Post: [PREVIEW] Jericho Missile System v3.0 (Possible Final?)
07-09-2012, 03:43 AM #1
Source Code
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); This Is Possibly The Final Version Of This Script | I Hope You Guys Have Enjoyed It As Much As I Have!

Note:
The credit for this whole project must be split between me and vader, hes been helping me ever since i released v1. You wouldnt have v2 or be seeing this without him :love:

New Features:
1) Added Stationary Missile Stand that holds (3) missiles, which means you can mark 5 paths 3 times, depleting the missile station until there is none left then deleting itself Smile
2) Bit more sounds
3) New functions, models, Fx's etc.
4) It pretty much looks like the weapon from iron man now! Smile ( For You Dibz ) :carling:

Release Date:
Soon, Very Soon. Still have to work some bugs and things out. Might alter some things in the script thats all.

Video:


Credits:
.Choco - Menu :love:
x_DaftVader_x. - Nigga Please Gaspwnage:

NGU - =D
(adsbygoogle = window.adsbygoogle || []).push({});

The following 22 users say thank you to Source Code for this useful post:

247Yamato, Ariel R., Blackstorm, codybenti, Correy, DlBSY993, forflah123, Geigers, Harry, iPROFamily, Jacob-And-Britt, lovebros, Mr.Amitoz, Obris, Jango, Razorcut2015, Swaqq, TheFuziioN-, Tony Stark, Vultra, x Elite MoDz x, x_DaftVader_x
07-09-2012, 09:19 PM #11
Originally posted by NBAking91 View Post
See i tried that and for some reason the boxes kept intersecting each other when ever they rotated to the center of the map, however i didnt release this again for a bit bc we still have things to work out like the missiles depleting from top to bottom and what you said but well get it figured out Winky Winky


The boxes don't need to rotate, they can start facing the map centre.. Or you could link them together and rotate them all as one..

But the missiles firing from top to bottom is easy, just run the sequence backwards Awesome face
07-09-2012, 09:27 PM #12
Source Code
Bounty hunter
Originally posted by Correy View Post
i do like it but 3 threads for one modification :confused:


My apologies man foreal, these 3 threads were my first reals thread along with bullet time gun, but i didnt think to make UPDATING threads bc i had never made a "series" post if you will but thanks man Smile

---------- Post added at 05:27 PM ---------- Previous post was at 05:22 PM ----------

Originally posted by x. View Post
The boxes don't need to rotate, they can start facing the map centre.. Or you could link them together and rotate them all as one..

But the missiles firing from top to bottom is easy, just run the sequence backwards Awesome face


Brb Lmao :love:
07-10-2012, 12:01 AM #13
Blackstorm
Veni. Vidi. Vici.
That shit is fucking cool!

The following 3 users say thank you to Blackstorm for this useful post:

Correy, Kitty=^.^=, Source Code
07-10-2012, 09:49 PM #14
Script Kiddie
At least I can fight
Only One Word Can Describe That Epppppppppppppppppiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiccccccccccccccccccccccccccccccccc To Many Letters Lets Just Say 1337 LMAO

Nice Job Though Looks Great Happy
07-11-2012, 02:42 AM #15
ccoreyz
Bounty hunter
Very impressive

---------- Post added at 09:42 PM ---------- Previous post was at 09:42 PM ----------

VRry!'n rcbf
07-11-2012, 06:27 PM #16
.Andy
[move]I do it for teh Nonz :carling:[/move]
Very nice mod, Good work :y:
07-11-2012, 11:39 PM #17
Gay For Satan
DevouringHeavens
Originally posted by NBAking91 View Post
This Is Possibly The Final Version Of This Script | I Hope You Guys Have Enjoyed It As Much As I Have!

Note:
The credit for this whole project must be split between me and vader, hes been helping me ever since i released v1. You wouldnt have v2 or be seeing this without him :love:

New Features:
1) Added Stationary Missile Stand that holds (3) missiles, which means you can mark 5 paths 3 times, depleting the missile station until there is none left then deleting itself Smile
2) Bit more sounds
3) New functions, models, Fx's etc.
4) It pretty much looks like the weapon from iron man now! Smile ( For You Dibz ) :carling:

Release Date:
Soon, Very Soon. Still have to work some bugs and things out. Might alter some things in the script thats all.

Video:


Credits:
.Choco - Menu :love:
x_DaftVader_x. - Nigga Please Gaspwnage:

NGU - =D


You should definitely finish this up. this is awesome.
07-12-2012, 03:31 PM #18
Jacob-And-Britt
I’m too L33T
Originally posted by NBAking91 View Post
This Is Possibly The Final Version Of This Script | I Hope You Guys Have Enjoyed It As Much As I Have!

Note:
The credit for this whole project must be split between me and vader, hes been helping me ever since i released v1. You wouldnt have v2 or be seeing this without him :love:

New Features:
1) Added Stationary Missile Stand that holds (3) missiles, which means you can mark 5 paths 3 times, depleting the missile station until there is none left then deleting itself Smile
2) Bit more sounds
3) New functions, models, Fx's etc.
4) It pretty much looks like the weapon from iron man now! Smile ( For You Dibz ) :carling:

Release Date:
Soon, Very Soon. Still have to work some bugs and things out. Might alter some things in the script thats all.

Video:


Credits:
.Choco - Menu :love:
x_DaftVader_x. - Nigga Please Gaspwnage:

NGU - =D
Dude this is really cool u should keep making scripts! Also i think u should change the iprintlnbolds to iprintln it will look better in my opinion other then that i like this script allot!
07-13-2012, 02:52 AM #19
Source Code
Bounty hunter
Originally posted by Britt View Post
Dude this is really cool u should keep making scripts! Also i think u should change the iprintlnbolds to iprintln it will look better in my opinion other then that i like this script allot!


There is no iprintlnbold functions in the script where are you getting that from?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo