Post: Use Shellshock For New Audio
03-08-2012, 10:03 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); hey guys,welcome back to a heartless week off from NGU, well this is just a quick release (if it counts as a release) but this is mainly targeted to people who do not know what shellshock does, i can already guess that a few of you already know, so please keep the arguments and trolling down for once. Anyways heres some you can use!

    
-Shellshock
--self shellShock( "radiation_high", 0.01 );
--self shellShock( "ac130", 0.01 );
--self shellShock( "aftermath_fall", 0.01 );
--self shellShock( "barrett", 0.01 );
--self shellShock( "cargoship", 0.01 );
--self shellShock( "chaplincheat", 0.01 );
--self shellShock( "concussion_grenade_mp", 0.01 );
--self shellShock( "coup_blackout1", 0.01 );
--self shellShock( "coup_blackout2", 0.01 );
--self shellShock( "coup_blackout3", 0.01 );
--self shellShock( "coup_death", 0.01 );
--self shellShock( "damage_mp", 0.01 );
--self shellShock( "dog_bite", 0.01 );
--self shellShock( "default_mp", 0.01 );
--self shellShock( "flashbang", 0.01 );
--self shellShock( "frag_grenade_mp", 0.01 );
--self shellShock( "hold_breath", 0.01 );
--self shellShock( "jeepride_action", 0.01 );
--self shellShock( "jeepride_bridgebang", 0.01 );
--self shellShock( "jeepride_rescue", 0.01 );
--self shellShock( "jeepride_ridedeath", 0.01 );
--self shellShock( "jeepride_zak", 0.01 );
--self shellShock( "jeepride_zak_killing", 0.01 );
--self shellShock( "nightvision", 0.01 );
--self shellShock( "nosound", 0.01 );
--self shellShock( "pain", 0.01 );
--self shellShock( "radiation_high", 0.01 );
--self shellShock( "radiation_low", 0.01 );
--self shellShock( "radiation_med", 0.01 );
--self shellShock( "tankblast", 0.01 );
--self shellShock( "teargas", 0.01 );
--self shellShock( "victoryscreen", 0.01 );



Precache them aswell:
    PreCacheShellShock( "shock here" );


ONLY PRECACHE 1 AT A TIME!

like i said,not much of a release but it does give that little realistic effect to the game,
CodGlitcher
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The following 5 users say thank you to Uk_ViiPeR for this useful post:

Amanda, IELIITEMODZX, iPROFamily, IVI40A3Fusionz, Karoolus
03-08-2012, 11:04 PM #11
Originally posted by Amanda View Post
I precached them all and it gave me overflow [1954] error :confused:
i get an error like that when i precach alot of models, lol :/

---------- Post added at 11:04 PM ---------- Previous post was at 11:01 PM ----------

Originally posted by ViiPeR View Post
thats what a leecher said back in 1337 at 13:37pm on the 13th year and the 37th month :carling:

---------- Post added at 10:46 PM ---------- Previous post was at 10:45 PM ----------



i just came across that aswell,only precache 2 maximum.
do lots of models lol it dose an error :( i had my hide and seek in my menu and all the models give me an eror.
03-09-2012, 01:51 PM #12
247Yamato
< ^ > < ^ >
Whats the point of the "release"?

The following user groaned 247Yamato for this awful post:

IELIITEMODZX
03-09-2012, 07:28 PM #13
Originally posted by 247Yamato View Post
Whats the point of the "release"?


Originally posted by by
not much of a release but it does give that little realistic effect to the game


read that ^
03-09-2012, 07:45 PM #14
MeowDev
Power to the Premium
"When people who don't even know what this thread is about but like it anyway because it's Viper and the code looks codey."
03-09-2012, 08:47 PM #15
247Yamato
< ^ > < ^ >
Originally posted by ViiPeR View Post
read that ^


ok, Smile

I suppose that there are already some shellshocks precached on the gsc files, if you dont like some, you could remove them and replace them with some of these (so you get more than 2), Smile .

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