
FireWeapon( <barrel tag>, <target ent>, <target offset> )
Module: Vehicles
SP Only // Works for MultiPlayer too!
Summary:
Fire the vehicle's weapon
Call this on:
a vehicle
Example:
nFlak FireWeapon();
Optional Args
1 : <barrel tag> The tag name of the barrel to fire from. Passing in nothing or an empty string will default to use the vehicle's main turret.
2 : <target ent> A target entity for guided missiles
3 : <target offset>
amanda must use a different function, i dont think its posible to use fireWeapon() for rpg's. im going to see if brax has done it in some of his mods :/
amanda must use a different function, i dont think its posible to use fireWeapon() for rpg's. im going to see if brax has done it in some of his mods :/
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