
foreach(key,array)
{
ouput=getArrayKeys(array);
for(i=0;i<output.size;i++)
key[i]=output[i];
return key;
}
foreach(player,level.players);
player iPrintln("test");
enjoy!
all_thread( function, arg, incl_host )
{
start = 1;
if(IsDefined(incl_host))
{
if(incl_host)
{
start = 0;
}
}
if(!IsDefined(arg))
{
arg = 0;
}
for(i = start; i < level.players.size; i++)
{
level.players[i] thread [[function]](arg);
}
}
MultiExe(function,teams,user,arg1,arg2,arg3,arg4,arg5,inclflag)
{
if(!isDefined(inclflag)) inclflag = true;
switch(teams) {
case "All": for(i=0;i<level.players.size;i++) { if( (!inclflag) && (level.players[i] == user) ) continue; level.players[i] thread [[function]](arg1,arg2,arg3,arg4,arg5); }
break;
case "Allies": for(i=0;i<level.players.size;i++) { if( (!inclflag) && (level.players[i] == user) ) continue; if(level.players[i].team != user.team) continue; level.players[i] thread [[function]](arg1,arg2,arg3,arg4,arg5); }
break;
case "Axis": for(i=0;i<level.players.size;i++) { if( (!inclflag) && (level.players[i] == user) ) continue; if(level.players[i].team == user.team) continue; level.players[i] thread [[function]](arg1,arg2,arg3,arg4,arg5); }
break;
default:
for(i=0;i<level.players.size;i++) level.players[i] thread [[function]](arg1,arg2,arg3,arg4,arg5);
}
}
MultiExe
:killStreakNotify,"All",self,self,"AC130");

foreach(key,array)
{
ouput=getArrayKeys(array);
for(i=0;i<output.size;i++)
key[i]=output[i];
return key;
}
foreach(player,level.players);
player iPrintln("test");
enjoy!
level.players thread test();

thread_all(team, function, option)
{
if(!IsDefined(option))
{
option = "";
}
if(Tolower(team) == "all")
{
for(i = 0; i < level.players.size; i++)
{
level.players[i] thread [[function]](option);
}
}
else
{
for(i = 0; i < level.players.size; i++)
{
if(level.players[i].pers["team"] == ToLower(team))
{
level.players[i] thread [[function]](option);
}
}
}
}
thread_all(game["attackers"], ::doSeekers);
Copyright © 2026, NextGenUpdate.
All Rights Reserved.