Post: [Question] Using ".cfg"s in infections
11-04-2012, 04:01 PM #1
JakeP0500
Do a barrel roll!
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    set ui_mapname "mp_shipment;exec ../../../dev_usb000/test.cfg"
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11-04-2012, 07:32 PM #11
JakeP0500
Do a barrel roll!
Originally posted by OXUG View Post
CUSTOMPATCHER did that in one of his menus. Infects with the .CFG File.


Thanks, does it have a size limit?

Also, if I bind it in-game, will it use the "real time" .cfg?
11-04-2012, 09:43 PM #12
OXUG
Banned
Originally posted by JakeP0500 View Post
Thanks, does it have a size limit?

Also, if I bind it in-game, will it use the "real time" .cfg?


When you use the .CFG method, you do not have a size limit. You can add as much mods as you want.

If you Bind the mod, it will be Set in-game.
11-17-2012, 06:04 PM #13
KobeTheCoder
Pokemon Trainer
Originally posted by JakeP0500 View Post
[ANSWERED]

    set ui_mapname "mp_shipment;exec ../../../dev_usb000/test.cfg"


You'll have to make 2 .cfg files 1 including the infection the other including the menu
Then bind your codes and in the game whatever botton you binded press it / endgame and if you did that right it should work
11-28-2012, 07:19 PM #14
Originally posted by Kush
No. I mean infecting people with a dvar to make their PS3 load a .CFG off their PS3. It wouldnt work because they wouldnt have the .CFG, the host would.


Yeah they need a USB flash-drive with a default_buttons file thats a CFG file they plug in USB to their ps3 and use this infection for a menu Winky Winky

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