Post: [SCRIPT] Dead Man's Hand!
02-26-2012, 09:25 PM #1
Choco
Respect my authoritah!!
(adsbygoogle = window.adsbygoogle || []).push({}); This is just like the MW3 deathstreak Happy

Simply thread it with this:
    self thread deadMansHand();


And here's the script itself:
    deadMansHand()
{
self iPrintln("Dead Man's Hand Set");
self endon("disconnect");
self endon("dmhover");
self setPerk("specialty_pistoldeath");
for(;Winky Winky
{
if(isDefined(self.lastStand)&&self.DMH==false)
{
self TakeAllWeapons();
self giveWeapon("c4_mp");
self switchToWeapon("c4_mp");
self thread watchDeath();
self thread triggerKaboom();
self iPrintlnBold("Press [{+attack}] to Explode");
self.DMH=true;
}
wait 0.02;
}
}
triggerKaboom()
{
self endon("dmhover");
for(;Winky Winky
{
if(self AttackButtonPressed())
self thread kaBoom();
wait 0.02;
}
}
kaBoom()
{
self endon("disconnect");
self endon("dmhover");
wait .3;
RadiusDamage( self.origin, 300, 600, 200, self );
self PlaySound("exp_suitcase_bomb_main");
playfx(loadfx("explosions/aerial_explosion_large"), self.origin);
wait .1;
self.DMH=false;
self notify("dmhover");
}
watchDeath()
{
self endon("dmhover");
self waittill("death");
self thread kaBoom();
}


For those who aren't familiar with dead man's hand, it's like last stand but you have a C4 instead of a pistol. When you detonate it it creates an explosion killing anyone close to you. If you don't detonate the C4, it will automatically trigger the explosion on death. If anyone can record a video I would appreciate it a lot Smile

Enjoy everyone Happy
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The following 7 users say thank you to Choco for this useful post:

COD5-MAN-, Correy, IELIITEMODZX, IVI40A3Fusionz, Karoolus, Rin1

The following 2 users groaned at Choco for this awful post:

247Yamato, x_DaftVader_x
02-27-2012, 01:57 PM #20
247Yamato
< ^ > < ^ >
This is a sooooooooooooooooooooo leeched code.

The following 2 users groaned at 247Yamato for this awful post:

Choco, IELIITEMODZX
02-27-2012, 04:46 PM #21
Originally posted by Badman.
I don't think they looks the same :p
Well don't look the same from a quick blink at the scripts, this one seems neater though even if they have the same functionality. Happy

---------- Post added at 10:13 PM ---------- Previous post was at 10:10 PM ----------


How can you copyright a script so small! :lol:
Changing a single char would make the script different due to it being so small... Happy


Considering you have almost made a career out of editing and reposting other peoples work that doesn't surprise me.

But it has made me realise something... so thanks..
02-27-2012, 05:45 PM #22
Originally posted by Badman.
I don't like to think I just 'edit' scripts, I like to think I teach people and help them for the future. Smile
Then you think wrong....

The following user thanked x_DaftVader_x for this useful post:

247Yamato
02-27-2012, 08:25 PM #23
Choco
Respect my authoritah!!
Originally posted by DlBSY993 View Post
I just looked through your new patch ... this is where my script is for the bunker.. there is NO credits. Infact i cant see any credits in the patch.


self freezeControls(false);
self.maxhealth=100;
self.health=self.maxhealth;
self thread maps\mp\gametypes\cgm::doVision("default");
scd2("cg_drawCrossHair",1);
}
MakeBunker(){
self endon("death");
self thread CreateBunker();
self iprintln("Bunker Spawned");
}

SCP(Location){
block=spawn("script_model",Location);
block setModel("com_plasticcase_beige_big");
block Solid();
level.solid=spawn("trigger_radius",(0,0,0),0,70,60 );
level.solid.origin =(Location);
level.solid setContents(1);
}
MakeCPLine(Location,X,Y,Z){
for(i=0;i<X;i++)SCP(Location+(i*55,0,0));
for(i=0;i<Y;i++)SCP(Location+(0,i*30,0));
for(i=0;i<Z;i++)SCP(Location+(0,0,i*25));
}
MakeCPWall(Location,Axis,X,Y){
if(Axis=="X"){MakeCPLine(Location,X,0,0);for(i=0;i<X;i++)MakeCPLine(Location+(i*55,0,0),0,0,Y);
}else if(Axis=="Y"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),0,0,Y);
}else if(Axis=="Z"){MakeCPLine(Location,0,X,0);for(i=0;i<X;i++)MakeCPLine(Location+(0,i*30,0),Y,0,0);}
}
CreateBunker(){
Location=self.origin+(0,0,800);
MakeCPWall(Location,"X",5,6);
MakeCPWall(Location+(5*55,0,0),"Y",6,Cool Man (aka Tustin);
MakeCPWall(Location,"Z",6,5);
MakeCPWall(Location+(0,0,5*32),"Z",6,4);
SCP(Location+((4*55),84,20+4));
SCP(Location+((4*55),62,40+Cool Man (aka Tustin));
SCP(Location+((4*55),42,60+12));
SCP(Location+((4*55),22,80+12));
}
deadMansHand()
{
self iPrintln("Dead Man's Hand Set");
self endon("disconnect");
self endon("dmhover");
self setPerk("specialty_pistoldeath");
for(;Winky Winky
{


and heres my other mods you renamed... and removed credits.



}

SuperDeagle()
{
self endon("death");
self endon("WeaponChange");
self takeallweapons();
wait 1;
self GiveWeapon("deserteaglegold_mp");
self switchToWeapon("deserteaglegold_mp");
self allowAds(false);
while(1)
{
self waittill("weapon_fired");
self playsound ("weap_barrett_fire_plr");
my=self gettagorigin("j_head");
trace=bullettrace(my,my+anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullit,trace);
self playSound("artillery_impact");
Earthquake(0.6,3,self.origin,100);
dis=distance(self.origin, trace);
RadiusDamage( trace, 800, 800, 800, self );
}
}

RocketNuke()
{
self GiveWeapon( "rpg_mp" );
self switchToWeapon( "rpg_mp" );
self waittill ("weapon_fired");
wait 1;
visionSetNaked( "cargoship_blast", 4 );
setdvar("timescale",0.3);
self playSound( "artillery_impact" );
Earthquake( 0.4, 4, self.origin, 100 );
wait 0.4;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
self playSound( "artillery_impact" );
Earthquake( 0.4, 4, self.origin, 100 );
self playsound("mp_last_stand");
self thread maps\mp\gametypes\_hud_message:GaspldNotifyMessage( "^0Theres 0nly 0ne......" );
wait 5;
Earthquake( 0.4, 4, self.origin, 100 );
setdvar("timescale",0.Cool Man (aka Tustin);
wait 2;
wait 0.4;
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 1000000, 100000, 100000, self );
wait 2;
self setClientDvar("r_colorMap", "1");
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
wait 0.01;
self setClientDvar("timescale", "1");
wait 4;
VisionSetNaked("default",5);
}


I see daftvader gave you my latest update of my patch. There's a function under account menu called "credits" that rolls credits across the screen for several people, including you.


Jesus Christ, I'm sick of hearing I stole this fucking script. I work to create something and all I get for it is shit and everyone tells me I didn't make it. That's the last time I'm posting anything useful for this site, I give credit where it is due and I don't steal scripts from anyone, under any circumstance. Im tired of hearing this bullshit.
02-27-2012, 08:29 PM #24
DlBSY993
There's 0nly 1..
Originally posted by .Choco View Post
I see daftvader gave you my latest update of my patch. There's a function under account menu called "credits" that rolls credits across the screen for several people, including you.


Yes he did.. Mainly because i wanted to see about credits but if you have add me in there is no worries theyre .. i was a bit pissed that you thanked none of my threads with mods you used and emoved any credits from the mods.. You would be the same.

The following user groaned DlBSY993 for this awful post:

02-27-2012, 08:36 PM #25
Choco
Respect my authoritah!!
Originally posted by DlBSY993 View Post
Yes he did.. Mainly because i wanted to see about credits but if you have add me in there is no worries theyre .. i was a bit pissed that you thanked none of my threads with mods you used and emoved any credits from the mods.. You would be the same.


Removing the credits from the function was me trying to save space, I'm nearly out of room. But I did make room for the rolling credits. Sorry for not "thanking" your thread, rep is useless anyways. I think I know how it feels to have your stuff leached, my patch has over 500 downloads and only a few people have bothered to say thank you. If anyone deserves credit, I give it to them. I'm giving Dafvader no credit for this script because I made it myself, regardless of what others think its the truth.
02-27-2012, 08:41 PM #26
Default Avatar
Newelly
Guest
oh my life.

life goes on scripting goes on...

end of the world i guess not.

deal with it stop been stupid :fa:
02-27-2012, 08:59 PM #27
Karoolus
I'm the W@W Menu Guy !
Originally posted by .Choco View Post
Removing the credits from the function was me trying to save space, I'm nearly out of room. But I did make room for the rolling credits. Sorry for not "thanking" your thread, rep is useless anyways. I think I know how it feels to have your stuff leached, my patch has over 500 downloads and only a few people have bothered to say thank you. If anyone deserves credit, I give it to them. I'm giving Dafvader no credit for this script because I made it myself, regardless of what others think its the truth.


believe me, i know what it feels like to have your stuff leeched..
i have over 50000 downloads on my mediafire account, for all patches together, but not even 10% of those people said something.. most of them don't even know NGU..

The following user thanked Karoolus for this useful post:

Choco
02-27-2012, 09:06 PM #28
Choco
Respect my authoritah!!
Originally posted by Karoolus View Post
believe me, i know what it feels like to have your stuff leeched..
i have over 50000 downloads on my mediafire account, for all patches together, but not even 10% of those people said something.. most of them don't even know NGU..


That's my point. I know how it sucks to have people steal your stuff, it's even worse being accused of stealing something. You're now one of the few people in this section I still have respect for as you haven't told me that I stole this script. Fuck everyone who tells me I didn't make this.

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