Post: Kicking / Banning certain players.
10-16-2009, 09:28 PM #1
Michael
I love smart girls. ♥
(adsbygoogle = window.adsbygoogle || []).push({}); I haven't posted in a while, haha...

I've used clientkick and it works, but I have NOT used banClient, but it probably works.

Maybe you know how to do this. I just have my methodology and heuristics to discuss.

If you binded enough things to ban ID's of certain numbers, this can be very helpful.

"status" gives you the ID's of every player in the game, along with some other information, but it's pretty useless.

You know the "kick all" command? Of course you do. It kicks everyone but you.
-banClient {player id} - Bans specified ID.
-clientkick {player id} - Kicks specified ID.

I'm pretty sure as the host, you are ID 0. Banning someone from a server will "reset" after you leave the lobby and make a new one, so if you get banned from someone's game, don't cry. You can't ban or kick yourself.

If you think about how to bind this and use this, it will be very useful, especially in certain gametypes...
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The following 3 users say thank you to Michael for this useful post:

blackberry14, SmokdYuOut, Tons
10-16-2009, 09:59 PM #2
iM_DoMCeex
The Chosen One
Nice to have you back Michael, nice post here, i don't think i've seen it here, and yes it has been along time, since you've been on.
10-16-2009, 10:25 PM #3
x BlaZin
Gotz a Cookie...O_o
Originally posted by Soon
is there any proof that this works?


lol, reputation would be enough but, judging from your post count, you werent here long enough to know him.
10-16-2009, 10:32 PM #4
Stevo_
Gym leader
This could be helpfull. The ban thing if I'm on the right lines. If you had All, no-one would be able to join?
10-16-2009, 11:57 PM #5
Tons
hacks 4 vbux
deleted
10-17-2009, 12:00 AM #6
Nice, but I gave up on this Idea since there is no way of predicting who you are going to be in with.
So unless you can somehow edit your gamesave while in game this would be useful.
10-17-2009, 12:42 AM #7
Originally posted by Michael View Post
I haven't posted in a while, haha...

I've used clientkick and it works, but I have NOT used banClient, but it probably works.

Maybe you know how to do this. I just have my methodology and heuristics to discuss.

If you binded enough things to ban ID's of certain numbers, this can be very helpful.

"status" gives you the ID's of every player in the game, along with some other information, but it's pretty useless.

You know the "kick all" command? Of course you do. It kicks everyone but you.
-banClient {player id} - Bans specified ID.
-clientkick {player id} - Kicks specified ID.

I'm pretty sure as the host, you are ID 0. Banning someone from a server will "reset" after you leave the lobby and make a new one, so if you get banned from someone's game, don't cry. You can't ban or kick yourself.

If you think about how to bind this and use this, it will be very useful, especially in certain gametypes...


So if you want to kick or ban someone from the game you do this bind dpad_right "clientkick" and or bind dpad_left "banclient"? so you have to keep track of all the people that gets in and in what order they get in? when you press dpad right or dpad left what happens?

Michael has great ideas but I've seen all his post and they are brilliant but he does not know how to explain things and I think he assumes that people knows what he is thinking....no ofense but that is the true....

Can you answer my questions Michael

Thanks in advance...
10-17-2009, 01:25 AM #8
does it work?
10-17-2009, 05:52 AM #9
I have messed around with this before never could get it to work :(
10-17-2009, 09:48 AM #10
+vA.LooSe
Official NGU Music Man
Originally posted by Tonsillitis View Post
Yeah, it works fine on PC, so should do for PS3.

The ID's go in order person joined, I could make a thing so you can press up to toggle through the client ids?


PLEASE DO M8 will be very helpfull

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