Post: Sneak Preview: Magic Bullets!
03-22-2012, 01:28 AM #1
Amanda
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); So, here it is Smile
There is a way to have real Magic Bullets for COD4!
Here is a video proof that MagicBullets for COD4 really work:



I used these MagicBullets for my Ultimate Pave Low, ( similar to Elitemossy's Super AC130 / Attack LittleBird ).
The Magic Bullets are fully functional:

  • We can set their spawn point
  • We can set their target origin
  • We can have RPG or GLs as Magic Bullets, since there are no other launchers in COD4
  • We can set any other weapon as Magic Bullet ( excluding equipment ) and they do damage the enemy, but unfortunatelly you cannot see or hear them.
  • We can shoot Magic Bullets from the sky directly to the chosen enemies or any other position in map!


I believe some of you will easily guess, or already know how this method works, but if you don't and you really want to know I may post the code if you like it Smile
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The following 5 users say thank you to Amanda for this useful post:

Correy, INSAN3LY_D34TH, Jeremy, Karoolus, Oliver1556
03-22-2012, 01:41 AM #2
ive seen this done in a cod4 zombie mod im going to have a look at the scripting now and see how its done Winky Winky
looks fun.
03-22-2012, 02:59 AM #3
coolguy12345
Bounty hunter
Menu Download link?
03-22-2012, 03:01 AM #4
Originally posted by coolguy12345 View Post
Menu Download link?
that menu is still being made so there is no DL.
03-22-2012, 03:20 AM #5
Cmd-X
It's been awhile.
Originally posted by IELIITEMODZX View Post
.


You know what font type she used for that menu base? Thanks, lol.
03-22-2012, 03:22 AM #6
Det0x
Pimpin 24/7
Yes that is a clean menu.!!! nice font too

The following user thanked Det0x for this useful post:

Cmd-X
03-22-2012, 08:03 AM #7
Amanda
Can’t trickshot me!
Originally posted by IELIITEMODZX View Post
ive seen this done in a cod4 zombie mod im going to have a look at the scripting now and see how its done Winky Winky
looks fun.


I believe that you will find it then! I did not know about that Zombie Mod but it probably used the same way as me to have Magic Bullets.
There is also a fuction that does this specific job:
    MagicBullet( <weaponName>, <sourceLoc>, <destLoc> )
Module: Weapons
SP Only

Summary:
Fire a 'magic bullet', from the source location towards the destination point.


Example:
MagicBullet( "mosin_nagant_sniper", self.origin, target.origin )


Required Args:
1 : <weaponName> The name of the weapon
2 : <start> The bullet tracer starting point
3 : <end> The end point


But this gives unknown function for COD4. And I tried to find the prototype of this function looking at the MW2 files but I could never find it. I think they made it in MW2 as a compiler built in function, same as println() , or setorigin(). These ones does not exist in raw files, they are part of IW engine, so we cannot see the code or modify them.

But I found an alternative way to have the exact same result as Magic Bullets and this has nothing to do with the function above Winky Winky
03-22-2012, 09:30 AM #8
DlBSY993
There's 0nly 1..
Originally posted by Amanda View Post
So, here it is Smile
There is a way to have real Magic Bullets for COD4!
Here is a video proof that MagicBullets for COD4 really work:



I used these MagicBullets for my Ultimate Pave Low, ( similar to Elitemossy's Super AC130 / Attack LittleBird ).
The Magic Bullets are fully functional:

  • We can set their spawn point
  • We can set their target origin
  • We can have RPG or GLs as Magic Bullets, since there are no other launchers in COD4
  • We can set any other weapon as Magic Bullet ( excluding equipment ) and they do damage the enemy, but unfortunatelly you cannot see or hear them.
  • We can shoot Magic Bullets from the sky directly to the chosen enemies or any other position in map!


I believe some of you will easily guess, or already know how this method works, but if you don't and you really want to know I may post the code if you like it Smile


For once i was way ahead on this one.. :derp: I forgot you could use gl's though i only had Rpg's on my patch.
03-22-2012, 12:08 PM #9
coolguy12345
Bounty hunter
Originally posted by IELIITEMODZX View Post
that menu is still being made so there is no DL.


Ohh, sorry never knew.
03-22-2012, 02:45 PM #10
Originally posted by Amanda View Post


I believe that you will find it then! I did not know about that Zombie Mod but it probably used the same way as me to have Magic Bullets.
There is also a fuction that does this specific job:
    MagicBullet( <weaponName>, <sourceLoc>, <destLoc> )
Module: Weapons
SP Only

Summary:
Fire a 'magic bullet', from the source location towards the destination point.


Example:
MagicBullet( "mosin_nagant_sniper", self.origin, target.origin )


Required Args:
1 : <weaponName> The name of the weapon
2 : <start> The bullet tracer starting point
3 : <end> The end point


But this gives unknown function for COD4. And I tried to find the prototype of this function looking at the MW2 files but I could never find it. I think they made it in MW2 as a compiler built in function, same as println() , or setorigin(). These ones does not exist in raw files, they are part of IW engine, so we cannot see the code or modify them.

But I found an alternative way to have the exact same result as Magic Bullets and this has nothing to do with the function above Winky Winky
i was playing a zombie mod like 4mounths ago and there was a ac130 mod in there and it used RPG bullets for the 105mm, but i cant remember the mod :(

---------- Post added at 02:45 PM ---------- Previous post was at 02:43 PM ----------

Originally posted by xBlackberryHaze View Post
You know what font type she used for that menu base? Thanks, lol.


i think its just "default" but all in caps :/

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