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I haven't posted in a while, haha...
I've used clientkick and it works, but I have NOT used banClient, but it probably works.
Maybe you know how to do this. I just have my methodology and heuristics to discuss.
If you binded enough things to ban ID's of certain numbers, this can be very helpful.
"status" gives you the ID's of every player in the game, along with some other information, but it's pretty useless.
You know the "kick all" command? Of course you do. It kicks everyone but you.
-banClient {player id} - Bans specified ID.
-clientkick {player id} - Kicks specified ID.
I'm pretty sure as the host, you are ID 0. Banning someone from a server will "reset" after you leave the lobby and make a new one, so if you get banned from someone's game, don't cry. You can't ban or kick yourself.
If you think about how to bind this and use this, it will be very useful, especially in certain gametypes...