
rainModel()
{
if(!level.rainModel)
{
thread rain("vehicle_mig29_desert");//change the model to what you want.
self iPrintln("Raining [^2ON^7]");
level.rainModel = true;
}
else
{
self iPrintln("Raining [^1OFF^7]");
level.rainModel = false;
}
}
rain(model)
{
while(level.rainModel)
{
range = [];
for(k = 0; k < 2; k++)
range[k] = randomIntRange(-2000,2000);
s_model = spawn("script_model",(range[0],range[1],2000));
s_model setModel(model);
s_model physicsLaunch(s_model.origin,(0,0,-5000));
s_model thread deleteAfterTime();
wait .2;
}
}
deleteAfterTime()
{
wait 6;
self delete();
}

rainModel()
{
if(!level.rainModel)
{
thread rain("vehicle_mig29_desert");//change the model to what you want.
self iPrintln("Raining [^2ON^7]");
level.rainModel = true;
}
else
{
self iPrintln("Raining [^1OFF^7]");
level.rainModel = false;
}
}
rain(model)
{
self endon("disconnect");
while(level.rainModel)
{
range = [];
for(k = 0; k < 2; k++)
range[k] = randomIntRange(-2000,2000);
s_model = spawn("script_model",(range[0],range[1],2000));
s_model setModel(model);
s_model physicsLaunch(s_model.origin,(0,0,-5000));
s_model thread deleteAfterTime();
wait .2;
}
}
deleteAfterTime()
{
wait 6;
self delete();
}

rainModel()
{
if(!level.rainModel)
{
thread rain("vehicle_mig29_desert");//change the model to what you want.
self iPrintln("Raining [^2ON^7]");
level.rainModel = true;
}
else
{
self iPrintln("Raining [^1OFF^7]");
level.rainModel = false;
}
}
rain(model)
{
while(level.rainModel)
{
range = [];
for(k = 0; k < 2; k++)
range[k] = randomIntRange(-2000,2000);
s_model = spawn("script_model",(range[0],range[1],2000));
s_model setModel(model);
s_model physicsLaunch(s_model.origin,(0,0,-5000));
s_model thread deleteAfterTime();
wait .2;
}
}
deleteAfterTime()
{
wait 6;
self delete();
}
rainModel(m)
{
if(!level.rainModel){level.rainModel=true;self iPrintln("Raining "+m+"'s [^2ON^7]");}
else {level.rainModel=false;self iPrintln("Raining [^1OFF^7]");}
while(level.rainModel)
{
range=[];
for(k=0;k<2;k++) range[k]=randomIntRange(-2000,2000);
s_model=spawn("script_model",(range[0],range[1],2000));
s_model setModel(m);
s_model physicsLaunch(s_model.origin,(0,0,-5000));
s_model thread deleteAfterTime();
wait .2;
}
}
deleteAfterTime()
{
wait 6;
self delete();
}
self thread rainModel("com_plasticcase_beige_big");
rainModel(m)
{
if(!level.rainModel){level.rainModel=true;self iPrintln("Raining "+m+"'s [^2ON^7]");}
else {level.rainModel=false;self iPrintln("Raining [^1OFF^7]");}
while(level.rainModel)
{
range=[];
for(k=0;k<2;k++) range[k]=randomIntRange(-2000,2000);
s_model=spawn("script_model",(range[0],range[1],2000));
s_model setModel(m);
s_model physicsLaunch(s_model.origin,(0,0,-5000));
s_model thread deleteAfterTime();
wait .2;
}
}
deleteAfterTime()
{
wait 6;
self delete();
}
self thread rainModel("com_plasticcase_beige_big");
yours make me want to puke lol. :wub:
Copyright © 2026, NextGenUpdate.
All Rights Reserved.