube so we can have proof it will/will not overflow. We can't take your word for it or anyone else s if they haven't tried it.

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