Post: Xbox new patch notes
01-26-2013, 10:18 AM #1
glitchplz
Samurai Poster
(adsbygoogle = window.adsbygoogle || []).push({}); So the new patch notes are out for the xbox.
What do you guys think?


Originally posted by another user

Game Update Notes: Jan. 26, 2012

New Features & Feature Improvements
Added support for Live Streaming in all Public Match playlists.
Added League Best from Season 1 to Player Card.
If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
Added 2 new pages to the Combat Record (the Combat Summary and Medals).
Implemented sorting of Medals in the After Action Report.
Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
Added a “Go to Top” button for the League Leaderboard.

Issues Addressed
Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
Addressed an issue where the UAV would not trigger if called in while aiming down sight.
Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
Improved turret tracking to eliminate false positives when checking line of sight.
Turrets now have smoother tracking when targeting players.
Improved bot pathing on multiple maps.
Current League Info is now getting updated properly in the Player Identity.
Manual sorting on League Teams removed as the results are now returned correctly.
Improved the Scoreboard to make friend Playercard information more accessible.
Addressed multiple UI issues.
Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
Fixed UI errors when linking Live Stream.
Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
Improved image alignment when Stereoscopic 3D is enabled.
Addressed an issue where players were able to plant numerous Assault Shields.
Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
Various minor map fixes were made across multiple maps.

Gameplay Balancing

Scorestreaks:
Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.

Perks:
Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:
Trophy System: increased range.

SMGs:
All + Silencers: reduced range.

Assault Rifles:
All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.
TAR21: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.

LMGs:
All: ADS in and out time reduced.

Shotguns:
SRM1216: slightly increased short range damage.

Pistols:
Executioner: increased medium range damage.



You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 4 users say thank you to glitchplz for this useful post:

F34RSUM, HomelandSec, M0LDY FRIES, Redadski
01-26-2013, 05:25 PM #11
Porter_Justice
Cake is a lie
Il like adding medal pages. I may never get 8 kill anf 9 kill to complete Master Killer title though. I am going for Nuked Out.

Originally posted by coho24 View Post
Completely agree.......SMG's are the weapon of choice because of map design, not because they are overpowered.


EXACTLY! MW2 assault rifles would struggle on a game with maps designed for close quarters and game modes like kill confirmed forcing you to rush more and a perk like Ghost also forcing you to rush.
SMGs on MW3 were way better but those maps catered to more play styles.

Originally posted by ResistTheSun View Post
Dear god! Treyarch taken some time looking at the numbers have you not.

Overall a very good patch Smile


The SMG with suppressor nerf is unnecessary. SMG range with suppressors aren't exceptional by any means. They tried to force people into rushing which is dumb because why force people into a playing style. That being said why mess with the weapons synonymous with rushing?

People want to use LMGs and Assault rifles on cqb areas on the map so of course SMGs and Shotguns will be better.

I use SMGs 80% of the time. They game nerfed Ghost and made UAVs really useful so to combat that Ghost with Suppressor. I mean I would probably use AR and head glitch all game if that is most effective.

Also the Swarm anf Lodestar nerfs has bad player defense written all over it. Streaks aren't difficult but no good players are giving up Lodestar and Swarms often.

Streaks are really powerful but aren't easy to get especially compared to MW2 or Modern Welfare 3's Support. Don't force us to rush then nerf our rushing weapons because poor players give up Swarms. Nerf that damn Hunter Killer bullshit these scrubs use /rant LMAO

Edit: I will say they may have barely tweaked anything like they did when they supposedly addes recoil to PDW and MSMC. So this may be just to appease folks.

I do like the ADS delay fix as well as fixing custom lobby.
01-26-2013, 05:49 PM #12
ResistTheSun
In Flames Much?
Originally posted by Justice View Post
EXACTLY! MW2 assault rifles would struggle on a game with maps designed for close quarters and game modes like kill confirmed forcing you to rush more and a perk like Ghost also forcing you to rush.


The SMG with suppressor nerf is unnecessary. SMG range with suppressors aren't exceptional by any means. They tried to force people into rushing which is dumb because why force people into a playing style. That being said why mess with the weapons synonymous with rushing?

People want to use LMGs and Assault rifles on cqb areas on the map so of course SMGs and Shotguns will be better.

I use SMGs 80% of the time. They game nerfed Ghost and made UAVs really useful so to combat that Ghost with Suppressor. I mean I would probably use AR and head glitch all game if that is most effective.

Also the Swarm anf Lodestar nerfs has bad player defense written all over it. Streaks aren't difficult but no good players are giving up Lodestar and Swarms often.

Streaks are really powerful but aren't easy to get especially compared to MW2 or Modern Welfare 3's Support. Don't force us to rush then nerf our rushing weapons because poor players give up Swarms. Nerf that damn Hunter Killer bullshit these scrubs use /rant LMAO


I won't lie the only thing that has me confused is the SMG / sil nerf. Mainly as I don't think treyarch understands what caused that problem. That setup is good because A radar is all powerful and needs a nerf B due to the unlock system.
What they should have done this game is tuned the radar so it not 100% , increase the footsteps noises. And made the unlock system token based. Right now you can't fix the unlock for ARs/LMGs without tuning the XP needed to be less. Making it easier for people to unlock stuff and less of a grind.
Takes me 4 games for a sil on a SMG , ARs is like 20 odd games no wonder people take the easy route.

Should be good to see how this changes the game , I doubt it going to decrease sil use because how strong the radar is. I don't agree with the ghost nerf without a radar nerf on top :p

Unnecessary yes and trying to fix a problem with the unlock system Winky Winky
Treyarch may have looked at the maths but failed to understand the cause.

Not sure on the killstreak nerf :/ and why it was done.
01-26-2013, 06:43 PM #13
Porter_Justice
Cake is a lie
Originally posted by coho24 View Post
Completely agree.......SMG's are the weapon of choice because of map design, not because they are overpowered.


Originally posted by ResistTheSun View Post
I won't lie the only thing that has me confused is the SMG / sil nerf. Mainly as I don't think treyarch understands what caused that problem. That setup is good because A radar is all powerful and needs a nerf B due to the unlock system.
What they should have done this game is tuned the radar so it not 100% , increase the footsteps noises. And made the unlock system token based. Right now you can't fix the unlock for ARs/LMGs without tuning the XP needed to be less. Making it easier for people to unlock stuff and less of a grind.
Takes me 4 games for a sil on a SMG , ARs is like 20 odd games no wonder people take the easy route.

Should be good to see how this changes the game , I doubt it going to decrease sil use because how strong the radar is. I don't agree with the ghost nerf without a radar nerf on top :p

Unnecessary yes and trying to fix a problem with the unlock system Winky Winky
Treyarch may have looked at the maths but failed to understand the cause.

Not sure on the killstreak nerf :/ and why it was done.


Yep. As much as I enjoy being aggressive and rushing you shouldn't force people to rush. Contrary to popular belief there are more rushers than campers anyway. That being said the most effective playstyle is rushing with SMGs. and since the game is difficult compared to MW3 people tend to chase red dots associated with UAV or gun fire .

It's also best defense against camping and getting streaks. I get my higher streaks feom capture/defending B, flanking the enemy on their flag and capping their flag with my "overpower med" SMG.

Streak nerfs are to appease bad players. I think the streaks are super powerful as I once got 25 kills with a single Lodestar lol but making it into a Reaper won't make bad players any better. People also use launchers a lot less or they waste missiles on UAV/CUAV.

I mean why not reduce the amount of time Hunter Killer flies around or reduce Guardians range? I understand they can't just cater to vets, good players and or "tryhards" but nerfing streaks won't make bad players better. I personally don't see how a bad player would enjoy this game especially after being spoiled by the last COD. Once a VSAT or higher is up they are done.

Again don't make games trying to stop campers yet then appease players who can't handle SMG rushers and/or not good enough to rush themselves. Either get better at camping, rushing, or get better teammates.
01-26-2013, 06:48 PM #14
Solo
Rookie
My FAL (no SF) survived the nerf with only more hipspread.

I am happy.
01-26-2013, 07:09 PM #15
TrueDemise
Gym leader
Well I'm going back to BF3 ;p

The following 3 users say thank you to TrueDemise for this useful post:

akGCO47, HomelandSec, Porter_Justice
01-26-2013, 08:43 PM #16
Redadski
< ^ > < ^ >
Thats Sucks Ass.
Im glad i can still enjoy it on my ps3.
PS3 Rocks!!!! Xbox lovers have fun playing the new maps early with shitty guns.
01-28-2013, 02:51 AM #17
glitchplz
Samurai Poster
Hmm after looking through the list of updates again I am surprised at some of the things it doesn't list including locking lobbies with cod tv and the copy stats glitches. I guess they are getting patched but just not on the list?
01-28-2013, 08:55 AM #18
I'm guessing they didn't release the patch for PS3 because they still haven't gotten a patch for the account copying. Looks like they patched the, in my opinion, smaller glitch of custom experience lobbies even though that glitch started getting abused much after the account copying.
01-29-2013, 04:36 AM #19
When will they do this update for PS3?

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo