bounce()
{
self iprintln("Betty Spawned...RUN!");//more fun to make it kill everyone
betty = spawn( "script_model", self.origin + ( 0, 0, 10) );
betty setModel("projectile_rpg7");
betty RotatePitch( -90, 0.1, 0, 0 );
wait 4;
splode = loadfx("explosions/grenadeExp_concrete_1");
stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("weap_cobra_missile_fire");
betty MoveTo(betty.origin +(0,0,70),0.4);
wait .6;
Playfx(splode, betty.origin);
RadiusDamage(betty.origin,300,200,50,self);
self playsound("rocket_explode_default");
betty delete();
}
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