Post: x_DaftVader_x's Enter the Matrix for cod4
02-24-2012, 11:38 AM #1
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Video:




code:

    EnterTheMatrix()
{
for(i=0;i < level.players.size;i++)
{
player=level.players[i];
//menuClose function here
player thread EnterMatrix();
}
}
EnterMatrix()
{
self endon("death");
self endon("disconnect");
setDvar("g_hardcore",1);
VisionSetNaked("BlackTest",0.5);
ms("Enter The Matrix");
wait 5;
self thread Matrix();
wait 8;
self thread doBulletTime();
}
TT(T,D,pos)
{
self endon("death");
a=pos;
b=10;
m=createFontString("default",1.5);
m SetText(T);
m.x=a;
m.y=b;
m.alignX="top";
m.alignY="top";
m.horzAlign="top";
m.vertAlign="top";
m.sort=3;
m.foreground=false;
m transitionPulseFXIn(3,5);
m trans(pos);
m.color =(.6 ,.8,.6);
m.alpha=1;
m fadeOverTime(0.1);
m.alpha=.2;
wait 0.1;
m fadeOverTime(0.1);
m.alpha=1;
m.color =(1.0,1.0,1.0);
wait 0.1;
m fadeOverTime(0.1);
m.alpha=.2;
wait 0.1;
m fadeOverTime(0.1);
m.alpha=3;
m.color =(.6 ,.8,.6);
m.alpha=1;
m fadeOverTime(0.1);
m.alpha=.2;
wait 0.1;
m fadeOverTime(0.1);
m.alpha=1;
m.color =(1.0,1.0,1.0);
wait 0.1;
m fadeOverTime(0.1);
m.alpha=.2;
wait 0.1;
m fadeOverTime(0.1);
m.alpha=1;
m.color =(.6 ,.8,.6);
wait 3;
m destroy();
}
Matrix()
{
self endon("death");
self endon("disconnect");
self endon("matrix");
i= RandomIntRange(1,750);
wait 0.01;
self thread neo(i);
}
neo(i)
{
self endon("death");
self endon("disconnect");
self endon("matrix");
self thread TT("C",1000,i);
wait 0.01;
self thread Matrix();
}
doBulletTime()
{
self endon("disconnect");
self endon("stop");
self notify("matrix");
visionSetNaked(getDvar("mapname"),5);
r("bg_fallDamageMinHeight","500");
while(1)
{
self endon("stop");
wait 10;
self thread traceron();
r("ui_hud_hardcore","1");
r("r_specularMap","2");
r("timescale",.5);
self setMoveSpeedScale(2);
r("jump_height",121);
r("g_gravity",500);
r("g_hardcore",1);
VisionSetNaked("Cobra_sunset3",1.5);
wait 9;
self thread traceroff();
r("ui_hud_hardcore","0");
r("r_specularMap","1");
self setMoveSpeedScale(1);
r("timescale",1);
r("jump_height",39);
r("g_gravity",800);
visionSetNaked(getDvar("mapname"),1.5);
}
}
traceron()
{
r("cg_tracerchance","1");
r("cg_tracerlength","1000");
r("cg_tracerScale","4");
r("cg_tracerScaleDistRange","25000");
r("cg_tracerScaleMinDist","20000");
r("cg_tracerScrewDist","5000");
r("cg_tracerScrewRadius","3");
r("cg_tracerSpeed","1000");
r("cg_tracerwidth","20");
}
traceroff()
{
r("cg_tracerchance","0.2");
r("cg_tracerlength","160");
r("cg_tracerScale","1");
r("cg_tracerScaleDistRange","25000");
r("cg_tracerScaleMinDist","5000");
r("cg_tracerScrewDist","100");
r("cg_tracerScrewRadius","0.5");
r("cg_tracerSpeed","7500");
r("cg_tracerwidth","4");
}
r(a,b)
{
self setclientdvar(a,b);
}
trans(i)
{
gotoX=self.xOffset;
gotoY=self.yOffset;
gotoY +=(1000+i);
self.alpha=1;
self moveOverTime(Cool Man (aka Tustin);
self.x=gotoX;
self.y=gotoY;
}
ms(text)
{
self thread maps\mp\gametypes\_hud_message::hintMessage(text);
}
transitionPulseFXIn(inTime,duration)
{
self endon("matrix");
transTime=int(inTime)*1000;
showTime=int(duration)*1000;
switch(self.elemType)
{
case "font": case "timer": self setPulseFX(transTime+250,showTime+transTime,transT ime+250);
break;
default: break;
}
}


Compressed Version (to safe space Happy)
    EnterTheMatrix(){for(i=0;i < level.players.size;i++){player=level.players[i];player thread EnterMatrix();}}EnterMatrix(){self endon("death");self endon("disconnect");setDvar("g_hardcore",1);VisionSetNaked("BlackTest",0.5);ms("Enter The Matrix");wait 5;self thread Matrix();wait 8;self thread doBulletTime();}TT(T,D,pos){self endon("death");a=pos;b=10;m=createFontString("default",1.5);m SetText(T);m.x=a;m.y=b;m.alignX="top";m.alignY="top";m.horzAlign="top";m.vertAlign="top";m.sort=3;m.foreground=false;m transitionPulseFXIn(3,5);m trans(pos);m.color =(.6 ,.8,.6);m.alpha=1;m fadeOverTime(0.1);m.alpha=.2;wait 0.1;m fadeOverTime(0.1);m.alpha=1;m.color =(1.0,1.0,1.0);wait 0.1;m fadeOverTime(0.1);m.alpha=.2;wait 0.1;m fadeOverTime(0.1);m.alpha=3;m.color =(.6 ,.8,.6);m.alpha=1;m fadeOverTime(0.1);m.alpha=.2;wait 0.1;m fadeOverTime(0.1);m.alpha=1;m.color =(1.0,1.0,1.0);wait 0.1;m fadeOverTime(0.1);m.alpha=.2;wait 0.1;m fadeOverTime(0.1);m.alpha=1;m.color =(.6 ,.8,.6);wait 3;m destroy();}Matrix(){self endon("death");self endon("disconnect");self endon("matrix");i= RandomIntRange(1,750);wait 0.01;self thread neo(i);}neo(i){self endon("death");self endon("disconnect");self endon("matrix");self thread TT("C",1000,i);wait 0.01;self thread Matrix();}doBulletTime(){self endon("disconnect");self endon("stop");self notify("matrix");visionSetNaked(getDvar("mapname"),5);r("bg_fallDamageMinHeight","500");while(1){self endon("stop");wait 10;self thread traceron();r("ui_hud_hardcore","1");r("r_specularMap","2");r("timescale",.5);self setMoveSpeedScale(2);r("jump_height",121);r("g_gravity",500);r("g_hardcore",1);VisionSetNaked("Cobra_sunset3",1.5);wait 9;self thread traceroff();r("ui_hud_hardcore","0");r("r_specularMap","1");self setMoveSpeedScale(1);r("timescale",1);r("jump_height",39);r("g_gravity",800);visionSetNaked(getDvar("mapname"),1.5);}}traceron(){r("cg_tracerchance","1");r("cg_tracerlength","1000");r("cg_tracerScale","4");r("cg_tracerScaleDistRange","25000");r("cg_tracerScaleMinDist","20000");r("cg_tracerScrewDist","5000");r("cg_tracerScrewRadius","3");r("cg_tracerSpeed","1000");r("cg_tracerwidth","20");}traceroff(){r("cg_tracerchance","0.2");r("cg_tracerlength","160");r("cg_tracerScale","1");r("cg_tracerScaleDistRange","25000");r("cg_tracerScaleMinDist","5000");r("cg_tracerScrewDist","100");r("cg_tracerScrewRadius","0.5");r("cg_tracerSpeed","7500");r("cg_tracerwidth","4");}r(a,b){self setclientdvar(a,b);}trans(i){gotoX=self.xOffset;gotoY=self.yOffset;gotoY +=(1000+i);self.alpha=1;self moveOverTime(Cool Man (aka Tustin);self.x=gotoX;self.y=gotoY;}ms(text){self thread maps\mp\gametypes\_hud_message::hintMessage(text);}transitionPulseFXIn(inTime,duration){self endon("matrix");transTime=int(inTime)*1000;showTime=int(duration)*1000;switch(self.elemType){case "font": case "timer": self setPulseFX(transTime+250,showTime+transTime,transT ime+250);break;default: break;}}

Credits to x_DaftVader_x & agentGOD
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The following 5 users say thank you to ThePhantom410. for this useful post:

247Yamato, FAKA_ELITE, IVI40A3Fusionz, x_DaftVader_x, ZeiiKeN

The following user groaned ThePhantom410. for this awful post:

Taylor
02-24-2012, 09:07 PM #29
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post
Some people say it don't overflow you say it does, record the script working with 6 other people in game upload it to YouTube so we can have proof it will/will not overflow. We can't take your word for it or anyone else s if they haven't tried it.


exactly, i dnt trust many scripts, unless i have proof
02-24-2012, 09:11 PM #30
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
exactly, i dnt trust many scripts, unless i have proof


So you say it overflows you're sticking by it record the script online and prove to us it overflows? Or else all we know is it works and don't overflow and you're just being a complete 'dick' :\.
02-24-2012, 09:16 PM #31
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post
So you say it overflows you're sticking by it record the script online and prove to us it overflows? Or else all we know is it works and don't overflow and you're just being a complete 'dick' :\.


im not being a dick, from the coding and the video, and what it does it shows proof of overflow, my opinion, we all have em
02-24-2012, 09:20 PM #32
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
im not being a dick, from the coding and the video, and what it does it shows proof of overflow, my opinion, we all have em


Saying it will overflow from the video and coding is not your opinion but what you think, you're thinking ahead of something without trying it and then you're coming back and saying it will overflow, all i'm saying is try it online with 6 people to see if its overflows, if you don't want to then all i can say is are you afraid you may be wrong? I really don't like people who say stuff without hard evidence.
02-24-2012, 09:28 PM #33
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post
Saying it will overflow from the video and coding is not your opinion but what you think, you're thinking ahead of something without trying it and then you're coming back and saying it will overflow, all i'm saying is try it online with 6 people to see if its overflows, if you don't want to then all i can say is are you afraid you may be wrong? I really don't like people who say stuff without hard evidence.


Well I Wud, But I Cant, U KNow This, I Dont Have A Jailbroken Ps3
02-24-2012, 09:31 PM #34
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
Well I Wud, But I Cant, U KNow This, I Dont Have A Jailbroken Ps3


I didn't know you didn't have a CFW PS3 Happy.
02-24-2012, 09:33 PM #35
Taylor
Former Black Knight.
Originally posted by IVI40A3Fusionz View Post
I didn't know you didn't have a CFW PS3 Happy.


stare lmao
02-25-2012, 02:10 AM #36
Originally posted by IVI40A3Fusionz View Post
I didn't know you didn't have a CFW PS3 Happy.



lol i would record id but it will take forever to upload -.-

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