Post: Sneak Preview: Magic Bullets!
03-22-2012, 01:28 AM #1
Amanda
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); So, here it is Smile
There is a way to have real Magic Bullets for COD4!
Here is a video proof that MagicBullets for COD4 really work:



I used these MagicBullets for my Ultimate Pave Low, ( similar to Elitemossy's Super AC130 / Attack LittleBird ).
The Magic Bullets are fully functional:

  • We can set their spawn point
  • We can set their target origin
  • We can have RPG or GLs as Magic Bullets, since there are no other launchers in COD4
  • We can set any other weapon as Magic Bullet ( excluding equipment ) and they do damage the enemy, but unfortunatelly you cannot see or hear them.
  • We can shoot Magic Bullets from the sky directly to the chosen enemies or any other position in map!


I believe some of you will easily guess, or already know how this method works, but if you don't and you really want to know I may post the code if you like it Smile
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The following 5 users say thank you to Amanda for this useful post:

Correy, INSAN3LY_D34TH, Jeremy, Karoolus, Oliver1556
03-24-2012, 03:00 AM #29
Originally posted by x. View Post
I think the point is that you should maybe try and work it out yourself rather than just go and look at some one else's mods to find the answer.. :yuno:
well i dont see the point in wasting alot of time finding a function when i can just get it from a mod Winky Winky yes im lazy lmao. but anyway this function is not worth wasting my time so i just stoped, ill wait till it gets released.

plus he allways groans me even when i release somthing lol.
03-24-2012, 08:37 AM #30
247Yamato
< ^ > < ^ >
Originally posted by IELIITEMODZX View Post
well i dont see the point in wasting alot of time finding a function when i can just get it from a mod Winky Winky yes im lazy lmao. but anyway this function is not worth wasting my time so i just stoped, ill wait till it gets released.

plus he allways groans me even when i release somthing lol.


You found something else to "re-write/code from scratch" on those mods? :carling:

I dont groan all your releases, Smile
03-26-2012, 06:27 PM #31
nay1995
The Master
Originally posted by Amanda View Post
So, here it is Smile
There is a way to have real Magic Bullets for COD4!
Here is a video proof that MagicBullets for COD4 really work:



I used these MagicBullets for my Ultimate Pave Low, ( similar to Elitemossy's Super AC130 / Attack LittleBird ).
The Magic Bullets are fully functional:

  • We can set their spawn point
  • We can set their target origin
  • We can have RPG or GLs as Magic Bullets, since there are no other launchers in COD4
  • We can set any other weapon as Magic Bullet ( excluding equipment ) and they do damage the enemy, but unfortunatelly you cannot see or hear them.
  • We can shoot Magic Bullets from the sky directly to the chosen enemies or any other position in map!


I believe some of you will easily guess, or already know how this method works, but if you don't and you really want to know I may post the code if you like it Smile


did you find the code in _copter.gsc ? as i have just found a magic bullet code in their named "myMagicBullets" ....
03-26-2012, 07:29 PM #32
Originally posted by nay View Post
did you find the code in _copter.gsc ? as i have just found a magic bullet code in their named "myMagicBullets" ....
lol no its not this :(

    myMagicBullet(pos, dir)
{
damage = 20;
if (getdvar("scr_copter_damage") != "")
damage = getdvarint("scr_copter_damage");

// for now just shoot from origin
trace = bullettrace(pos, pos + vecscale(dir, 10000), true, undefined);
if (isdefined(trace["entity"]) && isplayer(trace["entity"]) && isalive(trace["entity"])) {
// hurt entity shot at
trace["entity"] thread [[level.callbackPlayerDamage]](
self, // eInflictor The entity that causes the damage.(e.g. a turret)
self, // eAttacker The entity that is attacking.
damage, // iDamage Integer specifying the amount of damage done
0, // iDFlags Integer specifying flags that are to be applied to the damage
"MOD_RIFLE_BULLET", // sMeansOfDeath Integer specifying the method of death
"copter", // sWeapon The weapon number of the weapon used to inflict the damage
self.origin, // vPoint The point the damage is from?
dir, // vDir The direction of the damage
"none", // sHitLoc The location of the hit
0 // psOffsetTime The time offset for the damage
);
}
//line(pos, trace["position"], (1,1,1));
}
03-26-2012, 07:44 PM #33
nay1995
The Master
Originally posted by IELIITEMODZX View Post
lol no its not this :(

    myMagicBullet(pos, dir)
{
damage = 20;
if (getdvar("scr_copter_damage") != "")
damage = getdvarint("scr_copter_damage");

// for now just shoot from origin
trace = bullettrace(pos, pos + vecscale(dir, 10000), true, undefined);
if (isdefined(trace["entity"]) && isplayer(trace["entity"]) && isalive(trace["entity"])) {
// hurt entity shot at
trace["entity"] thread [[level.callbackPlayerDamage]](
self, // eInflictor The entity that causes the damage.(e.g. a turret)
self, // eAttacker The entity that is attacking.
damage, // iDamage Integer specifying the amount of damage done
0, // iDFlags Integer specifying flags that are to be applied to the damage
"MOD_RIFLE_BULLET", // sMeansOfDeath Integer specifying the method of death
"copter", // sWeapon The weapon number of the weapon used to inflict the damage
self.origin, // vPoint The point the damage is from?
dir, // vDir The direction of the damage
"none", // sHitLoc The location of the hit
0 // psOffsetTime The time offset for the damage
);
}
//line(pos, trace["position"], (1,1,1));
}


oh well it still says magic bullet lol Winky Winky
03-27-2012, 03:30 PM #34
DlBSY993
There's 0nly 1..
Originally posted by nay View Post
oh well it still says magic bullet lol Winky Winky


Tbh it's not really a magic bullet, vader showed me what she done it's quite cheeky Winky Winky
03-27-2012, 03:45 PM #35
Originally posted by DlBSY993 View Post
Tbh it's not really a magic bullet, vader showed me what she done it's quite cheeky Winky Winky
is it the models with the effects ? lol
03-27-2012, 04:12 PM #36
DlBSY993
There's 0nly 1..
Originally posted by IELIITEMODZX View Post
is it the models with the effects ? lol


Nope lol totally different ..
03-27-2012, 04:18 PM #37
nay1995
The Master
Originally posted by IELIITEMODZX View Post
is it the models with the effects ? lol


my fukin cod4 patch is doin my nut in, seems to be not reading the disc files when i use it grrrrrrrr..

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