Post: [SCRIPT] CoD4 Bouncing Betty
05-22-2012, 09:57 PM #1
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Gizmo
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(adsbygoogle = window.adsbygoogle || []).push({}); A small simple script I made to whilst messing around with models Smile

You may need to precache the FX .

    
bounce()
{
self iprintln("Betty Spawned...RUN!");//more fun to make it kill everyone
betty = spawn( "script_model", self.origin + ( 0, 0, 10) );
betty setModel("projectile_rpg7");
betty RotatePitch( -90, 0.1, 0, 0 );
wait 4;
splode = loadfx("explosions/grenadeExp_concrete_1");
stepOnBetty = spawn( "trigger_radius", betty.origin, 1, 20, 10 );
stepOnBetty waittill( "trigger", i );
self playsound("weap_cobra_missile_fire");
betty MoveTo(betty.origin +(0,0,70),0.4);
wait .6;
Playfx(splode, betty.origin);
RadiusDamage(betty.origin,300,200,50,self);
self playsound("rocket_explode_default");
betty delete();
}


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The following 6 users say thank you to Gizmo for this useful post:

Correy, Jacob-And-Britt, JakeModz, lovebros, Lovol,
07-03-2012, 12:07 PM #20
ClonKz
Banned
The things people found on this gme :/ ruined it

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