Post: [SCRIPT] CoD4 Bouncing Betty
05-22-2012, 09:57 PM #1
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Gizmo
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); A small simple script I made to whilst messing around with models Smile

You may need to precache the FX .

    
bounce()
{
self iprintln("Betty Spawned...RUN!");//more fun to make it kill everyone
betty = spawn( "script_model", self.origin + ( 0, 0, 10) );
betty setModel("projectile_rpg7");
betty RotatePitch( -90, 0.1, 0, 0 );
wait 4;
splode = loadfx("explosions/grenadeExp_concrete_1");
stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("weap_cobra_missile_fire");
betty MoveTo(betty.origin +(0,0,70),0.4);
wait .6;
Playfx(splode, betty.origin);
RadiusDamage(betty.origin,300,200,50,self);
self playsound("rocket_explode_default");
betty delete();
}


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The following 6 users say thank you to Gizmo for this useful post:

Correy, Jacob-And-Britt, JakeModz, lovebros, Lovol,
05-23-2012, 08:19 PM #11
Originally posted by Bloodfocus View Post
This will work if i put it in a mw2 mod im making?
Yeah this function will work on mw2 but you will need to edit the effects.
05-23-2012, 08:42 PM #12
Harry
Former Staff
This looks awesome, you're getting better ^^
05-24-2012, 12:25 AM #13
Default Avatar
Lovol
Guest
Originally posted by gizzi View Post
A small simple script I made to whilst messing around with models Smile

You may need to precache the FX .

    
bounce()
{
self iprintln("Betty Spawned...RUN!");//more fun to make it kill everyone
betty = spawn( "script_model", self.origin + ( 0, 0, 10) );
betty setModel("projectile_rpg7");
betty RotatePitch( -90, 0.1, 0, 0 );
wait 4;
splode = loadfx("explosions/grenadeExp_concrete_1");
stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("weap_cobra_missile_fire");
betty MoveTo(betty.origin +(0,0,70),0.4);
wait .6;
Playfx(splode, betty.origin);
RadiusDamage(betty.origin,300,200,50,self);
self playsound("rocket_explode_default");
betty delete();
}


:wtf: Bro, that's awesome. The only thing is that it wasn't exactly buried underground. wat
05-24-2012, 12:30 AM #14
Jacob-And-Britt
I’m too L33T
Originally posted by gizzi View Post
A small simple script I made to whilst messing around with models Smile

You may need to precache the FX .

    
bounce()
{
self iprintln("Betty Spawned...RUN!");//more fun to make it kill everyone
betty = spawn( "script_model", self.origin + ( 0, 0, 10) );
betty setModel("projectile_rpg7");
betty RotatePitch( -90, 0.1, 0, 0 );
wait 4;
splode = loadfx("explosions/grenadeExp_concrete_1");
stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("weap_cobra_missile_fire");
betty MoveTo(betty.origin +(0,0,70),0.4);
wait .6;
Playfx(splode, betty.origin);
RadiusDamage(betty.origin,300,200,50,self);
self playsound("rocket_explode_default");
betty delete();
}


Dammit i was going to amke this lmao nice though i think your turned out better then mine would of lmao.
06-20-2012, 11:58 PM #15
z AppLe o
Do a barrel roll!
How do you precache?:|
06-21-2012, 07:19 AM #16
247Yamato
< ^ > < ^ >
Originally posted by z
How do you precache?:|


You dont need to do it Winky Winky
06-21-2012, 02:23 PM #17
z AppLe o
Do a barrel roll!
I atually had to so it worked haha but I figured it out.. How do you make it to where it doesnt kill you or your team?
06-24-2012, 09:08 AM #18
IVisionsI
IM WHITE
cool mod took a while to figure out
06-29-2012, 04:16 AM #19
oG-Modder
Do a barrel roll!
Good Job Love the model for it too.

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