Post: True power of the Emp Grenade
12-19-2012, 05:07 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I just started using Emp grenades and it has officially replace the shockcharge which I was using on all my classes.Since I started using this I've been going 90+kills and under 8 deaths 4 games today in nuketown and 109-6 nuketown which is because of these grenades.

The emp grenades are extremlely overpowered but until they are nerfed(and I believe they will be)I find them the best to use for gaining scorestreaks

Facts
Emp grenades can travel thru all walls under and above maps.What this means is say for example In hijacked your in the ships engine room,throw a emp grenade and it will effect players on the second and third level of ship(if thrown directly under that area)

Emp grenades can destroy Hunter killer drones,sentry guns,guardians,Agrs(need 3 for agr),helicopers,and possibly hellstorm(never tried this)

Emp grenades count as 50points towards your next killstreak if they get a assist.And due to their wide blast radius you almost always get 1 or two assist(especially on nuketown)this translates into each emp giving you a "kill" per say.

Emp grenades destroy all equiptment

Emp grenades take off radar(so if someone calls in a orb vsat)if you and/or your team bombard them with

emp grenades you can in essance stall or counter their orb vsat.

Emp grenades will prevent you from calling in scorestreaks until it wears off

Overall emp grenades are a great tactical choice dont see many player use this(yet)and they are extremely overpowered.

Just thought id share some of the features of them as I never new they had such a wide radius and could destroy hunter kill drones.
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12-22-2012, 05:55 AM #20
EMP grenades are annoying when people spam them for no reason

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