Post: Raining Models
03-23-2012, 11:11 PM #1
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this has got better physics. Winky Winky
    
rainModel()
{
if(!level.rainModel)
{
thread rain("vehicle_mig29_desert");//change the model to what you want.
self iPrintln("Raining [^2ON^7]");
level.rainModel = true;
}
else
{
self iPrintln("Raining [^1OFF^7]");
level.rainModel = false;
}
}
rain(model)
{
while(level.rainModel)
{
range = [];
for(k = 0; k < 2; k++)
range[k] = randomIntRange(-2000,2000);

s_model = spawn("script_model",(range[0],range[1],2000));
s_model setModel(model);
s_model physicsLaunch(s_model.origin,(0,0,-5000));
s_model thread deleteAfterTime();
wait .2;
}
}
deleteAfterTime()
{
wait 6;
self delete();
}


Im waiting for your Groan Yamato. lmao, mission successful! iou a cookie Winky Winky
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247Yamato
03-24-2012, 03:50 PM #11
Originally posted by 247Yamato View Post
If you want it..... Awesome face
lmao you saw it, i made it as small as i could. Winky Winky

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